Tag Archives: Zombie

Haven Review: Flesh Eaters

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Flesh Eaters, better known as Zombies are the devious little bastards that..Well tear you limb from limb in the hopes you have some brains!
In most cases a lot of people don’t, but we can overlook that aspect in this game.

Now the object of the game is to survive, a task which is more daunting than it looks, primarily because the objectives are really hard to carry out. Hell, you can even fail in the tutorial as the game is trying to teach you which is a first for me to actually see in any kind of game.FleshEater

You start using your team members to carry out certain goals from setting landmines to placing down automated turrets to attack any zombies that come close. Although they do tend to attack in waves and more the longer you are out in the field.

Meanwhile as all this is going on you are expected to scrap other vehicles so you can use the parts from them to repair your own so you can escape the dreaded swarms of zombies that are aiming to eat the brains your characters have.

You have to learn to use their skills and abilities to your advantage to gather the supplies you need as escape but like I said earlier its a daunting task. Even after everything is said and done I found myself still dying in the tutorial to which I am given no forgiveness.scr_03

In the end it presented me with what I needed to know, it taught me what I needed to know, but it gave me constant unwinnable situations that are far from balanced. The controls were good there are no issues there, the audio is pretty decent as well, but in the end the biggest issue I had with the game is the lack of balance in regards to the gameplay.

If the creator was going for a really hard game, then he succeed but at the cost of it being playable. It felt like to me very little effort was put into trying to balance the game for new-comers or other players, and the fact that you can lose in the tutorial is disappointing to say the least.ss_80ee3fe64d1f9c73c17d71a5334da9de3b82e5b0.600x338

From the games I have played, I have never experienced a game over in a tutorial section of a game.

I cannot really recommend this game but if you want to check it out on steam, here’s a link!

-Daniel Clatworthy-
FleshEaters

Haven Review: The Walking Dead: Michonne

Spoiler Alert: This review is written as commentary on story elements within the game. Reader discretion is advised.
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The Walking Dead has become synonymous with Telltale Games in recent years, standing with its own unique characters who don’t appear in the TV series (except that one time with Glenn, but that was only in Episode One!)

Now however we have The Walking Dead: Michonne, a character that does appear on TV. This game gives us a bit of back story to her character, her regrets and the weight she carries on her shoulders. Right off the bat you’re thrust into her story, with her chopping through some brush while avoiding zombies (ahem…sorry…I mean walkers). She begins to hallucinate about what I can only assume are her two daughters.mich

From there, as in all Telltale titles, you’re met with amazing fight scenes in which you must kick everyone’s ass by pressing certain button combinations. This is followed by the obligatory cut-scene and finishes with Michonne uncharacteristically pulling out a gun and letting the player choose weather she blows her brains out. Being the sword-wielding bad-ass that I am, I choose not to and was soon met by some rather unsavory characters who took me aboard their ship.

From there we were floating down a river in our lovely sailboat, and Michonne wakes up from a nightmarish nap; The crew of the ship checks to see if she’s okay before receiving a distress call from their trading partners aboard another boat. Continuing on in yet again classic Telltale fashion, the story then brings you to search for a radio signal. More boat issues begin, and the ship gets stranded. You take a row boat over to the other ship that the signal was coming from, and conveniently get parts to fix your ship.HeadChop4_1920x1080

But you already know, since it’s a Walking Dead title, that nothing goes according to plan. The boat tips over, you avoid getting bitten by walkers from under the water and you make it ashore…only to be thrown into another dark scenario. This time its followed by the first Walking Dead combo cut-scene where you must push all the buttons in the right succession to survive; a twisted game of “Simon Says”.

So more exposition befalls you as a group of men break into the place, trying to get a bag of supplies, and mistakes you for a troublemaker. So they kidnap you and take you to their super secret base, which isn’t so super secret. This dark game has become even more dark, because it’s The Walking Dead.

