Tag Archives: Shooting

Haven Review: Kill Me Again

   Kill Me Again is a free mobile zombie puzzle shooter. Your character moves on rails, backwards as zombies advance on you. Your job is to match 3 colors of bullet casings in order to damage to them. The more casings you line up, the more damage you do. You level up as you go, and get skill points to unlock new skills. Some of these are straight bonuses to your stats, others are combo and chain skills. If you get 5 of the same color in a row, you activate one of those skills. It’s all fairly straightforward.

Unlike standard match-3 games, in Kill Me Again you can drag colors from anywhere on the board to anywhere else. This is useful for setting up those 5 block combos, but slows you down so that the zombies will have a chance to eat you. At first this seemed like an interesting way to mix up the stale match-3 mechanic, but after a while it became just as mundane.

One fairly interesting feature is “critical hits”. You can hold off on making a match until a zombie is right next to you and starts to glow red. Make the match at this time, and you’re rewarded with bonus damage. I feel like this was a way to switch up the idea that you should make as many matches as quickly as possible, and put a little bit of timing into the game. While this is a great idea in theory, I found that the bonus damage wasn’t worth the wait. It was much more effective to just make as many matches as quickly as possible. There are bosses in the game, and they have weaknesses to specific colors of blocks. This is one of the better mechanics in the game. You have to decide whether or not to go for those weaknesses or go for matches that activate abilities.

My complaints are small enough so that I wouldn’t say the game is bad; rather it’s simply more of a standard puzzle shooter. The place where this garbage really starts to smell is in it’s micro-transactions. For each level you play, you need pills…two pills per level per try (except boss levels, which cost three). At the very beginning of the game you get 10 pills. You get 14 more from the “Day 1” present box. There are present boxes for the first 8 days of the game. These give you pills, money and the occasional consumable item. The game will periodically give you more pills, seemingly at random. So after you blow through all your pills (about an hour into the game) you’ll need to spend some time waiting around until they refresh.

Of course, you can spend money. You can trade real currency for in-game gold bars. You get 10 of these for $1 (USD), for example. You can spend gold bars on numerous things. The first item will probably be pills for 10 gold bars. You get 10 pills. That’s right. Five more fucking levels of play for a dollar. That’s like 5 minutes. You need to spend a dollar if you want to play for 5 more minutes. You can also spend on new weapons and consumables. Weapons will run you about 5 dollars worth of gold. They are also needed in the game to complete rescue quests, which give you jack-all in exchange for your gold bars. Luckily, if you play long enough you might pick up one or two bars from fulfilling challenges and achievements. So these micro-transactions take the game from a standard puzzle shooter to a greedy cash grab.

-Jordan Kamm-

We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

KMAScale

Haven Reviews: Owlboy

Haven Reviews: Owlboy20161030233831_1

Owlboy is a fantastically sculpted game that took a very long time to complete. For once it was worth the wait. The game follows the story of the mute Otus, a boy been berated by his terrible mentor all his life. Not that it stops the boy from becoming a hero, when the wicked pirates attack. Along for the ride Otus gain several faithful companions. These delightfully colorful creatures are carried around by him.
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But I can teleport them to my current location at any time. Naturally these characters I can also use to solve puzzles and bypass certain obstacles, due to their unique abilities. They can also be hurled into walls and its very enjoyable to see them slide down the surface.

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That being said, I found the start of Owlboy incredibly taxing, but that was mostly due to how terrible of a person Otus mentor is. It does not makes the story bad, I just want to shot the bastard. Story wise the game is well told and have some really nicely drawn cutscenes. Which can be skipped. This is a very good thing, since bosses does exist. Especially the giant mosquitos comes to mind. Since I actually died to them at least once. The controls works quite well and are very intuitive to use.

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The game is not very hard, but it can still be a challenge. Where restarting is quite fast and painless.

