Tag Archives: rage quit

Tabletop Editorial: Yu-Gi-Oh! 2017 – New Rules / New Game Field!

Now, what I am about to say may shock all the duelists out there and I am also going all touch and go on my grammar right now to explain this but, here we go anyways!

With Yu-Gi-Oh! Arc-V coming to a end and Pendulums no longer being the main focus of the card game, Konami is switching things up with the new game mechanic called LINK and I am not referring to the Legend of Zelda on this one.

LINK monsters are blue colored monsters that are almost the same color as Ritual monsters but are not to be confused with them for two major reasons. The first reason being they have absolutely NO level and NO rank, so we can assume that they are immune to gravity bind and other such cards right from the get go.

The second reason being they have no way to go to defense mode, which means they are immune to cards like Book of Moon, This ultimately is a double edged sword since they can never be in defense mode that means you will always take damage if destroyed in battle with a stronger monster, but it also means immunity to cards that forces monsters into defense mode.

Their summoning method also is a bit more different. It act a bit like Synchro summoning where the player has to send monsters to the graveyard and the monsters in total sent to the graveyard is equal to the LINK monster you can bring out. So where Sychro Summoning is basic math of 2+4=6 for a level 6 Sychro Monster. LINK cards operate by a more simple means, I send two monsters so I can grab a LINK 2 monster as indicated by the bottom right hand corner of the LINK card.

I should mention that the LINK “level” and I use level loosely in this regard is where the defense power of a monster generally would be.

Now for the big news BIGGER than the LINK monster, but still equally important. That being the new Game Mechanic and overhaul of the complete dueling we have known up to this point.

The Extra Monster Zones, no longer can a player freely Sychro Summon, Xyz Summon, or Fusion Summon! But instead they must now compete for two spots above the monster zones called Extra Monster Zones. In these SHARED zones the players must fight for control because these two zones are the ONLY PLACE a player can Synchro, Xyz, Fusion, or LINK a monster.

The reason we can guess is Konami decided to finally fix the flood gate, but there is another reason. The LINK monsters as I mentioned earlier are the new Monster on the block, and these cards contain a bit of Tetra Master, you know from Final Fantasy? In their design, that being the Red Arrows indicated on their picture.

You see these red arrows are key to summoning, because where ever they point too. Those monster zones now act as Extra Monster zones and can Synchro, Xyz, or Fusion into those zones as well! So if you can get a LINK monster into the Extra Monster Zone you can being to mass summon again! Assuming you don’t get locked out by your opponent.

Also should mention that LINK monsters wherever their Red-Arrow points too, means those monsters in those zones are LINKED to it. Get it? Because LINK monster? But anyways, enjoy your new game mechanics, engage the rage quitting, and enjoy the new mat I designed myself, took me like eight hours!

Oh yea, Pendulum monsters cards now share the zone with Magic & Traps, if you play them as a Pendulum card you are then limited to using three Magic & Traps total.

Source: New Mechanics
Source: LINK Summoning

-Daniel Clatworthy

Haven Review: Mighty No.9

    2942839-mighty+no.9_logo_brush+up1015Growing up there have been very few games that have left an impression on me. One of those games was Mega Man and the franchise it spawned. However in the declining years we have witnessed many attempts to create a better and better Mega Man title and we have blamed Capcom.

All the way to the point where Capcom has stopped producing Mega Man games which lead to them not even knowing who are fabled blue bomber is when Nintendo asked to put him in smash brothers.

However not long ago the former creator of Mega Man left Capcom and although he could not take his prodigal son with him. He decided to create a new IP in the name of Mighty No.9 or Beck if you want to call him by his proper name. A Kickstarter was launched and funding began to flow in for his new Mega Man and after a series of lengthy delays we ended up with a bad trailer and a game shortly after.
mighty-no-9-freeze Which I have had the dubious honor of playing both on Xbox One and the PC and I have come to a reasonable conclusion that! It probably wasn’t Capcom’s fault for the decline of Mega Man.

The first of many issues I encountered was its level design and lack of instruction for the game character. You see in the original games they went to great lengths to teach you the controls from jumping, to attacking and dodging, in this it gives you a very brief tutorial at the start of the game and after that.. We’ll it’s on your own after that.

Take for example the Power Plant stage in the game at one point of the stage it tells you to do a crotch dash and you have not been taught that anywhere in the game at all. So you try and waste countless lives because if you fail to do it you will instantly die.3083984-screens_07

The second issue also follows that the game is very unforgiving in terms of what to do. Once you learn the crotch dash is you literally dashing while pressing down on the D-pad you think you can finally avoid dying from the generators in the Power Plant stage. Well you are wrong in this case.

You see unlike the predecessors of his, you knew what the enemy or buildings hitbox looks like just by staring at it. You will understand this is where you go, this is where you avoid death and in this case you don’t get that. And this isn’t the only stage to do this, almost all the stages have this scenario somewhere in them that creates the issue of instant death that will frustrate and confuse the player to no end.mighty-no-9-screen-4

However the game has some good points, most notably the musical composition which remains very upbeat and the controls are pretty easy to understand as well. So the games faults just end up being bad level design, bad character design, bad dialog, and despite all the money they put into the title this does not have the polish we all were hoping for in terms of a Mega Man game.

Don’t get me wrong, he tried and he probably tried really hard and for that we give him credit. But there is no way I can honestly recommend this title to anyone, not even a die-hard Mega Man fan. It ends up being just a big pile of disappointment.

Sorry guy’s but the Super Fighting Robot we are looking for may never be seen again. At least Capcom released the classics on steam and other consoles again.

-Daniel Clatworthy-
Mighty No.9