Alright let’s stop for a minute here. The Walking Dead is a dark series. We all understand that it’s a zombie Apocalypse and that there are roughly 300,000 people left on Earth. But what bothers me about the stories is just how often these events happen with the original Walking Dead game from Telltale Games. You must see the story play out in a way that makes considerably more sense, where they’re held up in a hotel and are working their way forward. But in The Walking Dead: Michonne it feels like they’re just trying to advance a person’s story with unbelievable acts that they’re presenting as believable.
The-Walking-Dead-Michonne-4 With a long string of coincidences that help make her who she is, it feels like this game is falling short of her comic book counterpart. There are two parts left to go and hopefully that will make up for that. As this is a Telltale game, it will be limited to 3 episodes instead of 5 or 6, like the rest.

Don’t get me wrong, Michonne is a great character and very well received. Hell, she actually gets raped in the comics, endures it and gets revenge later on. But in terms of how bad-ass she is, there feels to be a huge gap. It feels also that the first installment doesn’t do her justice.

The Telltale formula is getting really old and there’s almost no innovation that makes it feel like an actual game to me. It feels like Simon Says meets a story book, and not in a creative way. I honestly wish they would take a lesson from King’s Quest in terms of design, but that’s just my input.TWD_Michonne_Kids

Overall the story is a bit lacking, as are the interactions throughout. Nothing really kept me interested in playing, but hopefully the next installments will fix this.

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

-Daniel Clatworthy-
Michonne

Haven Review: Typing of the Dead: Overkill

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

A crude game with stilted dialogue, an overly dramatic narrator and a B-movie plot at best. Just the way the developers intended. Two cops and two girls are after the notorious criminal scumbag Papa Caesar, who flooded the streets with foul stinking creatures covered with putrid skin in various states of decay. As most people should know by now, undead humans make for a poor enemy, and in most cases I truly loath to have them in a game. However in this case it works, since they for the most part only attack one at a time. They’re still extremely generic. On a side note, I don’t know what the “G” stands for.

2016-02-27_00032The goal is to kill a horde of enemies without missing, thus breaking the combo, resulting in a lower high-score. Each hostile thing on the screen has a word on it and the creatures will only die when the player is done typing the word. Hench the title of the game. The player types things to death and they are mostly undead. As an added bonus there is a multiplayer mode, and yet another mode as well for people who like the more classic House of the Dead style of play. The only difference is that the light gun is exchanged for a mouse! For those who are really hard-boiled, a Wii mote or a gun-con could probably be connected somehow. There is a lot of replayability through different difficulties and finding the hidden goodies around the levels; not to mention playing with a friend locally or online.

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The sound is okay, and the music is not bad. I also love the narrator. However the game is seriously lacking in the sound effect department and could use some polish here and there. If there is one thing with the sound design, it’s the lack of sound effects. Sure there are some, but those are few and used over and over. Also I’m not entirely sure the graphics are intended to look so crude. Luckily the soundtrack is quite nice. The bosses are okay, if not a bit boring with their attacks and visuals. However that is mostly nitpicking. After all, the game does not take itself seriously at all and that is all right by me. Reality is quite overrated, after all. In order to spice up the murdering, various bonuses and pickups are littered throughout the levels. This includes the ever-so-fun slow motion pickup, even if it has the habit of slowing down dialogue when the heroes transition into the next part of the stage. Slow-motion walking with no action is a bit redundant. The things I mentioned above are par for the course, Typing of the Dead has a history of being very weird and not taking itself seriously at all.

 

 

It must be said that people who don’t like the “F” word, blood, body parts and jiggly physics should stay clear of this game. There is a scene where a decapitated head rolls slowly down the stairs. Throughout the levels there are a also many civilians who need to be rescued as much from themselves as from the monsters.2016-02-27_00028

Seriously, I wonder how they got there in the first place when the place is swamped with ghouls. By now you’ve probably realized that I enjoy the living heck out of this series and it’s good for learning touch typing. I wish schools had this kind of educational software.

 

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The Steam store page.

http://store.steampowered.com/app/246580/

Njål Sand