Tag Archives: Playing

Haven Review: Ara Fell

  maxresdefault  I am a lover of RPG’s some are good, some are bad and some are decent but presents a fair amount of issues. Don’t get me wrong, I truly love the deeply laid stories found in role-playing games but that is only half the pleasure of one.

Ara Fell lives up to its title. Where someone falls down a hole. Now moving right along let’s get into the dynamics of this game. They give you an option of a story mode only which you can one shot all the enemies you encounter in the games story. Something like this is, needed I think. As a lot of the stories for role-playing games is what interests people in playing them.988xt7y

However as a traditionalist I have decided not to use this route and kept playing. Next up it gave me an option to disable tutorials which I disabled but it was all a lie, a lie I tell you, lies!!!

I then spent the prologue getting mandatory tutorials so I could move on and it drove me absolutely insane, as did the issue with cut-scenes.  Some cut-scenes were skip-able and others were mandatory and it never explained to you which ones are which.

Some wait for you to hit next so you can continue on with the story while others just kept fast forwarding through the text not even giving you a chance to really read what is going on there so for a person like me with dyslexia it was near impossible to figure out what is going on.ara_fell_review_image_04

The game plays as a attempt to be funny during some scenes and, I feel it tries to get me to like the characters a bit more than I should have. Nothing really stood out to me accept the beautiful design of the game which is reminiscent of classic Final Fantasy titles in terms of style.

Now for the music, when the game actually game me music to listen too I thought it was kinda nice. Although albeit a bit buggy at times which killed most of the audio I would generally hear from it. But the main issue I have with the game is how it tries very hard to make it self-stand out from all its RPG predecessors in terms of mechanics with a very in-depth crafting system and ATB battle system with unique skills and combat flow.ss_296f70972f1e26470d286991c11eed2d19ef670b-600x338 I know it may sound like an unfair comparison but Square-Enix wrote the book on what a RPG battle system should be for classic themed RPG’s. A [Active Time Battle] system can indeed work but  if not clogged down with various other abilities, effects and everything else.

The more basic battle system is the best battle system, if its made overly complicated, people will have a hard time enjoying it. Same with a crafting system in-depth in a simple RPG. It’s not needed, keeping it simple is one of the best things of classic RPG’s. In a 3D environment you should expect to see more complex things but in a 2D environment its best to stay away from these things.arafell-3

However despite my quarrels with the mechanics of the game, the game remains very close to its true roots in terms of RPG’s. After a while the characters start to warm up to me, and the tone of the game with its light-hearted atmosphere remains enjoyable.

In the end its worth checking out, if you want something different from the rest.

-Daniel Clatworthy-

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

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Haven Review: Tree of Savior

Our world is in peril and the goddesses are missing. But one night I had a dream; a revelation. It told me that it’s my job to cleanse the world of evil and save the holy ones. Now I just have to smash 20160515161236_1several hundred oversized onions to get some experience under my belt!

Tree of Savior is a free to play, Korean online game with a lot of charm, a ton of enemies and many, many classes. Since I’m talking about an online game, grinding and monotonous quests are a dime-a-dozen. As the mystery of the missing goddesses unravels, the story gets much more involved.

At the time of this review there’s a lot of lag, and the usual collection of underpaid workers wants your dollar for in-game items and gear. The NPCs and important people in town have this rather odd brown tint to them, which looks really boring, uninspired and downright creepy.

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Here be a boss, beat it to a pulp with friends!

But make no mistake Tree of Savior is addictive as all hell and the more people in the party, the more experience you gain. The serious amount of awesome bosses and sheer number of daily instances does make it more interesting than most other games in the genre. In many ways the game reminds me of Seiken Densetsu and the other games in the Legend of Mana series.
Since places are quite small and self-contained, there are always people around the various farming spots, hogging the place for themselves. Luckily, this is

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Just like any other market place on or off line.

rectified by switching between channels. Thankfully, the loading time is fast.  Leveling is mostly a speedy affair…mostly. Some levels do have a serious gap in them, which makes little or no sense, as the level cap is quite high. The cash store hardly contains any pay-to-win items, such as extra movement speed and more characters slots. This brings me to one of the biggest problems I have with the game; you only have 4 slots. Pets take one slot, and with all these classes there are at least 12 variations on each archetype.  Tree of Savior encourages team play and being in a party,

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Those red flowers are all enemy mobs, chain them up and grind them down!

since the experience boost is much increased when helping others. This in turn makes grinding a whole lot easier (not that people have caught on to it yet!) The number of high-level characters you’ve got also further increases the passive experience gain. Combat is based around using skills with a set cooldown. While this is run-of-the-mill these days, bosses and such have clearly defined “area of effect” (AoE) attacks that are dodgeable, unless the boss locks up and never stops.

