Tag Archives: White

Haven Review: Mighty No.9

    2942839-mighty+no.9_logo_brush+up1015Growing up there have been very few games that have left an impression on me. One of those games was Mega Man and the franchise it spawned. However in the declining years we have witnessed many attempts to create a better and better Mega Man title and we have blamed Capcom.

All the way to the point where Capcom has stopped producing Mega Man games which lead to them not even knowing who are fabled blue bomber is when Nintendo asked to put him in smash brothers.

However not long ago the former creator of Mega Man left Capcom and although he could not take his prodigal son with him. He decided to create a new IP in the name of Mighty No.9 or Beck if you want to call him by his proper name. A Kickstarter was launched and funding began to flow in for his new Mega Man and after a series of lengthy delays we ended up with a bad trailer and a game shortly after.
mighty-no-9-freeze Which I have had the dubious honor of playing both on Xbox One and the PC and I have come to a reasonable conclusion that! It probably wasn’t Capcom’s fault for the decline of Mega Man.

The first of many issues I encountered was its level design and lack of instruction for the game character. You see in the original games they went to great lengths to teach you the controls from jumping, to attacking and dodging, in this it gives you a very brief tutorial at the start of the game and after that.. We’ll it’s on your own after that.

Take for example the Power Plant stage in the game at one point of the stage it tells you to do a crotch dash and you have not been taught that anywhere in the game at all. So you try and waste countless lives because if you fail to do it you will instantly die.3083984-screens_07

The second issue also follows that the game is very unforgiving in terms of what to do. Once you learn the crotch dash is you literally dashing while pressing down on the D-pad you think you can finally avoid dying from the generators in the Power Plant stage. Well you are wrong in this case.

You see unlike the predecessors of his, you knew what the enemy or buildings hitbox looks like just by staring at it. You will understand this is where you go, this is where you avoid death and in this case you don’t get that. And this isn’t the only stage to do this, almost all the stages have this scenario somewhere in them that creates the issue of instant death that will frustrate and confuse the player to no end.mighty-no-9-screen-4

However the game has some good points, most notably the musical composition which remains very upbeat and the controls are pretty easy to understand as well. So the games faults just end up being bad level design, bad character design, bad dialog, and despite all the money they put into the title this does not have the polish we all were hoping for in terms of a Mega Man game.

Don’t get me wrong, he tried and he probably tried really hard and for that we give him credit. But there is no way I can honestly recommend this title to anyone, not even a die-hard Mega Man fan. It ends up being just a big pile of disappointment.

Sorry guy’s but the Super Fighting Robot we are looking for may never be seen again. At least Capcom released the classics on steam and other consoles again.

-Daniel Clatworthy-
Mighty No.9

Haven Review: CMYW [Cyan Magenta Yellow White]

CMYW-logoFirst up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Asteroids (Atari, 1979) is one of the most played, revisited, revamped and cloned arcade games of all time. But do we have something fresh here with this latest installment? Introducing CMYW, which are the initials of the four colors central to play: Cyan, Magenta, Yellow and White.

cmyw-launch-trailer.mp4The game supports up to four players in local co-op mode. Each player is represented by a tiny ship, colored C, M, Y and W respectively. True to form, play ensues on a two-dimensional map rendered in “vector graphics”, a term introduced in the ’70s…and largely lost by the end of the ’80s. The map is filled with asteroids, which when destroyed will drop ore pellets. Pick up the ore and deliver it to the worm hole located at center-screen. Congratulations; you’ve learned how to play.

The first thing you’ll notice right out of the gate is that your ship is shaped like an equilateral triangle. While this is an accurate tribute to Asteroids, it makes it difficult to tell which way you’re facing. Upon acceleration a little afterburner appears on one side of the ship, but by then it’s often too late to alter course. An isosceles triangle would make much more sense here, with the afterburner located on the short side.

cmyw-2As you and your partners are flying around making little ones out of big ones, special large pellets will sometimes spawn. These give you temporary power-ups, such as rapid fire, homing bullets and buckshot. Another interesting feature is that when you crash into an asteroid, you’re not automatically dead. Your pilot ejects and floats around the screen as a tiny dot. If you can navigate back to the wormhole in time, you’ll emerge inside a brand new ship and the game continues. If you tarry, then you’ll die and have to begin the game from scratch. Another way for the game to end is if you allow an asteroid to touch the wormhole itself…do not allow this!

CMYW is somewhat tame in the early stages of play. The game’s difficulty is measured in “Threat Level” (displayed at the bottom of the screen), which steadily increases. Asteroids become more numerous and move around faster as the threat level goes up. When the players finally succumb, their scores are tallied up. The following screenshot shows what it would look like with a full co-op cast of four. The pie and graph charts are easy to read. The object counters below the graphs indicate the number of asteroids destroyed, as well as the number of specials collected.

CMYW3Overall, is CMYW worth it? Yes, developer Shane Berezowski has a winner here. It’s fast, laugh-out-loud fun. Even in “cyan-single-player” mode, it brings back great arcade memories. If you decide to use a controller, you may want to play around a bit with the mappings. Some will find the analog stick easier to use for ship control; others will prefer the D-pad. Either way, get ready to bring those old skills out of storage and blast away!

-Chris Roberts-

Haven Review: Final Fantasy III

final-fantasy-iiiFirst up is our disclaimer.  We got this game because we wanted to review it, and as such
all views in this article our are own. No money has been exchanged for this review.

Final Fantasy III…the original was released only in Japan. North America and Europe got to play it when it was repackaged and distributed as Final Fantasy VI.  Confused?  So were many players when their “new game” played out on screen just a wee bit familiar. “And the 1994 Bonehead Award goes to: Square!”44fc9ec2-c3f0-41b7-81a4-85671e715331

Eventually, Final Fantasy III was remade and ported to the Nintendo DS. The game is also available on Steam for PC, replete with that all-important feature: “Steam achievements”! To continue this review, we must now fast-forward in time. “Can you say SquareEnix?” Does Final Fantasy III live up to the quality that the new developer has been striving for? The simple answer is yes.

You start off in a small village as a young hero, who ultimately discovers one of four crystals. This crystal says that once you have found the others, you must return and it will bestow upon you its power. Simple, straightforward and elegant. It’s the simple things we have grown to love about the classic-era Final Fantasy titles.

Final-Fantasy-III-White-Mage-Red-MageTrue to the crystal’s word, you become the Light Warrior and head off to save the world and vanquish evil in the most timeless of ways…by beating the s@#t out of it. All together, the story ran a bit dry at times. But considering that it’s a classic-era remake, we can forgive.

A little known fact about the Final Fantasy genre is that Japan tends to get much harder versions of the game than those bound for export. My speculation is that Japanese gamers are more hardcore than their western counterparts. But this title however, was one of the few that had an “extra hard” mode built-in, as well as some new bonus dungeons to test how hardcore you really are.

As with its predecessor (FF2), Final Fantasy III tried taking a new stance toward character leveling. You can level up “class attributes” separately from your hero’s primary experience level, which can be tedious. But PC gamers rejoice! This system lends itself perfectly to the Steam achievement template ideal, and there are many to earn!  If you’re not an final_fantasy_iii_android_04achievement hunter then hit the rewind button…1994 wants its player back.

Ultimately, does Final Fantasy III deliver? Yes, yes it does. With interesting foes, a unique story and diverse RPG elements it truly does live up to its name.

How does our grading scale work you ask? Read about it here if you want to know!

-Daniel Clatworthy-Final_Fantasy_III