Tag Archives: Time Travel

Haven Review: The World To The West

Haven Reviews: The World to the West

A fantastic adventure with four fabulous heroes, whom brings unique skills and personalities to the table. Clonington is a big hunk of muscles an unrivaled force of nature, whom strong-arm his way through boulders and beast alike.

He’s joined by the timid but brave kid whom can dig circles around his enemies while, skating across ice and lobbing dynamite at foul fiends. While the mesmerizing mercenary, dazzles her enemies with a scarf and fancy goggles, forcing them to do her bidding.

At lastly we’ve got the electric red haired teslamancer, whom can dart around the place like a bolt of lightning and much much more. Each hero is needed to complete the game and to unlock the secrets of The world to the West. Believe me it is not an easy feat, with puzzles and dangers around very twist and turn. Unlike Teslagrad, the Unity physics are less pronounced and much more solid. In turn this makes the game a lot more easy going and accessible to virtually anyone. Not to mention that the controls are fully customization, for both the gamepad and the keyboard.

Especially the monsters and colorful people inhabiting the world makes the whole experience so much more engaging. Unlike Teslagrad, which The world to the west is a sequel of, there is a lot of dialogue, that carry the story in interesting directions, with some quirky plot twists on top of it all.

The sound effects are fantastic and fits the game exceedingly well. The same can be said for the fitting music. Unless you’re struggling with that one mecha boss in the cave. That one track is rather rubbish I dare say and drove me nutters. However that is the only negative thing I can comment on, when it comes to the lovely score. Naturally the music in The World to the west can be bought separately as well, which is quite nice indeed. 

The World to the West is also littered with hidden treasure chests which require the characters unique skills to nab and grab those shiny bits. Which can be used to buy various knickknacks , from a seller in a shady pub.

Graphically the game delivers a wonderfully crafted art direction. With a lot of animations for such a stylistic game.All the Steam Achievements are linked to the secret lore scrolls within the game, making it tricky for those that likes to collect them. That being said World to the West is one of the few games that has sensible ones. After all completing a chapter is not that special in the long run. Which is way too common these days. All in all a very nicely presented package, which carries it’s inspiration on its sleeves and does something new and exiting with it. 

The price point is quite satisfactory as well, not to mention it can be bought on the Nintendo switch. I’ve not tried that port so I can’t say anything other than it makes for a lovely on the go title, with the system. Especially when sitting on a plane or a train.

Njål Sand

Haven Review: Quantum Break

artwork.quantum-break.2955x584.2015-08-05.48First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Time travel: we want it, we say we need it and we believe we understand it. These are the main focus points of Quantum Break, Now I spent a good while playing this and I do really enjoy it, although it gives me the sense of watching a British time travel drama. It makes me wonder if there’s some sort of Doctor Who reference or T.A.R.D.I.S. easter egg somewhere…but it’s greatly lacking there.Quantum Break_REVIEWS_Screenshot 15

Even the overall design of the city and town is based on British cities. When it comes to actual game-play though, I found it very enjoyable to explore the levels until I was forced into a story-progression mode. All bits of exploration became disabled and I fought my way through in glorious third-person shooter mode.

I should mention that you cannot backtrack if you are currently playing through an Act. However you can re-load those chapters from the title screen if you miss collectibles, so it’s possible to go back and play through previous stages again.

Now an issue I have with the game’s collectibles and story is: “I have to read!” I know in the past, games like Final Fantasy made reading a crucial aspect. But in a first-person action-based shooter about time travel, I want to do as little reading as possible.Quantum Break_REVIEWS_Screenshot 16

As you play through the game, the collectibles and items help add depth. But I frankly don’t want to go through a few novels’ worth of text to get a more in-depth plot. I want to hear the story. I want to see the interaction from the characters and really don’t want to pick up a newspaper explaining the finer details.

Apart from all the reading, the game-play is amazing and I do love the concept of time manipulation in combat. Freezing time to save allies from getting shot, and using it to take the guns off your adversaries is a great feature. I also do love the basic name approach they took for the weapons, calling them simply “Heavy Pistol”, “Heavy Shotgun” and “Assault Rifle”.

I do have to note that since there are so many options with time control in the game, for me it gets a little convoluted and I have issues understanding what to do (apart from take the gun and shoot the guy shooting at me).Quantum Break_REVIEWS_Screenshot 17

I also was not a big fan of the 30-second loading screen, although that’s rectified if you exchange your hard disk drive (HDD) in your Xbox with a faster model. But I think the most interesting aspect of the game is that at the end of Act 1 you don’t play as the protagonist, but rather as the Antagonist. You play as the villain and must make a choice as to what to do. Afterwards you are treated to a live-action episode, seamlessly blending the fantasy world they are creating into an actual television drama.

Like most story games, your actions will determine what happens. But this also means that they spent a god-awful long time recording, based on each potential outcome. There are five acts in all, each potentially having two episodes; totaling enough for an entire season of live-action drama.Quantum Break_REVIEWS_Screenshot 18

Now just because Microsoft is doing something completely new, it doesn’t mean it’s good. Although most of the issues I have with the game are minute (e.g.: the reading for extra story), others are simply just plot holes that involve time manipulation. I feel that presenting this game in an episodic fashion is honestly not the best course of action. I want to feel the game’s aspects blend together seamlessly, and just how they go about handling everything doesn’t really give the experience I was looking forward to.

I really don’t know how I should feel about this game. Is it an action-shooter or a story-based game with guns and shoot-outs? It feels very confusing and gets even more so when I watch the live-action episodes.E2B_Shawn_Lance_1

In conclusion, the game-play is good and doesn’t have enough issues for me not to recommend it. The story is alright (minus the few inconsistencies), But overall it leaves me with a lasting impression. I say again that it has the strong British television drama thing going on. Perhaps Microsoft is interested in expanding into television?

-Daniel Clatworthy-


Nerd Editorial: Were now living in the future.

Those of you out there who are big fans of the Back to the Future series would know that
on October 21, 2015 Marty arrived in the future. Now that it has come and gone we look back on the things that the movie predicted.

Yes there are Hover-boards now, some work on water others only work on areas with metal in them so honestly despite what we wanted so badly we don’t have a universal version that is also commercially available. But at least we made strides in trying to create them, which is something I guess.

There are also food-hydrators, but just like the hover-boards they aren’t commercially available. So we can’t put in a Pizza Hut pizza, say “Setting 3” and have a family dinner ready in just a few seconds.

Although it doesn’t really need saying, we got no flying cars with crazy taxis trying to kill us as we soar. However we do have automatic lace-tying sneakers from Nike, although they have changed the release date to 2016.

Now with all the innovations we have made, from glasses that can call people to hover-boards, we must credit these strides to sci-fi itself. A lot of people say that art is a career that will leave you without a future, but let’s think of it for a moment. Writing is an art and from that we have created wonderful stories like Back to the Future, and from those movies we were inspired to create a board that literally hovers in mid-air.

Now for all those out there who put you down and say you have no future in art, I want you to remember this. Remember that it’s the creativity of your mind that can push the boundaries of the future.

Don’t let anyone discourage you; keep pushing forward and keep drawing, writing and being yourself. Don’t let anyone bring you down. Let us live in a future that we create with our own two hands and our minds…where we can invent crazy technologies that people will love and want and most of all that you will enjoy as well.

With that all said, I would like to leave you with this very special message from Doctor Emmett Brown.

-Daniel Clatworthy-