Tag Archives: PC Review

Haven Review: Everspace

Everspace to put it simply, it’s amazing but if I ended a game review with a simple sentence I’d probably never get to review another title again. The game takes a page from other great space combat games most notably Star Fox in its combat, not counting do a barrel roll though. The controls for combat are very fluid with a option to increase the sensitivity to make things easier on both veterans of the genre and new comers.

One of the best features of the game is the ability to change the difficulty before you begin a play-through. So if you are having issues you can set it too easy which just decreases the amount of credits you get as you play through, but this can be rectified by putting all the credits you do own into the perk which enables you to find more credits which leads to increasing your threshold of money but keeping it on a easier mode.

Speaking of perks found in most RPG’s or ARPG’s are skill tree’s and although this is definitely NOT a Role-Playing game it does carry over that element, with the ability to perk out one of three ships so you can progress through the game easier and accomplish the mission you sent out to do.  Now you expect that after you die you would re-spawn back at your base of operations and in this instance you are not far from the truth.

However, the game does play off the fact that you did indeed die and one of the main focus points of this game is that you are the clone of the man who created you. So every time you die a new clone of yourself takes over and you got to start your adventure all over again venturing into space straight from sector one, much like the Star Fox games of old on the Super Nintendo and the Nintendo 64, the game is not very forgiving in this respect.

Not to mention its not very forgiving either when it comes to equipping your ship with better equipment. Although you can pick up blue prints and new colors as well as you are venturing through the game, not to mention finding better weapons. You never get to keep the weapons you equip and find only the blue prints and color schemes. Which is all well and good but all the items you can make or store are only found in stages and you only build better weapons or equipment during a stage and not launch into battle with them.

This is quite tedious as you got to mine materials during stages, hopefully while you are not being attacked and then proceed to the crafting screen to make your new equipment, not to mention that while you are crafting you got to ensure you also have enough materials left just in case a crucial function of your craft goes out.

Finding materials to keep your ship going is crucial to the game-play, and on one particular run my life support went out and with it failing and not being able to get the materials in time I spun out and blew up ending my current run. So knowing and having a balance between materials, and items you want to craft is crucial if you want to go for long runs.

However though the biggest issue I tend to encounter is getting fuel for my ship to make jumping easier between sectors and stages. You can attack the neutral NPC’s to get fuel but then for the entire sector they will all come after you making getting to the end game much harder for yourself, so you really got to choose your battles. Because they will occasionally aid you in fighting the various enemies you will encounter as you play through.

All this together helps make Everspace though one of the best action / space combat games I have ever played. With the opportunities to make my ship how I want, a selection of various enemies I can fight and countless ways I can customize my ship for combat. All while adding a reason to explore all the sectors you visit and adding anomalies to make the space combat even more thrilling, such as lightning storms, in space!

The great soundtrack, compiled with the well driven story and beautifully drawn cut-scenes makes Everspace a game I can’t put down. I hope whatever the studio is doing right now involves a sequel and fixing the occasional crashing bug on the Xbox One. All in all, even with that bug this is a game I would recommend to everyone. Regardless if you are a new to the genre or a veteran of the genre this is a game everyone can enjoy.

-Daniel Clatworthy

Haven Review: The Surge

The Surge, now in terms of action rpg’s this game has it made with a chance to upgrade the various battle frame  parts you can get in it, as well as the exo-skeleton itself. However, I got to say this the story for me has been a tedious bore and combat itself feels very unbalanced to the point where it doesn’t even seem fair.

Like the Technomancer its combat Is best suited for one on one, but ends up for the most part being four to five vs one, the one being yourself and it doesn’t necessarily work out very well for you.
However I will point out that as you progress slowly through the game it does get easier getting pieces of equipment and upgrading your equipment to make combat easier but how long and how drawn out It can get makes the game more enjoyable as a means to kill time than a overly enjoyable fun to play title.

I will give the developers points though the very start of the game was very enjoyable and the level design was also very nice. I even found the starting story where you are a handicapped person trying to get his life back on track and also help the world really great, even up to the point where (spoiler alert) you got the exo-skeleton drilled directly into your body while you were conscious and had neither a sedative or anesthesia to put you to sleep.

Now, breaking it down the combat involves a lot of timing and dodging as most action RPG’s would have, keeping a close eye on your stamina meter to make sure you don’t run out of stamina and know also when to strike back at the enemies, like your battle frame parts you can acquire different pieces of equipment as you play through from a simple wrench, or some really amazing hidden weapon in the first stage. Each weapon has its own attack patterns, and attack speed so mastery of this compiled with knowledge of the combat system with dodging ect is crucial.

