Tag Archives: story driven

Haven Review: Destiny 2 – A very Unexpected adventure!

Now, for the last few years I have watched the hype of Destiny grow to exponential proportions and I never once had a chance to play the game, despite owning a copy and all the DLC (Long story). But since I had some downtime while sorting through the mess which is my life, I got a lovely review copy of Destiny 2 from our friends over at Activision and finally got to try it out.

I love it, I honestly wish I boarded the hype train with everyone else a while ago. The game shares remarkable similarities to a lot of the game titles I have enjoyed over the years and is simplified much to how I would design a game and yes, I have designed a few games in my time.

Its weapon system is basic, like very basic there are probably at least three to four different types of armors for each rarity for each class. So four green, four blue, four legendary and four exotic. I may be wrong on this but after getting four days worth of grinding in to get my power level up to 280, I have noticed an awful lot of similarities in all the armors.

However, this isn’t a bad thing it just means you got to pick the equipment you want and like and just power it up rather than keep picking up new armors and throwing out the old armors. The game focuses more on the key element of appearance rather than functionality, because almost all armors at least for the Hunter have pretty much the exact same function and it doesn’t really change. So go ahead and make your outfit look good, the other pieces of armors will probably do the same thing anyways.

The same goes for the weapons, not just the armors. The weapons have basically the same functions as the guns in Borderlands, its a gun except they can add the bazillion different guns in front simply because of the power levels for each gun or effects making them all individually unique effect being used in this case of elemental property.

Now, I know this similarity is a bit crass but its still accurate. I love the Sparrows you get, it reminds me so much of Firefall with the vast open area’s you can explore and traverse, Destiny probably came first but Firefall was free and available to me so I could play it and I absolutely loved the ability to do that. It was even more fun for me to do sick tricks in the air with just like the latter and it is incredibly enjoyable.

But I think despite the mechanics, from riding a Sparrow, or customizing your character the things I enjoyed the most was the story of the actual characters. Cadye (voiced by Nathan Fillion also!)  being my favorite to the point where if you put the two of us together in a room. We would never shut up, because of how similar we are. (Friends noticed it also.)

The story in this game alone feels solid, but from what my friend was telling me since I never played Destiny, I kinda switched off during the time traveling robots. So I fear this is something I cannot connect too yet simply because this title is its own title, and I am jumping into the middle of it without playing or knowing ANYTHING about Destiny.

But I think the thing, the one key element I enjoyed about the game, about the entire time playing it was and has definitely got to be the musical composition. I love, the soundtrack. I have never had in any of the previous games I have played had a musical score make me feel so much as I played through the title with my friends, and colleagues fighting Vex, Cabal, and the Fallen.

The game is good, from its vast open area’s loaded with visual porn in ways that just make you stop and admire everything that’s been put into this title. It’s unique characters, its witty dialog, and simple yet enticing game play mechanics. Games like these are a rarity now a days even more so if its a triple A title and they are pushing hard to get it out. Making the game more about the experience rather than cheap shoddy work to make money.

However, the competitive side of the game should be tweaked a bit.
Despite the player power cap being well, capped in such area’s as the Crucible item effects aren’t and if you haven’t been lucky enough or skilled enough to get special items such as the MIDA guns or Foetrackers you can be at a bit of a disadvantage. Although a good well balanced team can fix a lot of these issues and skill can outshine item effects easily.

This is what a game should be, from the adventures with friends, to a story you can enjoy by yourself, the game is really amazing. In conclusion the game is amazing, and I absolutely love it, from its musical score, to is mechanics, and overall game play, with very minor things being barely noticeable, hell its not even pay to win, any money you put it for bright engrams is solely cosmetic or maybe a slightly faster sparrow and even then you can get them by leveling up once you go beyond level twenty the cap level.

I even managed to get a few, But like I was saying the game is good and despite the scenery being a bit linear in places it brings that atmosphere that people want, i’ve found myself just listening to the music in the game and the ripples of the water on the farm because its enjoyable, and it makes me yearn for a chance to experience things like that in real life.

But despite all the positive things I got to say about it, I should point out the loading screens are annoyingly long, and serve only as gloat material to show off your ships, on the PC it crashes quite a bit and I have been stricken with error code buffalo a lot. Not to mention the game will suddenly and without warning just exit to the desktop for no apparent reason. But despite all these issues,

I love it.

-Daniel Clatworthy
(Team Note: Zaceron hates the suicide enemies in the HIVE and Vex, and Invixs thinks the story is very lack luster in comparison to the first game, and we all experienced bugs that made playing the game far more challenging than it should have been.)

Haven Review: The Deepest Sleep

I can't show more, since that would spoil the game.
I can’t show more, since that would spoil the game.

An amnesiac person wakes up in a dark dank room, stuck in a bed as a dark thing with glowing eyes attacks. This is a short, self-contained point-and-click game that oozes with an oppressive aura, a horrid noise filter and much atmosphere. The noise filter does not get any better when it starts to swarm on the screen, followed by an ear piercing ambiance. By walking though the place, you’ll find items and cryptic clues that might help. There are some weird creatures about, and the shoddy flashlight does not help much. With the aid of limited sound effects and a moody score, the game puts you on edge and keeps you there. The controls are very simple. Every room is a scene and then the pointer is moved around until something clickable gets highlighted. This either adds it to the inventory, so that it can be used in another room, or activates some machinery. The puzzles are not overly hard or intrusive, and for the most part are perfectly sensible (despite the premise of using “object one” on “object two” to see if it works). Unfortunately, it is a bit annoying when trying to figure out if you can click on something, since the only indication is a change of cursor color.

