Tag Archives: PS Vita

Haven Review: Hatsune Miku Project Diva X

Vocaloids its taken the world by storm with their nice synthesized voices and their little skirts but lets be serious does it stand up well in a game and that is what we aim to find out in Hatsune Miku Project Diva X.     project_diva_x_logo Now getting right into it the game is a Rhythm game and as such it has a standard rule of thumb which is to simply hit the right notes at the right time to win points at the end of the game. It has a score multiplayer to increase your score but that really isn’t needed and its just to make the game seem like it has more depth to it.

project-diva-x-gameplayEach stage is done with the music we have grown to love from various YouTube artists online and the canon that the fanbase has helped create. Don’t get me wrong in this regard, I love how Sega handles many of their fan related things from Sonic the Hedgehog, and the first class shade they throw at Nintendo deserves awards.

But this variety of game has been recycled over and over from the 3Ds title we reviewed to this game. The same mechanics over and again to the point where they aren’t really inspiring.

Now I know what you are probably thinking, why am I attacking the franchise like this? We’ll its true, that is all a Rhythm game is and truth be told you can find other franchises like it also such as Dance Dance Revolution from Konami, or anything fan made on NewsGrounds that is completely free to play.hatsune-miku-diva-x-feature

I am not saying that Rhythm games are bad, I am saying they need to work on their material that being said lets continue on with the review shall we?

The music for the game as expected is songs that have been a part of the fan base for the longest time and they are enjoyable, there are a few tracks that Sega themselves put in mainly for menu’s but in the end the games music is pretty decent. Not saying its bad, its decent much like how if its not broken don’t fix it basically.

There is some fun aspects for the game where you can complete stages and win items to dress up your Vocaloids with items like Dog ears, fancy outfits and skirts and such. So if you are a fan of dressing up digital women in fancy outfits you can do that too! I even have a personal favorite for the Vocaloids and my personal choice is Luka and her long pink hair so its nice to dress her up, it makes my inner nerd scream with joy.hatsunemikux-jpg

The controls for the game are also spot on and truth be told its the most accurate part of the game as it is the requirement to even play a Rhythm game. Without decent controls the game wouldn’t even be playable.

But I think the biggest issue with the game is that they try to give it a deep in depth story and it just makes the entire game fall apart as a whole. I get it the worlds you go to need music and their falling dim and you need to sing to bring the worlds back to life and also use this special item to make singing easier and fill it up so you can go to the other worlds.obyii4xutlzi2dxslelo

There I summarized the story for you, each world is comprised into a musical category from Jazz, to classical and so forth and you got to play the various stages of each world to bring them back to life.

In conclusion though the game is fun in its own regard, but it feels like Sega keeps pumping these out for a cash grab to try and lure in the love struck fan base for a quick profit. I would hope that a company that can provide first class shade can back up their strong talk with more solid gameplay but the title left me a bit listless in terms  of its quality.hatsunemikuopeningmovie5

If you are a fan of classic Rhythm games and the repetitive gameplay it provides than this is the title for you. If you want something more creative and innovative you best look elseware.

-Daniel Clatworthy-

miku

Haven Review: Mighty No.9

    2942839-mighty+no.9_logo_brush+up1015Growing up there have been very few games that have left an impression on me. One of those games was Mega Man and the franchise it spawned. However in the declining years we have witnessed many attempts to create a better and better Mega Man title and we have blamed Capcom.

All the way to the point where Capcom has stopped producing Mega Man games which lead to them not even knowing who are fabled blue bomber is when Nintendo asked to put him in smash brothers.

However not long ago the former creator of Mega Man left Capcom and although he could not take his prodigal son with him. He decided to create a new IP in the name of Mighty No.9 or Beck if you want to call him by his proper name. A Kickstarter was launched and funding began to flow in for his new Mega Man and after a series of lengthy delays we ended up with a bad trailer and a game shortly after.
mighty-no-9-freeze Which I have had the dubious honor of playing both on Xbox One and the PC and I have come to a reasonable conclusion that! It probably wasn’t Capcom’s fault for the decline of Mega Man.

The first of many issues I encountered was its level design and lack of instruction for the game character. You see in the original games they went to great lengths to teach you the controls from jumping, to attacking and dodging, in this it gives you a very brief tutorial at the start of the game and after that.. We’ll it’s on your own after that.

Take for example the Power Plant stage in the game at one point of the stage it tells you to do a crotch dash and you have not been taught that anywhere in the game at all. So you try and waste countless lives because if you fail to do it you will instantly die.3083984-screens_07

The second issue also follows that the game is very unforgiving in terms of what to do. Once you learn the crotch dash is you literally dashing while pressing down on the D-pad you think you can finally avoid dying from the generators in the Power Plant stage. Well you are wrong in this case.

You see unlike the predecessors of his, you knew what the enemy or buildings hitbox looks like just by staring at it. You will understand this is where you go, this is where you avoid death and in this case you don’t get that. And this isn’t the only stage to do this, almost all the stages have this scenario somewhere in them that creates the issue of instant death that will frustrate and confuse the player to no end.mighty-no-9-screen-4

However the game has some good points, most notably the musical composition which remains very upbeat and the controls are pretty easy to understand as well. So the games faults just end up being bad level design, bad character design, bad dialog, and despite all the money they put into the title this does not have the polish we all were hoping for in terms of a Mega Man game.

Don’t get me wrong, he tried and he probably tried really hard and for that we give him credit. But there is no way I can honestly recommend this title to anyone, not even a die-hard Mega Man fan. It ends up being just a big pile of disappointment.

Sorry guy’s but the Super Fighting Robot we are looking for may never be seen again. At least Capcom released the classics on steam and other consoles again.

-Daniel Clatworthy-
Mighty No.9

Haven Review: Teslagrad

Teslagrad

In a Steampunk world, Science a boy is on the run, escaping into a mighty tower full of perils and wonder, where the story is told without a word. This is a very impressive undertaking, since games are usually an audio/visual medium. I review it because I find it enjoyable. In this Nordic-inspired world, the terrors of the tower are many and the secrets are hard to find. The platforming is solid and your powers are based around electricity; hence the title. Throughout the game there are various murals that depict the story of the land and stages where automatons preform a play.

Now i know how being a Gerbil feels like!
Now i know how being a Gerbil feels like!

I think most people would classify this as a “Metroidvania” game, but that wouldn’t be entirely accurate. There’s a lot of exploration going on, but that’s purely for unlocking secrets.

The path ahead is quite linear and follows a clear, defined line. However it’s totally possible to backtrack. Throughout the game you’ll find various useful items that are required to solve the puzzles and traverse the rooms of the tower. These include a glove that can change the polarity of various objects and boots that zap the player through metal bars, into enemies and across chasms. Overall, it’s an easy control scheme and a simple concept done right. Graphics are nice and colorful, and at times moody. The bright eyed pint-sized boy fits well into the world of hand drawn sprites, where every enemy and boss looks unique.

Touch the electric current and die
Touch the electric current and die

Yes, there are some epic and fun boss battles with dramatic music and intense action. This brings me to the sound design that is very well done and fits into the theme of the world. It never got on my nerves. Since this is a very adorable platformer, there’s no blood and gore. Players of all ages can enjoy it. However, it can be a bit hard if players aren’t familiar with such games, or are very young.

Big bird boss beating!
Big bird boss beating!

All in all, Teslagrad is a solid game from a solid Norwegian game company, and was made using the Unity engine . The game can be bought on Steam, GOG and Wii U.

teslagrad

Steam store page.
http://store.steampowered.com/app/249590/

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

Njål H Sand