Tag Archives: zombies

Haven Review: Kill Me Again

   Kill Me Again is a free mobile zombie puzzle shooter. Your character moves on rails, backwards as zombies advance on you. Your job is to match 3 colors of bullet casings in order to damage to them. The more casings you line up, the more damage you do. You level up as you go, and get skill points to unlock new skills. Some of these are straight bonuses to your stats, others are combo and chain skills. If you get 5 of the same color in a row, you activate one of those skills. It’s all fairly straightforward.

Unlike standard match-3 games, in Kill Me Again you can drag colors from anywhere on the board to anywhere else. This is useful for setting up those 5 block combos, but slows you down so that the zombies will have a chance to eat you. At first this seemed like an interesting way to mix up the stale match-3 mechanic, but after a while it became just as mundane.

One fairly interesting feature is “critical hits”. You can hold off on making a match until a zombie is right next to you and starts to glow red. Make the match at this time, and you’re rewarded with bonus damage. I feel like this was a way to switch up the idea that you should make as many matches as quickly as possible, and put a little bit of timing into the game. While this is a great idea in theory, I found that the bonus damage wasn’t worth the wait. It was much more effective to just make as many matches as quickly as possible. There are bosses in the game, and they have weaknesses to specific colors of blocks. This is one of the better mechanics in the game. You have to decide whether or not to go for those weaknesses or go for matches that activate abilities.

My complaints are small enough so that I wouldn’t say the game is bad; rather it’s simply more of a standard puzzle shooter. The place where this garbage really starts to smell is in it’s micro-transactions. For each level you play, you need pills…two pills per level per try (except boss levels, which cost three). At the very beginning of the game you get 10 pills. You get 14 more from the “Day 1” present box. There are present boxes for the first 8 days of the game. These give you pills, money and the occasional consumable item. The game will periodically give you more pills, seemingly at random. So after you blow through all your pills (about an hour into the game) you’ll need to spend some time waiting around until they refresh.

Of course, you can spend money. You can trade real currency for in-game gold bars. You get 10 of these for $1 (USD), for example. You can spend gold bars on numerous things. The first item will probably be pills for 10 gold bars. You get 10 pills. That’s right. Five more fucking levels of play for a dollar. That’s like 5 minutes. You need to spend a dollar if you want to play for 5 more minutes. You can also spend on new weapons and consumables. Weapons will run you about 5 dollars worth of gold. They are also needed in the game to complete rescue quests, which give you jack-all in exchange for your gold bars. Luckily, if you play long enough you might pick up one or two bars from fulfilling challenges and achievements. So these micro-transactions take the game from a standard puzzle shooter to a greedy cash grab.

-Jordan Kamm-

We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

KMAScale

Haven Reviews: Crypt of the Necrodancer

Haven Reviews: Crypt of the NecroDancer

20161209015035_1Necrodnce turns two very unlikely genres, into one sound combination. The music truly moves me, forcing me to follow it’s rhythm, as I venture into the Necrodancers crypt. A place of funky music, murderous monsters and dance floors full of treasure. The in-game music literally moves to the beat of the hearth. Within these dark dungeons, the rhythm is law and very few maleficent monsters miss a beat. Be it a humble slime stuck in a pattern, or a big bad burly boss. Even though Necrodancer is a highly addictive rogue like game, where treasure and monsters are randomly generated. 20161209022328_1 Most enemies have a fairly modest life bar, where every attack can be avoided if the timing is correct. Which makes it a game purely about skill, despite random elements. I’ve yet to actually see any hidden traps or enemies that are impossible to see. Which is quite lovely indeed. Crypt of the Necrodancer, also have a bucket load of unlockables, such as characters, modes for practicing against monsters and a plethora of fancy items. 20161209023404_1

That being said death is most certainly permanent. And the only currency that carry over are diamonds. A shiny pointy rock used for unlocking extra items and powerups that will show up randomly in the dungeon. I’m quite surprised that there is a couch coop feature, now that is a recipe for a deadly disaster. A true challenge for anyone involved. But I have not done much of that, since I live in the middle of nowhere. Within this musical canopy, there is also a fully voice acted plot, with some simple cut scenes. It’s a quite gripping story indeed.

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I picked up Necrodancer on Steam, it’s a fairly decent prized game, that provides, the player with several hours of gameplay and some real tricky challenges. Which makes this a poor Steam Achievement farming game. The underlying mechanics is a deceptively simple and well thought out. The direction keys moves the character around and if you walk towards and enemy, an attack will occur if close enough instead. Each of the stages are connected by an exit, blocked by a beefy boss. It is a game after all.

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The most negative thing I can really point out is the slow main hub, that follows the same rhythm movement the whole game is built around.

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It’s an indie game, that actually has support for a dancepad. Those fancy usb connected floor controllers, with several arrows on it. As and added bonus the game becomes easier by using one of those. Not that I have ever had a reason to invest in one.
Danny Baranowsky, is no stranger to making a good game soundtrack and it shows. The music is the best clearly the best thing within the game, and can be bought separately. Or use a custom               track if that is what you fancy instead. Even the shopkeeper sings along to the song. However I truly loathe the boink sound the arrow trap makes.

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Over all a very sound and fun challenge, that I just have to recommend everyone trying at some point.

Disclaimer:  I bought this game for fun. As such, all views in this article are my own. 

Njål Sand

Haven Review: Flesh Eaters

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Flesh Eaters, better known as Zombies are the devious little bastards that..Well tear you limb from limb in the hopes you have some brains!
In most cases a lot of people don’t, but we can overlook that aspect in this game.

Now the object of the game is to survive, a task which is more daunting than it looks, primarily because the objectives are really hard to carry out. Hell, you can even fail in the tutorial as the game is trying to teach you which is a first for me to actually see in any kind of game.FleshEater

You start using your team members to carry out certain goals from setting landmines to placing down automated turrets to attack any zombies that come close. Although they do tend to attack in waves and more the longer you are out in the field.

Meanwhile as all this is going on you are expected to scrap other vehicles so you can use the parts from them to repair your own so you can escape the dreaded swarms of zombies that are aiming to eat the brains your characters have.

You have to learn to use their skills and abilities to your advantage to gather the supplies you need as escape but like I said earlier its a daunting task. Even after everything is said and done I found myself still dying in the tutorial to which I am given no forgiveness.scr_03

In the end it presented me with what I needed to know, it taught me what I needed to know, but it gave me constant unwinnable situations that are far from balanced. The controls were good there are no issues there, the audio is pretty decent as well, but in the end the biggest issue I had with the game is the lack of balance in regards to the gameplay.

If the creator was going for a really hard game, then he succeed but at the cost of it being playable. It felt like to me very little effort was put into trying to balance the game for new-comers or other players, and the fact that you can lose in the tutorial is disappointing to say the least.ss_80ee3fe64d1f9c73c17d71a5334da9de3b82e5b0.600x338

From the games I have played, I have never experienced a game over in a tutorial section of a game.

I cannot really recommend this game but if you want to check it out on steam, here’s a link!

-Daniel Clatworthy-
FleshEaters