Tag Archives: physics

PHYSICS! Why Unreal and Unity sucks

Physics!

Physical properties given to objects in the world the player and NPC’s intact with. Such as gravity, a force of nature that causes things to fall towards the ground. Our the ever present rag doll, the one where a corpse mysteriously turn into a boneless sea sponge. Which flop around the place when touched by any object with a hit box. Be, it bullets, people, explosions or a flying pebble. Non the less, the biggest offender is the one where I have to intact with boxes of any kind, especially in a first person game. The stock physics of a any 3D engine does bad things to stack-able objects.

Half-Life practically made movable 3d boxes a main stay in modern games. Especially the second installment of the series, which introduced the gravity gun. A weapon that picks up small things which I can fling in the face of danger. Such as saw blades and exploding barrels.

Anyhow, Half-Life 2 is built around the idea of a uniform physics engine, which calculate how anything not nailed down interact. Once I start flinging exploding canisters around, the Source engine calculates how nearby objects react to impact. The good thing though is that stacking objects is a fairly decent affair, I seldom have to deal with. Unlike a game such as Prey (The new one).

Where various upgrades allow me to move and throw almost any inanimate object I can get my grubby hands on. A real can of worms. Especially when throwing a heavy create hurts enemies hard, with a solid TWACK! That’s until I accidentally touch anything solid and instantly drops the thing I’m holding. God forbid I have to move a create out of a hallway. Putting a box upon a box, then jump on to said boxes to reach a ledge sounds easy right? Think again, I can’t count the frustration involved when two or more movable objects interact. It usually ends up with the things getting seizure. Not to mention how hard it is to aim a suitcase at an enemy. However the worst offender I’ve played recently is Hello Neighbor.

A game that’s in theory awesome as all heck. Where towers of crates can be stacked to reach new heights. Until i realize that cardboard boxes have virtually no structural integrity and is way to light. At lest they won’t spasm out like trashcans. It’s simply very hard to leave place one box onto another, without making a wobbly nightmare tower. I’ve also been knocked out by the physics engine, when it decided to rebound a box into my face. There is also a terrible sequence at a spooky mall, where five things go into the cart. I solved this by jumping onto the shopping cart and then dropping the items into it.

The Deus Ex series did the sensible thing at gave most objects a solid mass with some actual weight behind them. Essentially any box i place on a surface will stay that way. Even if I touch a corner.

Essentially I really loath the basic physics engine in both the Unreal engine and in Unity. Seriously do more hard coding instead of relying on a numerical value provided by the software. Especially when said game is built around such physics

Njål Sand

Haven review: Clustertruck

Haven Reviews: Clustertruck

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Most kids are familiar with the game the floor is lava, Clustertruck is just that. If the furniture was a convoy of speeding trucks with terrible driving skills and questionable physics. Every thing takes place in a first person view, where the only skill at hand is jumping and mostly precise timing. One thing is for certain, the title is very accurate. There is indeed cluster of trucks within the game. But you’ve probably figured that one out by now. It is a fast, fun and challenging game, with a level editor made for really sadistic people. After all nothing screams pain and suffering like a custom made tracks that bends the physics to the max. Which can lead to some unfortunate glitches and terrible stuttering.

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Incidentally the very specific way the physics works and the slightly randomized chaos that occurs. Is what makes it so fun and over the top. Though, lasers and that damn log across the road is a real killer. I can’t count the number of times I died on those. The drivers in Clustertruck is the most single minded and task oriented bunch I’ve ever seen. Totally relentless and shows a basic disregard for anything in their way. Including incoming traffic and the resulting explosions are delicious.

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The score at the end of a level is dictated by how fast it was completed and the points gained. Actions such as having air time, or leaping over exploding trucks gives point as rewards. When one stage is done, a new one is unlocked. It’s simple, slightly addictive and it works.20161003161248_1

Music in Clustertruck helps the atmosphere and is surprisingly catchy. Though it started to creep upon me like a bad hangover, after failing a jump for the twentieth time. However the music is good on it’s own and can be bought separately.20161003161226_1

Graphically the game is love polygon, with a touch of cartoon simplicity. Which makes it very easy to notice dangers and act accordingly, despite all the chaos going on. There are also several themes, as the stages progress, such as a desert and green plains,

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There are steam achievements as well, plus a multitude of levels. Which is where the re-playability comes from. However since it is a first person game, it is not one for everyone. Some people can’t handle jumping from that angle at all. Luckily I’m not one of those. Aside from that, the game is a decent time sink and a fun challenge. At least for some hours every now and then. Also there is a surprise at the end of the campaign.

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Disclaimer: We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

Njål H Sand

haven Reviews: V2000

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Retro games and insane challenges is a thing these days. Let me give you a challenge and a treat; A real lesson in game design for all those hard core macho players out there. V2000 is a very odd game with a fun concept but a very flawed execution. According to the story and in-game intro dragons attacks a series of small worlds with a contagious virus and giant bugs among other things.
In order to fight this infestation a weird vtol (vertical take of and landing) craft is deployed

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The main reason why the game is so damn hard and broken, is the controls. The craft can’t slide sideways and aiming is quite shit. Nor can the camera actually rotate, which makes this a very tricky business. However the game is far from impossible and each level is unique and interconnected. In order to win the nest has to be destroyed and the infestation must not reach critical mass. Or enough civilians die. Tough at that point it’s just to hit restart. Sure there are extra lives, but those are limited. There are only so many medals to collect. On is gain from finishing the level, while the other ones are hidden in various spots.

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The other challenge is that each level is a puzzle of sorts and usually require weapons from another world. Hover these weapons can only be unlocked by ferrying civilians off to the factory, where they will produce new upgrades and guns. After all some enemies are bullet proof to the max. The craft itself has two modes, flying and floating and can be submerged by carrying a weight.

Graphically the game was quite decent for its time, with waves in the ocean, some physics and in full 3D. Naturally the physics is what makes things so hard at times. Touch trees, fences, buildings and such and the craft takes damage. Not only that it will also be bounced backwards as the thing in question usually explode. Which makes the fixed camera and floaty craft a real thorn in the buttocks to deal with. Which surprises me a little that games like the Silver Surfer has been been completed and recorded. One of the very noticeable challenges in V2000 includes, drowning white lizards things through mind control. Rolling boulders down a cliff and have them crush various hives, which otherwise are immortal and a slew of other challenges. Each world is different and very, very challenging.v3

Back in the day the PC version apparently had a versus mode as well. Tough the PC version will not keep the save file when exiting. Naturally this makes the Playstation the best version, if you can get a copy and get it running. Emulators can be a fickle mistress when it comes to weird old and virtually forgotten games. Also, good luck searching for a copy, V2000 is a painfully generic title.

Njål H Sand