Each class can pick

between male or female. As the class reached a certain level, I got to choose from two paths. Along with the levels I got skill points to increase my skills and stat points

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The Koreans have a thing for gorgeous artwork

. You can put these points anywhere you please, so be sure to have a clear build path in mind. I would not recommend the homepage. It is slow; SLOW, I tell you. The wonderful and charming graphics and the isometric camera makes Tree of Savior a pleasant looking experience. However, the music feels a bit off and odd at places. It’s composed of rave-like songs…not that this is a bad thing…just unusual. Personally I like it, and in the end that’s the important thing. It’s the kind of game I’d be very careful to whom I introduce, due to its addictive nature. There is also a video recording function built into the game, which triggers on hitting F12, the Steam screenshot key.

 

 

20160515164739_1Keep in mind, if you hate hearing people shout about gold for sale, cramped areas with people waiting for the farm to respawn, random kill steals, a lot of lag or suffer from MMO withdrawal, stay the hell away. There is one thing every online game succeeds at, and that is capturing the spirit of a middle-eastern bazaar, where everyone is peddling wares and screaming loudly at each other.

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Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

Steam store page :
http://store.steampowered.com/app/372000/
H
ome page:
https://treeofsavior.com/

Njål H Sand

Early Access: Herolike

This article is for the Early Access version of Herolike.

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Calling itself “The next Diablo”, Herolike is an isometric ARPG. Herolike is mediocre at best, only sporting two characters (at this time) who have no sort of progression. Leveling up is only a way to increase the damage of your spells and your health/magic bars. After choosing your character you are brought to a map filled with little flags. Each flag represents a different type of encounter.

There are friendly encounters which give you some poorly written piece of role-playing, where you get to make a few choices. They all end with you gaining or losing gold, and adding a number to your renown. I never entirely learned the purpose of renown, but I think something told me it added difficulty to combat; although I never experienced that. There is also a gambling encounter. The only difference between this and the friendly is that the outcome is random, rather than choice based. There are two combat modes: hostile and defense. Hostile puts you into a small square of terrain in which you must kill all the enemies that spawn. I guess you also have a thing that can be damaged by enemies that you need to protect. Those four things are the only encounters in the game. You need to do them again and again 50 times.20160318143133_1

This game also has rogue-like elements, which is developer-speak for “perma-death”. If you die you must start over from the beginning. Luckily there is a way to expedite the process each time you die. Well, sorta. From the world map you can go to your town. You can unlock new shops and buildings in the town to help you on your next journey. You can buy potions, weapons and armor here. In case you’re wondering, no you can’t place the buildings yourself. The town sounds like a good idea, but winds up being fairly uninteresting.

The most interesting thing about this game is nothing that the developers made. More so that they added a ton of content created by someone else. Herolike is an Asset Flip. Now using pre-bought assets isn’t illegal in anyway, but it is a pretty scummy practice. An Asset Flip is where the developer purchases pre-made assets from a store rather than creating their own. This can lead to random collection of characters and environments, seemingly from all different games. This game is no exception. I was able to track down the asset packs where many of the playable characters and monsters came from. The addition of all these assets have come together to make a haphazard game. This game is still in early access so much of this can change. However since the game is full of pre-bought assets and mediocre mechanics, I don’t think things will be much different upon full release. I have a feeling Herolike will never come close to being the next Diablo.

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The first screenshot was taken from the Unity Store and Is marked as Afro-Shaman, while the second is the shaman class from the game. Clearly the same model.

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The first picture is the orc bundle pack from the unity store and the latter two are screenshots of the orcs in the game.

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Again the first picture depicts the zombie pack from the unity store followed by two pictures of those assets appearing in Herolike.

-Jordan Kamm-