Tag Archives: story

Haven Review: Walking Dead: A New Frontier

Skybound known for creating the wonderful comics and possibly their biggest hit The Walking Dead, which has spawned a great television show and for us most importantly the Telltale series and from that we now have our season three! Walking Dead: A New Frontier!

Following the story of Clementine and her journey in the world inhabited by zombies, shes begun to grow into a young beautiful woman who can still pop a cap into someone arse when the need arises and honestly, its been a roller coaster just watching her grow up from her experiences with Lee in season one and her adventures with Kenny in season two. Now we get to go on the emotional roller coaster again as she has to traverse the zombie filled wastelands again with new friends and allies trying to protect herself and them as well. How time and the times have changed a once fairly wide eyed girl into a person who has to struggle each day for her own survival it.

Like all Telltale titles I am not fond of the control styles and its fairly linear story-telling, but that is because I’ve played so many at this point but what I do love so far is the story. There is just something about the Walking Dead that keeps dragging me back, not the show but the Telltale experience. I am deathly afraid of the undead and for the most part it pushes me away from the show although I have watched it. But The Walking Dead franchise mixed with the way Telltale shows the story off is wonderful.

Playing through a A New Frontier I still encounter the same situations would you expect, but it ultimately becomes more of a refreshing moment rather than a tiresome en-devour. Because now the stakes are higher with only your family at stake the game makes you choose what you would do to protect them.

Like its predecessors music for the most part isn’t really a crucial part to the game, for most of the game its basic linear story-telling but the void of sound helps set the tone even more for the game because you are in a post apocalyptic world where zombies are everywhere and the biggest threat you face is each other.

People replace the sense of kindness for cruelty to get by and to try to survive against the new frontier. But really though it is just so nice to see Clementine alive after all these years and still taking care of that baby in tow aiming to keep herself and the kid safe as they blow people and zombies brains out.

Conclusion though the game  is pretty nice, and considering its Walking Dead title again from Telltale I didn’t really need to say that, the titles generally speak for themselves and they remain a staple of enjoyment in the games we play.

-Daniel Clatworthy

Haven Review: Adam Wolfe

The Adam Wolfe game was intriguing. Developers were knowledgeable and planned the game out well.  To start, when first opening the game one knows immediately that it’s a mystery type game. The colors, back ground, decor, and Adam Wolfe himself (star of the game) shows it to be a mystery.  The advice on using headphones is a definite. Adam Wolfe opens up by stating he is an investigator of the super natural. He lost his sister Alley several years earlier and has been searching for her.  Immediately you know this is one of the achievements to be completed….to find his sister.

During the game several characters are introduced and are keys in helping to solve the mystery.  The game pulls you into the drama that unfolds in hoping to find answers and solutions to the end results….finding Alley.  There’s lots of obstacles to overcome and to find.  Some are easy, others are not.

There are four sections to complete before you reach the end.  All four sections have multiple puzzles to complete before you reach the end.  What I found, was the puzzles continued to improve with each section.  In the first section, I noticed some of the puzzles were not very instrumental in explanations as to what the player is supposed to do in completing them.  Took a few minutes to figure out there was actually a tutorial which I personally did not know was there till midway through the first section.  Once I learned of the tutorial it was easier to understand what each puzzle was about and there were also solutions to the more difficult ones.  I do feel it would be beneficial to add this to the opening of each game so players know where to find help if they need it.

The second section was similar but much improved on how to solve and complete the puzzles.  I really enjoyed the seek and find items.  some items were in different colors and it took me a few moments to figure out why.  Example of this would be hammer in red, vase in red, and other object words like ball in white.  The red meant to take the hammer, break open the vase and grab the object (ball) inside which one could not find.  Please understand I don’t exactly remember what the object inside was so the ball is just an example. You’ll need to play the game your self and find out.

