Tag Archives: walkthrough

Haven Review: Resident Evil 4

Resident Evil its one of the classics of gaming, I remember picking up a copy of Resident Evil code Veronica from a pawn shop as a child and proceeding to get the crap scared out of me for a good while afterwards. Resident Evil 4 continues that tradition the same way it did then, with jump scares.

Now over time Capcom has innovated and and improved upon the series some results being good and some results being poorly received and now even though its been out for a good while Capcom has revised and refurbished Resident Evil 4 much like a lot of the series up to this point.

Now one of the first aspects of the game I noticed they improved upon that I for one am quite happy about is that you can freely save without the need to have printer ink and for the record yes, I haven’t played a Resident Evil since code Veronica.

However there is one thing I deeply loath about Resident Evil 4. I can handle the mini-bosses, the new approach to enemies, and the finishers but I cannot stand the whole escort missions. I grew up in the age of Golden Eye and and horrible escort missions and even though they improved upon the AI I still cannot stand escort missions and I go into them with a deep passionate loathing for them.

The combat seems infinity better than what it has been where you stand around swinging a knife around in mid-air. Although you do remain stationary almost all the time when firing a weapon so where it visually looks different and more fluid its still pretty bad in terms of combat. Although we can’t be too brutal with it as it is a product of its time and newer games look and feel a lot more fluid.

Music for the game remains as good as always, and as a fan of Capcom’s work over the years they remain pretty good in giving a perfect musical score to their video games from Mega Man, to Devil May Cry its always spot on to help set the tone and the fluidity of the game.

My only issues with the game besides the escort mission is the horrible character dialog it feels poorly conceived and to be fair not many decent Capcom games for that era have had very good dialog written for the characters.

The game ultimately outshines its predecessors in some good ways, but that doesn’t mean it has a flawless experience. Its nice to see Capcom bringing its older titles to the Xbox One, Play Station 4, and the PC. But I just wish instead of just increasing the resolution and updating the visuals. I would hope that they would also patch things or do a complete overhaul fixing some bugs.

The game is good though, and I’m gonna continue to play this.

-Daniel Clatworthy-

Haven Review: Rise and Shine

First and foremost in the review for Rise and Shine I just want to make one thing incredibly clear to the developers of this lovely but very punishing game.

I loathe you, I don’t hate you, I just loathe you. The game is both enjoyable and dreadfully punishing with non-stop re-spawns and very mellow story.

That being said we are now heading into spoiler territory folks! Now at the start of the game you are introduced as the young boy named Rise who meets the legendary hero of Game-world after a evil space grunt is killed before him, as he is killed the legendary hero takes a mortal blow and he hands the legendary gun Shine to Rise, hence the name of the game.

The Legendary hero goes on to explain that the bearer of the gun will have unlimited re-spawns and cannot die now, to which the kid asked “Why aren’t you re-spawning?” before the legendary hero dies on the spot.

Now the game as you progress through is loaded to the brim with every kind of video game reference you can think of some of which confused me, and others that were so obvious I overlooked them, from statues of Princess Peach, and Kid Ikarus, all the way to jumping over barrels to get by certain stages the game is loaded to a unhealthy level with video game references.

One of the things I enjoyed so much about the game is actually its very dull and but amusing story that it has unfolding. Yes, you read that right I was truly enjoying the dull story-line they cooked up for the game and It was pretty funny at times too and not in a pathetic way, just in a that is a very creative way.

Its nice to see a game like that with some originality despite its very dull approach, unlike other game companies who just stick to what they know and don’t trust to do anything bold or creative. That really stood out to me.

Now avoiding anymore spoilers I want to say that the soundtrack to the game is actually really sweet, and by itself I kind of recommend the game because it really have that vibe that helps bring it all to life. From seeing Flappy bird fly on the screen, to have the Duck Hunt Dog show up and screw me over.

But I should point out for the game that the controls are pretty abysmal and I think it was by design, to add a level of difficulty to the game. If you have a game of infinite re-spawns you wouldn’t expect the game to be easy and they didn’t skimp on the difficulty. Although if you do want difficult they have a “Iron Man” mode for the game as well besides Normal because honestly, get good skrub.

