Tag Archives: vince zampella

haven Reviews: V2000

v1 V2000
Retro games and insane challenges is a thing these days. Let me give you a challenge and a treat; A real lesson in game design for all those hard core macho players out there. V2000 is a very odd game with a fun concept but a very flawed execution. According to the story and in-game intro dragons attacks a series of small worlds with a contagious virus and giant bugs among other things.
In order to fight this infestation a weird vtol (vertical take of and landing) craft is deployed


The main reason why the game is so damn hard and broken, is the controls. The craft can’t slide sideways and aiming is quite shit. Nor can the camera actually rotate, which makes this a very tricky business. However the game is far from impossible and each level is unique and interconnected. In order to win the nest has to be destroyed and the infestation must not reach critical mass. Or enough civilians die. Tough at that point it’s just to hit restart. Sure there are extra lives, but those are limited. There are only so many medals to collect. On is gain from finishing the level, while the other ones are hidden in various spots.

The other challenge is that each level is a puzzle of sorts and usually require weapons from another world. Hover these weapons can only be unlocked by ferrying civilians off to the factory, where they will produce new upgrades and guns. After all some enemies are bullet proof to the max. The craft itself has two modes, flying and floating and can be submerged by carrying a weight.

Graphically the game was quite decent for its time, with waves in the ocean, some physics and in full 3D. Naturally the physics is what makes things so hard at times. Touch trees, fences, buildings and such and the craft takes damage. Not only that it will also be bounced backwards as the thing in question usually explode. Which makes the fixed camera and floaty craft a real thorn in the buttocks to deal with. Which surprises me a little that games like the Silver Surfer has been been completed and recorded. One of the very noticeable challenges in V2000 includes, drowning white lizards things through mind control. Rolling boulders down a cliff and have them crush various hives, which otherwise are immortal and a slew of other challenges. Each world is different and very, very challenging.v3

Back in the day the PC version apparently had a versus mode as well. Tough the PC version will not keep the save file when exiting. Naturally this makes the Playstation the best version, if you can get a copy and get it running. Emulators can be a fickle mistress when it comes to weird old and virtually forgotten games. Also, good luck searching for a copy, V2000 is a painfully generic title.

Njål H Sand

Konami Cock Blocks Kojima


The “Hashtag” Game Awards two thousand fifteen have come and gone and of course we got to see the vitriol that lies just below the surface of this industry bubble forth. On the night of the Awards we heard a crowd erupt in Boos and Hisses and the mention of the once beloved developers Konami (#FucKonami). Metal Gear Solid V: The Phantom Pain did tremendously well this year at the award ceremony.

Righly So, Hideo Kojima led a team of developers to create a beautiful brilliant game. One would assume that during the Ceremony Kojima would be honored and praised for the work he has accomplished. Wrong.

As we found out from Geoff Keighley Konami had Kojima Legally barred from attending the Game Awards to collect his award for Metal Gear Solid V. Christ Alive, This is the most despicable plan concocted by that rotting Cesspool of a company. Up until now, Konami has tried to feign an air of civility between themselves and Kojima (although not very well, everyone has already seen through it). With blatant lies such as Kojima hasn’t been viciously fired, he’s just on a vacation (#FucKonami).

It was important to hear this from someone like Keighley, who is part of the media more sided with developers and more lenient of their bullshit. It was also important to hear the cries of the crowd rallied against Konami for there malice.

In times like these where a company is clearly getting away with fucking over their artists, it’s good to see that the constant outcries of those diligently watching, and monitoring the going-ons of these companies have reached the public, and more and more people are becoming aware of all this.

Other developers have since taken to Twitter to comment about the recent event, and Konami as a company. People like Cliff Bleszinski, and Vince Zampella heavy weights in the industry, and who have sometimes not been shining examples of the industry themselves, have taken a firm stance in favor of Kojima.

Their kind words, I’m sure, are refreshing for him to hear. It must be difficult for the company that he has been apart of for so long treat him like this. It’s probably also hard for him to reporters and pundits like myself spewing our own hate towards Konami. So, after all this I feel like I should end on a more upbeat note. Mr. Kojima is a brilliant artist, and I hope he finds his way going forward. My heart goes out to him for what he’s been through this year, and I’m excited to see what he develops in the future. Thank You, Mr. Kojima.

UPDATE: Due to new information I’m updating this post. Konami and Kojima have officially parted ways. Kojima is now partnered with Sony. Fuck you Konami. This is exactly what you get. Enjoy your Pachinko Machines you fucks.