Tag Archives: Walkers

Haven Review: The Walking Dead: Michonne

Spoiler Alert: This review is written as commentary on story elements within the game. Reader discretion is advised.
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The Walking Dead has become synonymous with Telltale Games in recent years, standing with its own unique characters who don’t appear in the TV series (except that one time with Glenn, but that was only in Episode One!)

Now however we have The Walking Dead: Michonne, a character that does appear on TV. This game gives us a bit of back story to her character, her regrets and the weight she carries on her shoulders. Right off the bat you’re thrust into her story, with her chopping through some brush while avoiding zombies (ahem…sorry…I mean walkers). She begins to hallucinate about what I can only assume are her two daughters.mich

From there, as in all Telltale titles, you’re met with amazing fight scenes in which you must kick everyone’s ass by pressing certain button combinations. This is followed by the obligatory cut-scene and finishes with Michonne uncharacteristically pulling out a gun and letting the player choose weather she blows her brains out. Being the sword-wielding bad-ass that I am, I choose not to and was soon met by some rather unsavory characters who took me aboard their ship.

From there we were floating down a river in our lovely sailboat, and Michonne wakes up from a nightmarish nap; The crew of the ship checks to see if she’s okay before receiving a distress call from their trading partners aboard another boat. Continuing on in yet again classic Telltale fashion, the story then brings you to search for a radio signal. More boat issues begin, and the ship gets stranded. You take a row boat over to the other ship that the signal was coming from, and conveniently get parts to fix your ship.HeadChop4_1920x1080

But you already know, since it’s a Walking Dead title, that nothing goes according to plan. The boat tips over, you avoid getting bitten by walkers from under the water and you make it ashore…only to be thrown into another dark scenario. This time its followed by the first Walking Dead combo cut-scene where you must push all the buttons in the right succession to survive; a twisted game of “Simon Says”.

So more exposition befalls you as a group of men break into the place, trying to get a bag of supplies, and mistakes you for a troublemaker. So they kidnap you and take you to their super secret base, which isn’t so super secret. This dark game has become even more dark, because it’s The Walking Dead.

Alright let’s stop for a minute here. The Walking Dead is a dark series. We all understand that it’s a zombie Apocalypse and that there are roughly 300,000 people left on Earth. But what bothers me about the stories is just how often these events happen with the original Walking Dead game from Telltale Games. You must see the story play out in a way that makes considerably more sense, where they’re held up in a hotel and are working their way forward. But in The Walking Dead: Michonne it feels like they’re just trying to advance a person’s story with unbelievable acts that they’re presenting as believable.
The-Walking-Dead-Michonne-4 With a long string of coincidences that help make her who she is, it feels like this game is falling short of her comic book counterpart. There are two parts left to go and hopefully that will make up for that. As this is a Telltale game, it will be limited to 3 episodes instead of 5 or 6, like the rest.

Don’t get me wrong, Michonne is a great character and very well received. Hell, she actually gets raped in the comics, endures it and gets revenge later on. But in terms of how bad-ass she is, there feels to be a huge gap. It feels also that the first installment doesn’t do her justice.

The Telltale formula is getting really old and there’s almost no innovation that makes it feel like an actual game to me. It feels like Simon Says meets a story book, and not in a creative way. I honestly wish they would take a lesson from King’s Quest in terms of design, but that’s just my input.TWD_Michonne_Kids

Overall the story is a bit lacking, as are the interactions throughout. Nothing really kept me interested in playing, but hopefully the next installments will fix this.

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

-Daniel Clatworthy-
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Haven Review: Dead Island – Definitive Edition

Dead Island Dead Island its one of the most beloved games of all time in terms of zombies, mayhem, death, punching people and watching them go flying and also did I mention zombies? The game has gotten a re-release in the form of a definitive edition compliments of Tech-Land and Deep Silver but minus a few of the original goodies that helped make the game great.dead_island-_collection_04 They removed bugs, and a heap of original weapons and did their best to balance the game out accordingly, they even gave the game a huge graphical overhaul from the original game. But the game is still loaded with bugs. It’s true a lot of the games original greatness came from a few of the bugs in it, such as infinite ammo, duplication, and the rest but they went and cut all those out thinking it was a type of cancer.