I however will not be using Iron man mode, because I am indeed a skrub, so I will leave that to the developers to show off if they can even do it.

So let us review real quick! A very dull but amusing story, hard to use controls, great soundtrack, a solid design, incredibly rage inducing, and let’s not forget the peace of resistance the overwhelming easter eggs for the game, it’s like it bleeds One Up’s.

Conclusion though the game is pretty game, and I have had a wonderful time playing it despite the rage educing coma it will probably put me into by the end of the week.

-Daniel Clatworthy

Haven Review: Technomancer

Now the Technomancer is one of those few games that manages to catch my interest on and from there its hard to grasp how I feel about it as I play through the game.

At the start of the game you get to create your character. How you look the color of your eyes, skin tone, the works and you actually do get to see your character quite a lot on camera to help give it some extra depth.

From there you are given a optional tutorial to learn all the combat controls and combat stances to which there are four different types.
There is the Technomancer build where you control lightning, the Warrior build where you fight with a giant Bow-staff like Robin from Batman. The Guardian which is my personal favorite which is a shield and a mace to beat things with and last the Rogue where you fight with a gun and a knife because swords aren’t a thing.

At first I thought I could use just the single battle stance to get by and for the most part you can but certain area’s really push other stances onto you making the battles much harder.

Next comes a skill tree where you can put points into it and improve which stances you like from Technomancer, Warrior, Guardian and Rogue. The skill tree’s help you unlock new potential strengths to your stances and help you improve during combat.

Speaking of Skill tree’s there are is another used for skill sets from Charisma to Stealing much like something you would experience in a older RPG its good and it helps you loot things and make a lot of money early game if played right. But Ultimately picking which one you want can be a tedious task, I put mine into stealth originally and I wish I put it into charisma afterwards.

Combat in the actual game is really irritating as at the start you got low health and its hard to put more points into your personal chart as you level up because those skill points are given out very rarely once every 5 levels so getting more health is very hard and the game punishes you quite severely for being a low level.

Another issue I found with the game is that the story moves a long at a slow pace to the point where it is very hard to keep on task. I spent the first thirteen hours at the start of the game doing only starting missions and at one point I would have sworn that was the only area for the game. Its a good story though, its just very slow paced due to the combat and the sheer size of the area’s.

Music wise I’ll keep it simple, it sounds very Gothic mixed with electronic vibe and although strange its very fitting for the game as you are based on mars and it feels all ancient with the technology around it.

Now for my biggest issue with the game and possibly the most irritating things I personally have thought of with it. You are on Mars but if you go outside you are mutated by the suns rays and then die due to the radiation from it. Naturally this would be a thing but the fact of the matter is everyone on the planet is breathing air which means there is a Eco-system of sorts in place and they even talk about farms where things grow and mutate so there has to be some degree of a o-zone layer to protect everyone from the suns rays but there isn’t and that so far is the biggest plot hole so far.

The next is Technomancers and mutants in the game are mutations and although its kept secret there are countless scientists alive on that planet who quite literally study genetic mutations and not to mention if this is based in a future of humanity. We already have genetic scientists who can alter a persons DNA now on a whim so the fact that Technomancers haven’t been found out because of their mutations is utterly stupid and another giant plot hole.

The third and final issue I have is water, NASA speculates that Mars has water stored in its crust. Which for the most part I believe is true and that the planet itself does indeed have some water still in it perhaps further down and some in its atmosphere still. But the game makes you believe that there is almost none and its so rare that people want to kill over it. However they got a bar in the town where they sell guess what, beer and any idiot knows that beer has water in it and is readily available to the workers there.

There are just way to many plot holes for my taste, I get it that the game is trying to bring me into its fantasy world of technology, evil corporations as a governing agent but with so many plot holes I can’t experience that immersion that I want. The game is good albeit if you tend to ignore all these issues with plot holes but if you are like me it will annoy you to know end.

-Daniel Clatworthy

technomancer