Tag Archives: zaceron

PHYSICS! Why Unreal and Unity sucks

Physics!

Physical properties given to objects in the world the player and NPC’s intact with. Such as gravity, a force of nature that causes things to fall towards the ground. Our the ever present rag doll, the one where a corpse mysteriously turn into a boneless sea sponge. Which flop around the place when touched by any object with a hit box. Be, it bullets, people, explosions or a flying pebble. Non the less, the biggest offender is the one where I have to intact with boxes of any kind, especially in a first person game. The stock physics of a any 3D engine does bad things to stack-able objects.

Half-Life practically made movable 3d boxes a main stay in modern games. Especially the second installment of the series, which introduced the gravity gun. A weapon that picks up small things which I can fling in the face of danger. Such as saw blades and exploding barrels.

Anyhow, Half-Life 2 is built around the idea of a uniform physics engine, which calculate how anything not nailed down interact. Once I start flinging exploding canisters around, the Source engine calculates how nearby objects react to impact. The good thing though is that stacking objects is a fairly decent affair, I seldom have to deal with. Unlike a game such as Prey (The new one).

Where various upgrades allow me to move and throw almost any inanimate object I can get my grubby hands on. A real can of worms. Especially when throwing a heavy create hurts enemies hard, with a solid TWACK! That’s until I accidentally touch anything solid and instantly drops the thing I’m holding. God forbid I have to move a create out of a hallway. Putting a box upon a box, then jump on to said boxes to reach a ledge sounds easy right? Think again, I can’t count the frustration involved when two or more movable objects interact. It usually ends up with the things getting seizure. Not to mention how hard it is to aim a suitcase at an enemy. However the worst offender I’ve played recently is Hello Neighbor.

A game that’s in theory awesome as all heck. Where towers of crates can be stacked to reach new heights. Until i realize that cardboard boxes have virtually no structural integrity and is way to light. At lest they won’t spasm out like trashcans. It’s simply very hard to leave place one box onto another, without making a wobbly nightmare tower. I’ve also been knocked out by the physics engine, when it decided to rebound a box into my face. There is also a terrible sequence at a spooky mall, where five things go into the cart. I solved this by jumping onto the shopping cart and then dropping the items into it.

The Deus Ex series did the sensible thing at gave most objects a solid mass with some actual weight behind them. Essentially any box i place on a surface will stay that way. Even if I touch a corner.

Essentially I really loath the basic physics engine in both the Unreal engine and in Unity. Seriously do more hard coding instead of relying on a numerical value provided by the software. Especially when said game is built around such physics

Njål Sand

Haven Editorial: Fishy Game Fishing

There is something fishy about fishing fish in games. I have done it, you have done it. We as gamer’s have all been exposed to it at some point. I’ve tried a lot of games in my time and these pesky reward riddled mini games shows up all over the map. That being said, let’s take a closer look at some of these and see how various developers handled it and if the price was worth it.

Stardew Valley has a fairly decent and robust one. Which is also annoying as all hell. A town fellow hands you his old bamboo rod and leave the rest up to you. Equip some bait, apply force and throw the line into water. Wait for a bite and start reeling in, by tapping the button just fast enough to keep that fish inside the slider. Every now and then extra treasure appears as well. Yes it is definitely worth it.

Final Fantasy 15 and the boy band road trip also features one. Because why not flesh out Noctis skill set with something useful. Equip a rod, put on an alluring lure and make sure the fishing line has durability left. It’s one of those where the lure will be lost when the line snaps. Once the proper preparations has been completed, all I have to do is to aim at some fish silhouettes and let it go. Press the key a couple of times until one of the little buggers bite. Getting it to shore is then all about moving my rod in the same direction as the fish, whilst reeling in and reap the rewards of a new recipe.

The one in Legend of Zelda: Ocarina of time is my favorite one and no other game on this list comes close to that. Even if it resembles the one in Final Fantasy. Some desperate dude has a shop in the middle of Hyrule with Link as his only customer. I just have to pay the price, run around the place and pick a spot. Make some movement with the rod to attract a fish. Reel it in and move the stick a little to the left, to the right and backwards. Combined with a very dramatic camera made for quite an experience. Then turn in the biggest runt for a piece of heart. Or just find that hidden lure and go for that unique and very hard to get fish, which randomly appears. Only to get some extra dialogue for the trouble. Hylian Loach I believe its called.

Breath of fire 2 did it in a very annoying way, I dare say. I throw the line in and press a while hoping one of the fish is close enough to see  it and then bite. The problem is that I suffer from a limited amount of times I can press the key. Especially tricky with a treasure chest, since it will sink, resulting in a precise button timing challenge.

Pokemon has always been very simple in the approach. I place myself next to the water, hit a and wait for an exclamation mark before I click again. At lest you’ll never get a worm waterlogged boot on the hook.

World of Warcraft does it much the same way, but I have to actually click on the lure when things bite. Such as highly aggressive wagon wheels.

Meanwhile Black Desert made it into a directional key input challenge when I reacted to the prompt. Or I could just ignore it completely and let the game do the job for me, when I logged out. Yes almost every skill in the game can be set to afk farming.

All I’m saying is that some games does it well, whilst other botch up the mechanics and make the mini game boring.
That’s just several existing examples I can recall. Since I don’t play fishing simulators.

Haven Reviews: Sonic Forces

BilderesultatSonic Forces me to make a totally radical original character (Don’t steal). It’s no longer enough for the blue blur and his band of rebel buddies, besting Badniks. In the name of liberty. Robotnik has taken over the very world itself and rebuilt the humongous death egg. A giant planet sized ball of Eggman Ego, adorned by his disgustingly distinct face. They also need a show stealing Mary/ Gary Su to hog almost all the action.

Sonic Forces is about war. Where the pastel coloured cretins of the planet, rises up against the robot army, to liberate the land once more. Naturally the only ones that can save the day is New Sonic, the totally over powered OC and the classic Sonic.

They did not learn much from Shadow did they? The overwhelmingly over powered OC comes with a burst gun and a grappling hook. Which work as the homing attack. It’s very graphically polished and has decent animation.

The game is very short, quite fast and have very few if any game breaking bugs. But it’s a very boring experience, with very little, if any replayability. Most stages have at least five red star rings and a timer. Getting a good score, results in a S ranking or higher, which unlocks the largest collection of clothes. The Sonic Forces OC creation process is simple. Pick a gender, pick a body type. Equip a pair of eyes. Pick various colors and start dressing the character up. I found the whole procedure very lackluster and quite boring indeed. Since all the parts are presets. Which means I can’t make a mangled, mutated monstrosity of a man porcupine.No automatic alt text available.

The story plays out much like a poor fan fiction, written by someone child inspired by Sonic SatAM. All the other characters of the story is weak and pointless. Hell, they even think Sonic died at the beginning. The most positive thing I can say about the music is how forgettable it is. It’s there, I don’t like it one bit, but it never gets in the way of gameplay. 

That’s where the level design comes into play. It’s bland, boring and bad. Uninspired and I swear I’ve seen several of the set pieces before. Classic Sonic is a lesson in frustrating gameplay. As he romps around in a side scrolling perspective, with poorly placed peons everywhere. Not to mention the issues I had with precision platforming. I also have to mention that cutscenes can’t be seen by Twitch viewers on Xbox One. At least they look nice and the voice acting is not terrible. Will not play again. It’s not bad for a 3d Sonic Game, it’s just mediocre.

No money was exchanged for this review, all opinions are my own.

Njål Sand