Tag Archives: zombies

Haven Reviews: Crypt of the Necrodancer

Haven Reviews: Crypt of the NecroDancer

20161209015035_1Necrodnce turns two very unlikely genres, into one sound combination. The music truly moves me, forcing me to follow it’s rhythm, as I venture into the Necrodancers crypt. A place of funky music, murderous monsters and dance floors full of treasure. The in-game music literally moves to the beat of the hearth. Within these dark dungeons, the rhythm is law and very few maleficent monsters miss a beat. Be it a humble slime stuck in a pattern, or a big bad burly boss. Even though Necrodancer is a highly addictive rogue like game, where treasure and monsters are randomly generated. 20161209022328_1 Most enemies have a fairly modest life bar, where every attack can be avoided if the timing is correct. Which makes it a game purely about skill, despite random elements. I’ve yet to actually see any hidden traps or enemies that are impossible to see. Which is quite lovely indeed. Crypt of the Necrodancer, also have a bucket load of unlockables, such as characters, modes for practicing against monsters and a plethora of fancy items. 20161209023404_1

That being said death is most certainly permanent. And the only currency that carry over are diamonds. A shiny pointy rock used for unlocking extra items and powerups that will show up randomly in the dungeon. I’m quite surprised that there is a couch coop feature, now that is a recipe for a deadly disaster. A true challenge for anyone involved. But I have not done much of that, since I live in the middle of nowhere. Within this musical canopy, there is also a fully voice acted plot, with some simple cut scenes. It’s a quite gripping story indeed.

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I picked up Necrodancer on Steam, it’s a fairly decent prized game, that provides, the player with several hours of gameplay and some real tricky challenges. Which makes this a poor Steam Achievement farming game. The underlying mechanics is a deceptively simple and well thought out. The direction keys moves the character around and if you walk towards and enemy, an attack will occur if close enough instead. Each of the stages are connected by an exit, blocked by a beefy boss. It is a game after all.

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The most negative thing I can really point out is the slow main hub, that follows the same rhythm movement the whole game is built around.

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It’s an indie game, that actually has support for a dancepad. Those fancy usb connected floor controllers, with several arrows on it. As and added bonus the game becomes easier by using one of those. Not that I have ever had a reason to invest in one.
Danny Baranowsky, is no stranger to making a good game soundtrack and it shows. The music is the best clearly the best thing within the game, and can be bought separately. Or use a custom               track if that is what you fancy instead. Even the shopkeeper sings along to the song. However I truly loathe the boink sound the arrow trap makes.

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Over all a very sound and fun challenge, that I just have to recommend everyone trying at some point.

Disclaimer:  I bought this game for fun. As such, all views in this article are my own. 

Njål Sand

Haven Review: Flesh Eaters

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Flesh Eaters, better known as Zombies are the devious little bastards that..Well tear you limb from limb in the hopes you have some brains!
In most cases a lot of people don’t, but we can overlook that aspect in this game.

Now the object of the game is to survive, a task which is more daunting than it looks, primarily because the objectives are really hard to carry out. Hell, you can even fail in the tutorial as the game is trying to teach you which is a first for me to actually see in any kind of game.FleshEater

You start using your team members to carry out certain goals from setting landmines to placing down automated turrets to attack any zombies that come close. Although they do tend to attack in waves and more the longer you are out in the field.

Meanwhile as all this is going on you are expected to scrap other vehicles so you can use the parts from them to repair your own so you can escape the dreaded swarms of zombies that are aiming to eat the brains your characters have.

You have to learn to use their skills and abilities to your advantage to gather the supplies you need as escape but like I said earlier its a daunting task. Even after everything is said and done I found myself still dying in the tutorial to which I am given no forgiveness.scr_03

In the end it presented me with what I needed to know, it taught me what I needed to know, but it gave me constant unwinnable situations that are far from balanced. The controls were good there are no issues there, the audio is pretty decent as well, but in the end the biggest issue I had with the game is the lack of balance in regards to the gameplay.