Don’t get me wrong the game is still great and it is still fun to play but even with its graphical overhaul the game just doesn’t live up to what it was. I get that the companies involved want to try to revitalize the series as they attempt to create a Dead Island 2 which is still in limbo and not coming anytime soon.vhui

But not supporting the original and just wanting to white wash a lot of the issues into a new version isn’t the way to do them. The original was good even though the graphics were a bit dated, and instead of fixing a few of the game breaking bugs they notoriously left them un-checked. Instead they waited, until they realized they can’t get Dead Island 2 out anytime soon and went ahead and instead of supporting the original. Just completely overhauled it into what we have now.

The problem with this is they feel like they can just stop supporting and selling the original completely, take for example people who owned the game before. People like myself that is, our old editor Professor Portal, and everyone else.dead-island-vs-Dead-Island-HD Most companies when they do a “Game of the Year” edition or a “Definitive Edition” thank their players by offering the game re-mastered completely for free assuming they bought all the DLC and the game. Deep Silver decided it was best not to do this, and instead only offered it at a discount for a few days only.

So if you played the original on Steam you can most likely still play it as it has Steam integration, but on every other console, Xbox, ect you are. How do I put this lightly, shit out of luck. So the company not only cared very little about its fan-base to not only rectify half of the issues, but also aimed to try and milk them for some even more money.

The original game was good, it was enjoyable, it was fun and great to play with friends. But when you go out of your way to take a dump on the people who helped make one of your games great. You end up dishonoring the entire thing the franchise stood for. Although that may be only mine and a few other people’s feeling towards it, case and point you can look at the negative steam reviews.Dead-Island-Definitive-Edition-Download-For-Free

But that won’t stop a big company like Deep Silver from doing this again, as most of their sales are positive as are the game reviews. In the end my opinion matters very little compared to the positive feedback it gets and it does deserve it.

As I stated before the game is amazing and I will probably continue to play it. But I am just disappointed at what they did.

The writing for the game remains one of the best and well written games I have played, the hilarious Easter eggs, and combat remain one of the most fluid things to ever be in a zombie game and I will continue to recommend it.

-Daniel Clatworthy-
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Haven Review: Typing of the Dead: Overkill

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

A crude game with stilted dialogue, an overly dramatic narrator and a B-movie plot at best. Just the way the developers intended. Two cops and two girls are after the notorious criminal scumbag Papa Caesar, who flooded the streets with foul stinking creatures covered with putrid skin in various states of decay. As most people should know by now, undead humans make for a poor enemy, and in most cases I truly loath to have them in a game. However in this case it works, since they for the most part only attack one at a time. They’re still extremely generic. On a side note, I don’t know what the “G” stands for.

2016-02-27_00032The goal is to kill a horde of enemies without missing, thus breaking the combo, resulting in a lower high-score. Each hostile thing on the screen has a word on it and the creatures will only die when the player is done typing the word. Hench the title of the game. The player types things to death and they are mostly undead. As an added bonus there is a multiplayer mode, and yet another mode as well for people who like the more classic House of the Dead style of play. The only difference is that the light gun is exchanged for a mouse! For those who are really hard-boiled, a Wii mote or a gun-con could probably be connected somehow. There is a lot of replayability through different difficulties and finding the hidden goodies around the levels; not to mention playing with a friend locally or online.

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The sound is okay, and the music is not bad. I also love the narrator. However the game is seriously lacking in the sound effect department and could use some polish here and there. If there is one thing with the sound design, it’s the lack of sound effects. Sure there are some, but those are few and used over and over. Also I’m not entirely sure the graphics are intended to look so crude. Luckily the soundtrack is quite nice. The bosses are okay, if not a bit boring with their attacks and visuals. However that is mostly nitpicking. After all, the game does not take itself seriously at all and that is all right by me. Reality is quite overrated, after all. In order to spice up the murdering, various bonuses and pickups are littered throughout the levels. This includes the ever-so-fun slow motion pickup, even if it has the habit of slowing down dialogue when the heroes transition into the next part of the stage. Slow-motion walking with no action is a bit redundant. The things I mentioned above are par for the course, Typing of the Dead has a history of being very weird and not taking itself seriously at all.

 

 

It must be said that people who don’t like the “F” word, blood, body parts and jiggly physics should stay clear of this game. There is a scene where a decapitated head rolls slowly down the stairs. Throughout the levels there are a also many civilians who need to be rescued as much from themselves as from the monsters.2016-02-27_00028

Seriously, I wonder how they got there in the first place when the place is swamped with ghouls. By now you’ve probably realized that I enjoy the living heck out of this series and it’s good for learning touch typing. I wish schools had this kind of educational software.

 

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The Steam store page.

http://store.steampowered.com/app/246580/

Njål Sand