Tag Archives: tcg

Haven Editorial – Regncon 2017

Bergen is a great town at the west coast of Norway, with lovely people and some cozy conventions, such as Regncon 2017. Which on its own is a very fitting pun for a convention taking place is a very wet country. The convention takes place during autumn and host a slew of wholesome geek activities. Its the one place to go in order to try out odd board games. Since people bring a bulk of them, which can be lent then and there.
Table top RPG’s, my personal favorite. Essentially a game master cook up a scenario in a setting, then people sign up to partake in that story.

I had one hell of a time playing Paranoia, a fantastic game about conspiracy, secret organizations and clones gone wrong. 

Now I should also mention the various card games such as Yu-Gi-Oh! Pokemon, Cardfight Vanguard and many others. Including a Norwegian favorite  Magic The Gathering. Often followed by a tournament of said game. It’s a good place to find players. Daniel (Rose) found someone to play Yu-Gi-Oh with, a rarity in Norway.

I did also held a chill and impartial cosplay competition. Due to few costumed people actually showing up, I just gave them prices accordingly to my specifications. Which weren’t three handcrafted Necronomicon’s.

There was also very nice workshop for learning how to paint table top figurines, held by an organist which specialize in miniature gaming. Which was also a wholesome activity to participate in. 

Regncon also invested in beads. Those hollow plastic cylinders you put on top of a spiked board. Then fuse then together with an hot clothing iron.

Someone even brought a button making machine. It’s a fascinating contraption to behold.

At least two video game completions where held as well. One revolved around Tekken, that combo heavy fighting game with quirky characters, beating the snot out of each other.

Same holds true for the more fast and fluid brawler Smash Bros.

Personal thoughts from Daniel, I enjoyed the convention. I won a bag of Smash a Norwegian chocolate in a smash brothers tournament. Because why the fudge not, the old Yugi player I played against is a old friend, he ran glad beasts and my Blue-Eyes feasted upon him and his soul and it was absolutely a wonderful time in competitive and casual gaming then I spend the rest of the day taking these photos you see here and painting a miniature, I ultimately really enjoyed Regncon 2017 and hope everyone gets to visit Regncon in the future.

Njål Sand


Tabletop Editorial: Yu-Gi-Oh! 2017 – New Rules / New Game Field!

Now, what I am about to say may shock all the duelists out there and I am also going all touch and go on my grammar right now to explain this but, here we go anyways!

With Yu-Gi-Oh! Arc-V coming to a end and Pendulums no longer being the main focus of the card game, Konami is switching things up with the new game mechanic called LINK and I am not referring to the Legend of Zelda on this one.

LINK monsters are blue colored monsters that are almost the same color as Ritual monsters but are not to be confused with them for two major reasons. The first reason being they have absolutely NO level and NO rank, so we can assume that they are immune to gravity bind and other such cards right from the get go.

The second reason being they have no way to go to defense mode, which means they are immune to cards like Book of Moon, This ultimately is a double edged sword since they can never be in defense mode that means you will always take damage if destroyed in battle with a stronger monster, but it also means immunity to cards that forces monsters into defense mode.

Their summoning method also is a bit more different. It act a bit like Synchro summoning where the player has to send monsters to the graveyard and the monsters in total sent to the graveyard is equal to the LINK monster you can bring out. So where Sychro Summoning is basic math of 2+4=6 for a level 6 Sychro Monster. LINK cards operate by a more simple means, I send two monsters so I can grab a LINK 2 monster as indicated by the bottom right hand corner of the LINK card.

I should mention that the LINK “level” and I use level loosely in this regard is where the defense power of a monster generally would be.

Now for the big news BIGGER than the LINK monster, but still equally important. That being the new Game Mechanic and overhaul of the complete dueling we have known up to this point.

The Extra Monster Zones, no longer can a player freely Sychro Summon, Xyz Summon, or Fusion Summon! But instead they must now compete for two spots above the monster zones called Extra Monster Zones. In these SHARED zones the players must fight for control because these two zones are the ONLY PLACE a player can Synchro, Xyz, Fusion, or LINK a monster.

The reason we can guess is Konami decided to finally fix the flood gate, but there is another reason. The LINK monsters as I mentioned earlier are the new Monster on the block, and these cards contain a bit of Tetra Master, you know from Final Fantasy? In their design, that being the Red Arrows indicated on their picture.