If the creator was going for a really hard game, then he succeed but at the cost of it being playable. It felt like to me very little effort was put into trying to balance the game for new-comers or other players, and the fact that you can lose in the tutorial is disappointing to say the least.ss_80ee3fe64d1f9c73c17d71a5334da9de3b82e5b0.600x338

From the games I have played, I have never experienced a game over in a tutorial section of a game.

I cannot really recommend this game but if you want to check it out on steam, here’s a link!

-Daniel Clatworthy-
FleshEaters

Haven Review: The Walking Dead: Michonne

Spoiler Alert: This review is written as commentary on story elements within the game. Reader discretion is advised.
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The Walking Dead has become synonymous with Telltale Games in recent years, standing with its own unique characters who don’t appear in the TV series (except that one time with Glenn, but that was only in Episode One!)

Now however we have The Walking Dead: Michonne, a character that does appear on TV. This game gives us a bit of back story to her character, her regrets and the weight she carries on her shoulders. Right off the bat you’re thrust into her story, with her chopping through some brush while avoiding zombies (ahem…sorry…I mean walkers). She begins to hallucinate about what I can only assume are her two daughters.mich

From there, as in all Telltale titles, you’re met with amazing fight scenes in which you must kick everyone’s ass by pressing certain button combinations. This is followed by the obligatory cut-scene and finishes with Michonne uncharacteristically pulling out a gun and letting the player choose weather she blows her brains out. Being the sword-wielding bad-ass that I am, I choose not to and was soon met by some rather unsavory characters who took me aboard their ship.

From there we were floating down a river in our lovely sailboat, and Michonne wakes up from a nightmarish nap; The crew of the ship checks to see if she’s okay before receiving a distress call from their trading partners aboard another boat. Continuing on in yet again classic Telltale fashion, the story then brings you to search for a radio signal. More boat issues begin, and the ship gets stranded. You take a row boat over to the other ship that the signal was coming from, and conveniently get parts to fix your ship.HeadChop4_1920x1080

But you already know, since it’s a Walking Dead title, that nothing goes according to plan. The boat tips over, you avoid getting bitten by walkers from under the water and you make it ashore…only to be thrown into another dark scenario. This time its followed by the first Walking Dead combo cut-scene where you must push all the buttons in the right succession to survive; a twisted game of “Simon Says”.

So more exposition befalls you as a group of men break into the place, trying to get a bag of supplies, and mistakes you for a troublemaker. So they kidnap you and take you to their super secret base, which isn’t so super secret. This dark game has become even more dark, because it’s The Walking Dead.

Alright let’s stop for a minute here. The Walking Dead is a dark series. We all understand that it’s a zombie Apocalypse and that there are roughly 300,000 people left on Earth. But what bothers me about the stories is just how often these events happen with the original Walking Dead game from Telltale Games. You must see the story play out in a way that makes considerably more sense, where they’re held up in a hotel and are working their way forward. But in The Walking Dead: Michonne it feels like they’re just trying to advance a person’s story with unbelievable acts that they’re presenting as believable.
The-Walking-Dead-Michonne-4 With a long string of coincidences that help make her who she is, it feels like this game is falling short of her comic book counterpart. There are two parts left to go and hopefully that will make up for that. As this is a Telltale game, it will be limited to 3 episodes instead of 5 or 6, like the rest.

Don’t get me wrong, Michonne is a great character and very well received. Hell, she actually gets raped in the comics, endures it and gets revenge later on. But in terms of how bad-ass she is, there feels to be a huge gap. It feels also that the first installment doesn’t do her justice.

The Telltale formula is getting really old and there’s almost no innovation that makes it feel like an actual game to me. It feels like Simon Says meets a story book, and not in a creative way. I honestly wish they would take a lesson from King’s Quest in terms of design, but that’s just my input.TWD_Michonne_Kids

Overall the story is a bit lacking, as are the interactions throughout. Nothing really kept me interested in playing, but hopefully the next installments will fix this.

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

-Daniel Clatworthy-
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