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Haven Reviews: Turok 2 Seeds of Evil

Turok 2: Seeds of Evil

Have you ever had a dream of being a native American man, fighting dinosaurs, aliens and robots, while riding a gigantic triceratops. Mounted with dual grenade launchers? If not, what the hell is wrong with you? It is practically childhood imagination come to life, in a neat and gory package with fantastic death animations. It also sports the wonderfully inventive and equally gruesome cerebral bore launcher. A sadistic weapon which fires a homing bolt that digs out a humanoid targets brain and explodes. All of this is accompanied by neat sound effects and a catchy score. That being said there is something a bit odd with some of the models from the original game. Such as the blinking animation.

The levels in Turok2 are sprawling vistas and complicated labyrinths that will drive anyone insane. In fact that is the biggest issue, that can not be fixed without a total redesign of the game. Essentially the whole game is a needlessly convoluted maze, divided by teleportation pads. Which does rear it’s ugly head every now and then, when a thing can clearly be reached, but an invisible wall stands in the path. I have spent too much time looking for that damnable cage in the land of mad monkey mooks.

The last boss is still a boring bastard, which is easiest to beat with the nuclear launcher, which is littered all over the map

This is by no means the first time Turok 2 has been released on pc, but at least this time around it is a lot better when it comes to the control setup. Not to mention the ability to plug in a gamepad. However one of the most neat thing is the objective markers that can be activated, which shows destroyable things with an exclamation mark. The character models have also had a major upgrade. Which is very easy to notice, when going into the character gallery. As the story      progress various cheats are unlocked and they are as glorious and silly as ever before. Unlike the first Turok, the wireframe mode is back.

Naturally steam achievements are included as well, too bad they disable when a cheat is activated. Plus there are trading cards. The multiplayer is also back in action, in all it’s gory glory. Though it is for the most part the standard affair. All in all a very neat and nifty package, that comes highly recommended for fans of the series. Unless you hate being stuck in a giant maze, whilst searching for the next objective.

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

Haven Reviews: Streets of Rogue

Haven Reviews: Streets of Rogue

After the new major enacted some new and crazy laws, several disgruntled people in the city decided to form a rebel alliance. Which the player character joined, in order to bring down the oppressor.

Streets of Rogue is a game where each level have a theme and is randomly assembled, with a series of objectives. Which has to be completed in order to exit the floor to get to the next stage. Every now and then the game will also throw in special hazards, such as a killer robot.

Despite the pixelated graphics and simple character models, everything has a lot of charm in Street of Rogue, it’s also violent and sadistic as all hell. With several radically different characters to unlock and several ways to complete each objective. A stealthy approach is just as legit and feasible, as going in guns blazing. Or as I like to do, have random hoodlums trigger and run after me, and accidentally hitting the wrong target in the crossfire. It’s a glorious carnage to behold. The most insane so far is the pesky time bombs, which will bring down the entire floor when the time runs out. Virtually anything in the game can and will be destroyed, wrecked and thrashed.

Naturally there is an RPG element to the game and currency that can boy new options back at the rebel headquarters.

Since each unlockable character has a different approach, I just have to mention how awesome it is to play as a naked, alien baby body snatcher. Whom can take over the body of anyone, as long as their back is unexposed. Or the doctor who cant use a gum, but will gladly use chloroform to knock out anyone. A true pacifist indeed.

Streets of Rogue is very clearly centered around coop gameplay, since you will die a lot and I know for certain that I did indeed die several times. Other players in the game can revive the fallen one at the cost of half the health bar. Not to mention being a distraction, to leave that unprotected back exposed. Despite being in the very early stages with a lot of content yet to be added, it works like a charm and does everything it sets out to do. Not to mention it has gamepad support and is addictive as all hell. I will gladly recommend this game to anyone whom like rogue lite games, a ton of options and a bloody chaotic mess. With a kick ass soundtrack, which can be bought separately.

http://cdn.edgecast.steamstatic.com/steam/apps/256680998/movie480.webm?t=1489028767

Njål Sand

Haven Review: Technomancer

Now the Technomancer is one of those few games that manages to catch my interest on and from there its hard to grasp how I feel about it as I play through the game.

At the start of the game you get to create your character. How you look the color of your eyes, skin tone, the works and you actually do get to see your character quite a lot on camera to help give it some extra depth.

From there you are given a optional tutorial to learn all the combat controls and combat stances to which there are four different types.
There is the Technomancer build where you control lightning, the Warrior build where you fight with a giant Bow-staff like Robin from Batman. The Guardian which is my personal favorite which is a shield and a mace to beat things with and last the Rogue where you fight with a gun and a knife because swords aren’t a thing.

At first I thought I could use just the single battle stance to get by and for the most part you can but certain area’s really push other stances onto you making the battles much harder.

Next comes a skill tree where you can put points into it and improve which stances you like from Technomancer, Warrior, Guardian and Rogue. The skill tree’s help you unlock new potential strengths to your stances and help you improve during combat.

Speaking of Skill tree’s there are is another used for skill sets from Charisma to Stealing much like something you would experience in a older RPG its good and it helps you loot things and make a lot of money early game if played right. But Ultimately picking which one you want can be a tedious task, I put mine into stealth originally and I wish I put it into charisma afterwards.

Combat in the actual game is really irritating as at the start you got low health and its hard to put more points into your personal chart as you level up because those skill points are given out very rarely once every 5 levels so getting more health is very hard and the game punishes you quite severely for being a low level.

Another issue I found with the game is that the story moves a long at a slow pace to the point where it is very hard to keep on task. I spent the first thirteen hours at the start of the game doing only starting missions and at one point I would have sworn that was the only area for the game. Its a good story though, its just very slow paced due to the combat and the sheer size of the area’s.

Music wise I’ll keep it simple, it sounds very Gothic mixed with electronic vibe and although strange its very fitting for the game as you are based on mars and it feels all ancient with the technology around it.

Now for my biggest issue with the game and possibly the most irritating things I personally have thought of with it. You are on Mars but if you go outside you are mutated by the suns rays and then die due to the radiation from it. Naturally this would be a thing but the fact of the matter is everyone on the planet is breathing air which means there is a Eco-system of sorts in place and they even talk about farms where things grow and mutate so there has to be some degree of a o-zone layer to protect everyone from the suns rays but there isn’t and that so far is the biggest plot hole so far.

The next is Technomancers and mutants in the game are mutations and although its kept secret there are countless scientists alive on that planet who quite literally study genetic mutations and not to mention if this is based in a future of humanity. We already have genetic scientists who can alter a persons DNA now on a whim so the fact that Technomancers haven’t been found out because of their mutations is utterly stupid and another giant plot hole.

The third and final issue I have is water, NASA speculates that Mars has water stored in its crust. Which for the most part I believe is true and that the planet itself does indeed have some water still in it perhaps further down and some in its atmosphere still. But the game makes you believe that there is almost none and its so rare that people want to kill over it. However they got a bar in the town where they sell guess what, beer and any idiot knows that beer has water in it and is readily available to the workers there.

There are just way to many plot holes for my taste, I get it that the game is trying to bring me into its fantasy world of technology, evil corporations as a governing agent but with so many plot holes I can’t experience that immersion that I want. The game is good albeit if you tend to ignore all these issues with plot holes but if you are like me it will annoy you to know end.

-Daniel Clatworthy

technomancer