What could easily start out as a simple one on one fight could easily also turn into a multi-enemy combat situation. Which helps make this a lot more complicated, and the biggest issue is that the enemies don’t scale up properly as you fight. Even if you spend all of one stage grinding out to max out your equipment as high as it can go for that stage. When you start in the next level you will already be under leveled.

I ultimately ended up finding a exploit in the game to help scale me up to get extra life to make progression easier and even that didn’t make gameplay any easier for me. It should be worth mentioning that like a RPG you can get equipment with special properties and with that equipment you can have set bonuses such as increased speed, increased health, durability or removal of stamina restrictions. This can be helpful at times, but it still doesn’t fully aid in the situation you are faced with in combat.

I do however like the upgrading system, as you fight through the game you can lop off a enemies arm or leg, or even behead them for a higher chance of getting a equipment drop from them or a material drop that goes to that part of the body. So getting materials to upgrade your equipment is fairly easy, as is using the base scrap you get.

Now the base scrape you get is used not only in upgrading your weapons, and battle frame parts but also your power core in general. The higher your power core goes up the more passive bonuses you can get from “chips” you get along the way for a deeper level of customizing. Some chips give a passive bonus to increase your help equal to the level of your power core. So powering up your power core can be quite beneficial at times.

Now besides my negative input on the combat for the game, the sound track and the controls for the game are actually quite fluid and I really find those to be quite enjoyable, it is not very often you find a game with controls as fluid as The Surge has, not even the Technomancer had controls that were that well programmed.

Don’t get me wrong, the only real issue I encountered in The Surge was its combat, outside of that I’ve kinda blown quite a few hours just goofing off and exploring. It even gives you the opportunity to learn more of the story through audio tapes and not some wall of text which helps add another level of immersion to the title.

In conclusion, The Surge is a good title, not one of the best but good and definitely not something I would recommend to a child. The game even has a New Game+ feature so you can keep playing making it even harder to advance if you are into that.

-Daniel Clatworthy

Haven Review: Sniper Ghost Warrior 3

Been a while since we had a review from me! So let’s jump into this, Sniper Ghost Warrior 3 is the third installment of the Ghost Warrior franchise and let’s face it, that was pretty obvious, wasn’t it?

Anyways, moving on! This is actually the first time I have played one of the Sniper games and I was always worried it wouldn’t accurately portray how snipers generally are. When you got to factor in wind resistance, timing, breathing, and all the other factors a real sniper would deal with.

But I was pleasantly surprised at how accurate it actually was. Heck, for a war style game or “action shooter” as so many people kindly put it. I was even more impressed at how many bullets it took to kill me! Not many… Which is very accurate for actual combat? This reinforced the fact that they are going for a very accurate game in terms of game-play mechanics.

My biggest issue so far though with the game-play is simply its story overall and also the fact that almost everyone in the area you are playing in has a gun, although I may exaggerate and say the mother has a gun, the husband has the gun! Little Timmy has a gun!

It’s because in the vast area’s you are in, you don’t know right away who or who isn’t your enemy you generally got to scout out with your drone to find this out. Because if you fail to scout you are pretty much going to run casually into a bunch of guys with guns who will blow your pretty little head off.

Although in terms of accuracy, I guess you could say it is painfully accurate because we never know who our enemies are in times of conflict. Happens a lot in Drone strikes, as well as various other conflicts in towns and villages which is a big thing both in the Middle East and other areas of the world.

Now, in terms of game-play I seriously cannot understand who to switch to my side arm, I only can switch between my Sniper Rifle or my Assault weapon which truth be told is kinda annoying because I really want to Solid Snake my way through compounds to take our enemies and I can’t.

Musical composition is fairly nice and it’s pretty accurate for the region you are playing in as well. Not to mention that the vehicles actually look accurate to the scenery also adding a nice level of immersion to the game that most titles generally don’t got for.

But my biggest issue with the game as a whole is the story at the beginning, where your brother is kidnapped. The whole game revolves around you looking for your brother, but at the same time you are being shot down by the person in charge. Not only is this highly improbable that the military would put two brothers together in a secret covert ops mission, but the fact that they would also let the brother openly search for his kidnapped brother knowing full well it could be a conflict of interest is my biggest issue with the game.

Outside of that, the game is wonderfully accurate, highly enjoyable, and a great time kill as well as NPC kill. I highly recommend it, if you love blowing peoples skulls wide open with a sniper rifle.

Military Update: My brother in law who served in the Armed forces wishes to state that unless you are sitting in your own shit and piss for eighteen hours a day, there is no way they can accurately portray that.

-Daniel Clatworthy