The third and fourth part of the game had improved significantly on understanding the puzzles.  What I found different from most puzzles was the fact this particular one had you getting into a zodiac and diving under the water by the Golden gate bridge.  I’ve never had a puzzle do that before.  Being an old diver myself, I really enjoyed that.  The only puzzles I did not find appealing, at least for me, was the fights.  It was not well received as I had no idea what I was supposed to do.  there was a bar on top the screen with a fist.  The assailant had me pinned and I had to keep hitting the button and keeping it above a certain point to win.  I actually went to the help screen to figure out what I was supposed to do but it was not very specific so after about ten minutes of pushing the button I was finally out of that mess.  I do feel this needs to be addressed along with one other things (next paragraph) and the game will be perfect.

After completing all the sections I was looking forward to seeing Adam reunited with his Sister Alley.  Instead, Adam was stuck inside an hour glass (which had to be broken to break the cycle) with no way to break it!  His Sister kept apologizing as she was “tricked” into saying his name which was supposedly his demise.  The ending was not what I expected.  More or less a cliff hanger.  After finally completing all those sections I felt the ending should of been better.  It would of been nice to put the demons in their place, rescue the sister and be reunited.  Perhaps Adams little sister, after being taken by these demons and forced to be part of their world when she obviously wanted nothing to do with them, could of been beneficial to Adam in future games.  She could of been a big help to Adam in his supernatural detective work.  Instead all we see is Adam dying in an hour glass, an upset sister apologizing for putting him there, and all his detective friends racing in.  Was he rescued or not?  Are they reunited or not?  Think the story needs a better ending.  Other then that I thought it was a very good game.

-Kathryn Clatworthy

Haven Reviews. Seinarukana – The Spirit of Eternity Sword 2

     Haven Reviews. Seinarukana – The Spirit of Eternity Sword 2

Starting off with a dramatic and quite prophetic dream, the kind that spoils a possible future to prevent. Which ends with our hero murdering some companions and getting impaled on a spear. After this violent nightmare, the hero wakes up hugging the violent bombshell of a slugger. I mean femme fatale, Scratch that. Overly emotional and unstable childhood friend. A complete package, equipped with a very mean and over exaggerated uppercut. Comes complete with it’s own dramatic frame. Because it’s always okay to beat up someone for being mostly innocent. Quite frankly I loathe that type of person. Domestic abuse is not comedy gold. Naturally it starts in Japan, on a Japanese school. A true, tested and generic setting for your average school uniform clad teenager. 

Credits where credits due. The characters looks quite good and has a decent range of emotions. With the expected range of colors, personalities and romantic options. The environment is quite imaginative, with some really stunning locations. Naturally the game comes fully voiced, with great many music scores to set the mood. An impressive amount of effort has been made to actually add some animations and life to the characters, depending on how much action goes on. There is still a lot of tell don’t show and some padding. 

Combat looks quite good indeed. However the resolutions leaves a lot too be desired. It’s very small. The turn based battles take place in a 3d landscape.  The environment here leaves a lot to be desired. Low resolution textures and a lot of clipping. Combat is deceptively simple it seems like. Before combat a team is composed. Based on elemental strength and weakness. Each one is assigned a role as well. Some are good at supporting, while others are good at attacking. Like the main protagonist. All the characters comes loaded with skills. After you engage a fight in Seinarukana, the combat plays out automatically, at least for the early game lot fights. Later it becomes a tad more tactical. Where roles and formations can be switched around. Every now and then there are branching paths, where a series of battles occur in a row. The camera never stops spinning though adn the combat map interface sucks. 

I truly love the ability to, play the game with only using the keyboard. Games that does this is a true treat. I can rapidly skip though the text as well, by holding down Ctrl.  Since there are a lot of endings and choices throughout the story to rigger various events and endings. This comes quite handy. Because the game is around 50 hours long at least, give or take a few. It also depends on the player actual reading speed or if you prefer to listen instead.

 

 

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

Njål Sand