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Aside from a strew of Steam achievements, there are also an assortment of coins hidden in various maps, which unlocks nifty upgrades and some silly dialogue. Plus some conveniently hidden lore, that can be found here and there. Naturally I had some issues actually finding all of them, Since various abilities and a lot of exploring was required.

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Graphically the game looks visually stunning and each sprite is well drawn and animated. Though I have to wonder why the logo on the main menu is rendered different style, then rest of the game. It’s quite incredible how much feelings the sprites on the screen can show.

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While fun and all, at times during boss fights and such the flying feels a little floaty. There is also the thing where the camera stops panning until you move on the next screen is a bit jarring. Not to mention having the screen flash during certain attack animations.

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The music also very good and the same goes for the sound effects. Naturally the soundtrack can be bought seperatly, which is a very good thing, as some songs are worth listening to.

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Keep in mind though, that Owlboy is a platform game, with flying and object lifting. I enjoy it quite much indeed. Not every one will, unfortunately

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

owl

Njål Sand

Haven Review: Enter the Gungeon

EnterTheGungeonTitleFirst up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

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Defiantly not Vulcan Raven.

Enter the Gungeon

Play as a shady gunslinger stuck in a gun-themed dungeon, where living bullets are armed with guns that shoot bullets…and that’s only the first room. In fact there are several gunslingers to pick from, with some unique starting options and passives.

Tutorials are for chumps; here is all you need to know. One stick is for moving, the other is for aiming and every hero has a gun that shoots projectiles. They all come with a “dodge roll” and can have an extra item equipped. They also have a fancy bullet-stopping area attack.

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A gun that shoots the word bullet.

The game is quite simple, highly intuitive and extremely addictive, in both single player and coop modes.

In this randomly generated “gungeon”, virtually everything will try to kill you unless you shoot first. If you can’t kill it, you’re obviously not using enough bullets! That being said, not every weapon uses conventional ammo. Even a simple water gun is deadly and good for quenching fireplaces and things that throw Molotovs, or pesky items afire.

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There is always something going on.

The most brilliant gun I’ve found so far is the love gun. It shoots nice things, including hearts and squeaky teddy bears. With a little luck it charms enemies as well. Too bad the gun and item drops are completely random, just like the room layout and enemy setup. Rooms usually contain an assortment of things, such as debris, flippable tables, and movable barrels. Naturally, this means that red ones go boom. The most annoying thing with Enter the Gungeon is that there exist suicide bombers. Fortunately they’re easy to dispatch and will probably blow up adjacent enemies.

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Watersports and runaway minecarts.
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Yet another stupid death.

Each floor has a boss and most have a store, as well. Eventually savvy players will realize that it’s possible to reveal floor shortcuts and find many unlockable goodies. Even the first floor can be a challenge, and enemies will most likely succeed at killing you. It’s a top down game where some luck, skill and a lot of patience is needed to progress. Enter the Gungeon is drawn in that lovely pixel art which is so popular these days, and it works wonders. Despite the easy controls and solid mechanics, this game will kick your ass hard and you will die a lot. Luckily, it’s possible to unlock shortcuts and other hidden goodies. But those take some luck and a lot of skill to access, since the bosses drop a special currency. Trust me, each and every boss is unique and hard. This means they will gobble you up and spit you out; then do it all over again.

Don’t let the sprites of the gungeon fool you. A lot of effort was put into the graphics, and it shows. Each room is littered with stuff to destroy. Debris are mostly permanent and can be scattered about with explosions. Many of the gungeon’s rooms provide teleporters. These devices allow you to fast-travel around the map; as long as you’re not currently engaged in combat, that is.20160415210749_1

The room you’re in will be “locked off” during shootouts. The soundtrack for Enter the Gungeon is quite catchy and brilliantly captures the feel and style of the game. It can be bought separately, or in a bundle. The same goes for the sound effects. They make just enough noise not to become annoying. Personally, I enjoy the hell out of this game. However the premise and execution is not necessarily for everyone.

GUngeojn

http://store.steampowered.com/app/311690/

Njål H Sand