Tag Archives: PC

Haven Review: Sniper Ghost Warrior 3

Been a while since we had a review from me! So let’s jump into this, Sniper Ghost Warrior 3 is the third installment of the Ghost Warrior franchise and let’s face it, that was pretty obvious, wasn’t it?

Anyways, moving on! This is actually the first time I have played one of the Sniper games and I was always worried it wouldn’t accurately portray how snipers generally are. When you got to factor in wind resistance, timing, breathing, and all the other factors a real sniper would deal with.

But I was pleasantly surprised at how accurate it actually was. Heck, for a war style game or “action shooter” as so many people kindly put it. I was even more impressed at how many bullets it took to kill me! Not many… Which is very accurate for actual combat? This reinforced the fact that they are going for a very accurate game in terms of game-play mechanics.

My biggest issue so far though with the game-play is simply its story overall and also the fact that almost everyone in the area you are playing in has a gun, although I may exaggerate and say the mother has a gun, the husband has the gun! Little Timmy has a gun!

It’s because in the vast area’s you are in, you don’t know right away who or who isn’t your enemy you generally got to scout out with your drone to find this out. Because if you fail to scout you are pretty much going to run casually into a bunch of guys with guns who will blow your pretty little head off.

Although in terms of accuracy, I guess you could say it is painfully accurate because we never know who our enemies are in times of conflict. Happens a lot in Drone strikes, as well as various other conflicts in towns and villages which is a big thing both in the Middle East and other areas of the world.

Now, in terms of game-play I seriously cannot understand who to switch to my side arm, I only can switch between my Sniper Rifle or my Assault weapon which truth be told is kinda annoying because I really want to Solid Snake my way through compounds to take our enemies and I can’t.

Musical composition is fairly nice and it’s pretty accurate for the region you are playing in as well. Not to mention that the vehicles actually look accurate to the scenery also adding a nice level of immersion to the game that most titles generally don’t got for.

But my biggest issue with the game as a whole is the story at the beginning, where your brother is kidnapped. The whole game revolves around you looking for your brother, but at the same time you are being shot down by the person in charge. Not only is this highly improbable that the military would put two brothers together in a secret covert ops mission, but the fact that they would also let the brother openly search for his kidnapped brother knowing full well it could be a conflict of interest is my biggest issue with the game.

Outside of that, the game is wonderfully accurate, highly enjoyable, and a great time kill as well as NPC kill. I highly recommend it, if you love blowing peoples skulls wide open with a sniper rifle.

Military Update: My brother in law who served in the Armed forces wishes to state that unless you are sitting in your own shit and piss for eighteen hours a day, there is no way they can accurately portray that.

-Daniel Clatworthy

Haven Editorial: PVP in Elite Dangerous

Haven Editorial: PVP and Elite Dangerous 

Space the final frontier, a place where only the elite can live dangerously and die screaming. Which I have done a lot of when dying and lousing, my bounty vouchers. When farming for two hours. Never the less I had a discussion with a friend and one of my acquaintances, whom have issue to say the least. He is talks about it’s based on realism, when I say that space is too dark and an optional filter for the cockpit would be awesome. Yet he fails to consider that a cockpit made of glass is stupid to have on a craft in the first place and that space has no sound. So much for the realism look. On the other hand he has a one tracked mind, plays private and trades a lot. Which brings me to the main point of this editorial concerning, pvp in Elite Dangerous.

A virtual battle arena would be a neat thing indeed, since player versus player is very much dying and dead. Imagine entering a station then que up for a pvp session in a specialized zone, where you’re actual ship can be used and the re buy cost is greatly reduced. Where people can bet money or spectate matches. Or you have to pay a fee. Sure there is pvp with random strangers, but at this point and the current scale. It’s quite pointless or not worth it at all. Especially since anyone I shoot in a system will put a bounty on my head, causing the government to murder me. Especially on a resource extraction site. Essentially what is the point of blowing a billion on ship upgrades and min maxing with engineers, if I can’t fight some random people without having to pay a lot when dying.
The AI is unfortunately very boring and uninteresting to fight.

Combat zones makes little or no sense, I would really thing that someone would fight around a station, trying to occupy it at some point. Because the whole idea of fighting around a strategic structure with a clipper modded to hell and back sounds so much more fun that a dingy sidewinder.

I’ve talked a bit before about realism in space games, the usual thing people point out is there is no sound in space. Which is true, and can solved by turning off the speakers. Technically the only place to hear sounds is things hitting my ship, because it has an atmosphere. Then again if Elite Dangerous would be very boring without sound. Speaking of sound, I really wish there was an in-game stereo in the ship. Instead of dynamic sounds changing based on events. I really want consistent music. Seriously, every teenager dream of owning a car, cruising down the highway with wind blowing through the hair while blasting off their favorite music.

Njål Sand

Haven Editorial: Warhammer 40k Dawn of War 3 – open beta

Haven Editorial: Warhammer 40k Dawn of War 3 – open beta

In the in fourth first century there can be only war and that is one thing Warhammer Dawn of War has always done right. From a visual standpoint the latest installment looks lovely and units are very well defined. The environment looks very bad in a good way. Since the theme is war and destruction., every thing is ruins and mostly gray and brown. With an every increasing pile of broken bodies and bags of blood. As for the music, it’s moody, instrumental with a touch of heroics. With decent sound effects and it’s easy to pick out the different audio ques. Every unit has a heavy British accent that fits the Warhammer universe quite well. Technically there is a rock paper scissor logic going on, where each squad has various active abilities to lob at heretics and xenos alike. Business as usual, it’s also possible to summon various heroes that has abilities of their own and a quite commanding presence on the battle field. Which brings me to a very annoying and very true problem with games such as these. Micro management from a hell. Some units such as the snipers has to deploy, while some are meant purely for close quarter combat. Some are back line and others are mobile. Combine this with a bit sluggish response times and clunky path finding, where you have to rapidly switch between units to gain the best effect. Sure I can just clump them into a big pile and right click, but that only works against stupid people. A rare commodity in a real time strategy game. Combine that with having to click on various buildings to order units, upgrades such. It does become a handful and quite vexing indeed.

In the open beta of Dawn of War 3 there is only one game mode, where the goal is to crush the power core. Where point capture is key to gaining resource acquisition points. Which in turns summons units. No longer can squads be replenished, they have to be near a base building to do that. Each match gives experience points and skulls that can be used to learn new abilities and special orders for the heroic units. Along with some pr-order bonus skins and some skin that unlocks with level. I can’t say anything about the story mode as it is not part of the beta, it’s purely multiplayer at the moment. However I’m not convinced that Eldar has any chance what so ever to with most engagements. Especially since they are not built for defense. For the most part it feels like the Ork stomps all, eventually. It’s not bad game, just not my cup of tea. Too much micro.

Njål Sand