Aside from this, the hanged clown does not fit well with the art direction. What puzzles me a bit is that Part 1 is featured in full-screen, yet in Part 2 the Armored Games site claims it does not support such a feature. As the consuming darkness envelops you, be prepared to die a lot. Luckily there are checkpoints; otherwise it would be a rather harrowing experience. It’s short, simple and very rewarding. I just had to know the resolution to the story. Personally, I found it quite enjoyable; The Deepest Sleep delivers.

There is only so much I can say, since I don’t want to spoil the fun. It’s the kind of narrative that requires a low-light environment and a good audio setup for maximum impact.

If you like to be scared, feel oppressed and stumble around in the darkness with creepy things about, whilst looking for a short game to kill some time, then it’s certainly worth a try. Since it’s playable in a web browser at the site below, there is no reason not to try it out.

For those that want more, Scripwelder has more games in store.

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.


Njål Sand


Haven Review: Magical Eyes – Red is for Anguish

TitleFirst up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

One of the things I quickly learned when I was in Japan is how rich and complex is its culture. The written language for instance, utilizes basic Chinese characters, but then requires speakers to learn multiple pronunciations for each character, depending on its use in a sentence. It then compounds the issue with two more alphabets not found in Chinese, each of which must be carefully integrated alongside the Chinese script. Needless to say it was a challenge to learn! Also during my journey I considered a serious study of shogi (Japanese chess). I was already a decent player of traditional (aka “International”) chess, so I figured it wouldn’t be a problem to learn a new variant. It turns out that shogi makes traditional chess look like checkers! It’s a lot of fun, but very tough.

Bird But this report is neither about language nor chess. It’s about the unique phenomenon known as manga…the Japanese graphic novel. If a manga becomes a cartoon movie, it’s then known as anime. Either way, our motif of extreme complexity continues as we try to decipher plot and purpose, both within and outside the bounds of story. Submitted for your approval: Magical Eyes – Red is for Anguish, developed by Pomera Studios and published by Fruitbat Factory. As a graphic novel presented in video game format, this title has properties of both manga and anime. The object of the game is to make your way, one screen at a time, through the trials and twists of a highly convoluted story line. Red is for Anguish is the first installment in what is purported to be a series of Magical Eyes stories. Early indications suggest that each episode will contain a different color in its name.

TwinsSo what can we say about this novel without spoiling the plot? I don’t usually quote outside sources when writing, but here I must make an exception. I’ve read several reviews, and they’re all under the impression that the story centers around a businessman who claims to have had his arm cut off by a living doll. Now I’ve been playing this game for several hours and guess what; no businessmen, no dolls and no arms. Before getting into what I did find, I’ll post a quick disclaimer:

Recently a large patch was released for Red is for Anguish, resulting in one of two possibilities:

1. The aforementioned story arc has been removed, replaced or simply pushed forward a few hours.
2. No change has been made to the story at all; I just need to grind ahead to find it.

If the latter is the case, then you can ignore everything I’ve said so far (although Japanese chess really is an amazing game).

ChefWhat I found in Red is for Anguish is as follows. The story opens with an animated fairy tale of sorts. A sweet little girl, loved and admired by the townsfolk is cursed by a monster to become destructive. Two brave heroes appear in an attempt to lift the curse. The people of the town realize that the destruction is not the girl’s fault, and are intent on forgiving her, should the curse be broken. The girl, still self-aware, vows to become a champion of curse removal in the future, if she’s able. How’s that for a non-committal, anti-spoiler review?

Classroom We’re on a roll, so let’s continue. After you see the fairy tale to its conclusion, the story shifts to modern-day Japan, where an affluent woman can’t seem to shake an unnatural attraction to her own grandmother. This emotional bond grows so overwhelming that it winds up killing the younger, after which the elder becomes distraught and also dies. It seems that in this universe if you die a highly emotional death, you return as a zombie-like creature bent on leeching life from others in a fruitless attempt to restore lost relationships. Such has happened to the younger woman, who now wanders the streets aimlessly. A young man happens to encounter this newly made zombie-woman, resulting in…martial arts combat, of course!

At this point I was really hoping to see a businessman’s arm, or at least a few of his fingers. But alas, not yet. In fact by now you should see how the title goes; one arc after another, and seemingly unrelated. The small amount of story I’ve cited occurs right at the very beginning, and the screenshots I’ve included have nothing to do with any of it. They are however part of the actual game…I swear.
MapAs you read through the title’s plethora of dialog, special keywords will occasionally show up in a bold, colorful font. You can click these to learn more about Japanese culture in general. Also, from time to time you’ll come across an exciting mini-game embedded into the story. This is called “Reasoning Mode” and presents in the form of a pop-quiz. If you’ve been paying attention to the plot, you should have no problem answering the questions and earning bonus scenes and content as a reward. If you happen to answer a question incorrectly, you can always restore from a previous save. Considering the game gives you 150 save slots, you should have no problem returning to any specific point in the story!

So overall, is Magical Eyes – Red is for Anguish worth it? For fans of interactive manga, the answer is yes. Priced on Steam at $15 (USD), it’s a good value. Add in the 13 Steam achievements and it upgrades to “very good”.

In the meantime, expect a lot of information (and a fair amount of confusion) to be thrown at you during play. Dialog is odd at the best of times and downright creepy at others. This is quite entertaining and helps to balance the tedium often associated with lengthy graphic novels. So enjoy…and as always: Ikimashou!

-Chris Roberts-