Tag Archives: treasure hunting

Haven Review: The World To The West

Haven Reviews: The World to the West

A fantastic adventure with four fabulous heroes, whom brings unique skills and personalities to the table. Clonington is a big hunk of muscles an unrivaled force of nature, whom strong-arm his way through boulders and beast alike.

He’s joined by the timid but brave kid whom can dig circles around his enemies while, skating across ice and lobbing dynamite at foul fiends. While the mesmerizing mercenary, dazzles her enemies with a scarf and fancy goggles, forcing them to do her bidding.

At lastly we’ve got the electric red haired teslamancer, whom can dart around the place like a bolt of lightning and much much more. Each hero is needed to complete the game and to unlock the secrets of The world to the West. Believe me it is not an easy feat, with puzzles and dangers around very twist and turn. Unlike Teslagrad, the Unity physics are less pronounced and much more solid. In turn this makes the game a lot more easy going and accessible to virtually anyone. Not to mention that the controls are fully customization, for both the gamepad and the keyboard.

Especially the monsters and colorful people inhabiting the world makes the whole experience so much more engaging. Unlike Teslagrad, which The world to the west is a sequel of, there is a lot of dialogue, that carry the story in interesting directions, with some quirky plot twists on top of it all.

The sound effects are fantastic and fits the game exceedingly well. The same can be said for the fitting music. Unless you’re struggling with that one mecha boss in the cave. That one track is rather rubbish I dare say and drove me nutters. However that is the only negative thing I can comment on, when it comes to the lovely score. Naturally the music in The World to the west can be bought separately as well, which is quite nice indeed. 

The World to the West is also littered with hidden treasure chests which require the characters unique skills to nab and grab those shiny bits. Which can be used to buy various knickknacks , from a seller in a shady pub.

Graphically the game delivers a wonderfully crafted art direction. With a lot of animations for such a stylistic game.All the Steam Achievements are linked to the secret lore scrolls within the game, making it tricky for those that likes to collect them. That being said World to the West is one of the few games that has sensible ones. After all completing a chapter is not that special in the long run. Which is way too common these days. All in all a very nicely presented package, which carries it’s inspiration on its sleeves and does something new and exiting with it. 

The price point is quite satisfactory as well, not to mention it can be bought on the Nintendo switch. I’ve not tried that port so I can’t say anything other than it makes for a lovely on the go title, with the system. Especially when sitting on a plane or a train.

Njål Sand

Haven Review: Oceanhorn: Monster of Uncharted Seas

Oceanhorn: Monster of Uncharted Seas

I am the son of a famous and brave explorer. However, my father was taken by a creature known as Oceanhorn; a mechanical monstrosity that makes a terrible haunting sound whenever it emerges from the murky depths. It’s now my destiny to take up the sword and find out why the monster took my father. Anyone who stands in my way, be it monster or man, will fall by my hand like a leaf on the wind.

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The hero is on time

Oceanhorn: Monster of Uncharted Seas is a cutesy and fun game about exploring islands, getting new gear and discovering new places to explore. This game clearly carries its inspiration on its sleeve and makes me wonder why there aren’t more of these for PC. The hero starts out with a sharp pointy stick that eventually gets replaced with a sword and shield. Later he’ll get bombs and a bow. If this sounds familiar to a certain fellow in a green tunic, then read no further. (There is no Link to be found in this game). If not, then carry on reading.

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Adorable graphics

Each island holds a clue to where another island is located. Each place has a lot of treasure hidden in clever places, such as behind walls that can be blown up with bombs.  The journey between islands is on a sailing ship, complete with a trusty peanut shooter to fight enemies and clear debris; the latter containing money and ammo when destroyed. When I eventually found an island, there were usually some talkative natives and foul beasts about, which quite often led to a muddy dungeon. Dungeons are full of monsters, insidious traps and terrible block puzzles which eventually lead to a boss room.

Combat is an easy and smooth affair, since it’s based around using tools, blocking attacks and running around a lot. When I died (which happens every now and then), I re-spawn at the dungeon entrance. If there is anything to complain about, then it has to be the tad wonky physics of movable objects. As the enemies keep dying and island-specific challenges get done, the hero gains experience that will give him more items and ammo capacity. These perks are lost upon death.

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Big bosses to battle!

Water is bright blue, clouds are white and one island is flying!? In other words, the art direction is beautiful, simple and very vibrant, with exaggerated character designs and a cartoonish style. All this is complemented by a lovely soundtrack and fitting non-intrusive sound effects. Kudos for excluding an annoying beeping sound when the player is at death’s door. Oceanhorn: Monster of Uncharted Seas is clearly a game that most people will enjoy, until they get stuck in a puzzle they can’t solve. I know this because it happened to me! The game is available on Steam, as well as for iOS.

oceanhorn

Steam store page.
store.steampowered.com/app/339200
D
evelopment blog
http://oceanhorn.blogspot.no/

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

-Njål Sand-