You see these red arrows are key to summoning, because where ever they point too. Those monster zones now act as Extra Monster zones and can Synchro, Xyz, or Fusion into those zones as well! So if you can get a LINK monster into the Extra Monster Zone you can being to mass summon again! Assuming you don’t get locked out by your opponent.

Also should mention that LINK monsters wherever their Red-Arrow points too, means those monsters in those zones are LINKED to it. Get it? Because LINK monster? But anyways, enjoy your new game mechanics, engage the rage quitting, and enjoy the new mat I designed myself, took me like eight hours!

Oh yea, Pendulum monsters cards now share the zone with Magic & Traps, if you play them as a Pendulum card you are then limited to using three Magic & Traps total.

Source: New Mechanics
Source: LINK Summoning

-Daniel Clatworthy

Haven Review: Spellweaver

Now before I get into my review, I want to say that I have played and still play a lot of TCGs. Pokemon, Magic the Gathering, Yu-Gi-Oh!, even Card Fight Vanguard! Going into this review I am taking my experience as a professional-level card player.
Spellweaver-TCG-Logo Now in Spellweaver you start as in many other trading card games, by picking cards for your deck. In this title you have five different types, much like in Magic the Gathering, which are categorized into Darkness, Light, Forest, Water, and Fire. These five types are the focus of the decks in there game. However unlike Magic the Gathering you can not mix  archetypes, so the decks will always consist of a single element; never a mixture unless the developers add some kind of support for it in the future.SW-newbattleui-05

Now the mechanics for the game rely on three crucial points. The first is your hero or heroine. Once that choice is made, you are limited to the element type of that choice. For example a forest-related hero can only use forest-related cards, and so on. The second key point of the game is your rage level. The rage level indicates the level of the cards you can play, and is shown by a simple icon that represents your elemental type. The last key factor is your mana level. Now mana drains anytime you play a card and is represented by the purple gem at the top of the card. You can build mana or rage levels by discarding shrine cards into your graveyard and selecting which you want to increase.

The increase for the game remains permanently, and the mana restocks after each round so that you can play more cards. The rage count never depletes and is just meant to be an identifier to tell you how high it is and if you can play cards or not.

Now the rest of the game is straightforward. At this point you must keep a minimum of 60 cards in your deck. Create a deck around your element, summon monsters using your mana and raise your rage level and attack your opponent directly. As in Magic the Gathering, the first player to lose all 20 of their health points loses the game. The tutorial is effective in teaching you these mechanics, and the game is fairly easy to pickup and learn.

Now the preceding is all well and good, but those are just the rules of the game. Now here are my thoughts on it, and if you want you can even quote me on this.

Wizard’s is gonna sue a bitch!”

The game has so many visual and mechanical similarities with Wizards of the Coast’s Magic the Gathering, that it makes me wonder if the game is going to have any stable footing on Steam. The game refers to cards as artifacts, spells, and instants, as well as monsters being called creatures. It even has a card called Fireball which does 3 damage to a creature or player as well as Goblins being exclusive to the Fire (red) elemental type. Same with Elves being exclusive to the forest element.MainScreen

The heroes themselves act a lot like Planeswalkers in the sense that they are characters with various abilities and have their own health and the reliance on mana. Again, this is much like Magic the Gathering. However unlike a lot of TCGs, their focus with the mana doesn’t involve tapping it, but rather feeding your graveyard. By playing it for mana you help mill through your deck so you don’t end up with dead draws or dead hands. Although the game does have an opening rule for a mulligan where you can re-draw your hand if you are not satisfied with it.

The artwork for the cards and the game itself is incredible; breath-taking even, and I absolutely love the style and direction they went with it. It makes me draw the comparison line again to Magic the Gathering. In conclusion though, I absolutely do love the game and how it rewards players by giving them in-game currency for winning; much like Hearthstone, and gives them the ability to upgrade their deck with real world or in-game money for cards.

But it just feels like it is screaming for attention, and the controversy is its mainstay. It is fun though, and I really do enjoy playing it. Even though I recommend it, the question is how long it will stay alive once Wizards of the Coast hears about it.

-Daniel Clatworthy-