Tag Archives: Orange

Haven Review: Xmas Shooting – Scramble!!

Fruitbat Factory is at it again bringing us another delight from Orange juice! No, not the beverage that got our YouTube channel suspended for three months. The game design group! This time its Xmas Shooting Scramble!

Like its previous Bullet Hell titles its come out with like QP – Shooting is dangerous we are back for another round of insanity and mischief lead by the chibi’s from that as far as I know represent their development team at Orange Juice.

This game though has a plot, which at the very moment you start arcade mode you are chasing down someone who has stolen the presents from Bunny Girl Santa! That devious little bastard, Who dares steal from Santa! Well besides villains like Team Rocket and other characters throughout the history of games and television.

But back on track on track now, the game controls just like its predecessors and its pretty easy and straight forward to the point where anyone can pick it up and start playing it and have little to no issue understanding the controls, the configuration, and everything else.

It really feels like they just re-skinned QP-Shooting is dangerous in terms of mechanics and just made a new story. Which is forgivable in this case because its a bullet hell game and if you are like myself you just kind of expect bullet hell titles to just be pumped out over and over again. There isn’t anything wrong with it unless they “literally” just re-skinned QP – Shooting is dangerous and trust me they didn’t and they did manage to fix a few bugs as well.

Like their previous titles the music is very delightful and spot on, as is the actual gameplay where you can challenge your friends and family and prove to them all you are the dominate gamer of the household and that your bullet hell skills should be recognized.

But what it ultimately boils down to is do you like Bullet Hells, do you like anime ladies dressed as Santa, because you know thats a fetish and people are into that. Do you also like cheesy dialog to explain why you are firing energy waves and protecting yourself with little reindeer than look no forward! When Christmas rolls around we have found the ideal game title for you that is not only nicely made, runs smooth as silk, but also has lovely animation in terms of game design in it.

If you liked QP – Shooting is dangerous than you will definitely love this title.

-Daniel Clatworthy

Haven Review: 200% Mixed Juice!

headerFirst up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

One element that many Japanese-style games have in common is the inordinate amount of text thrown at the player. So much in fact, they wind up more as e-books with some directional choices added for variety. From early on, I always wondered about this…why cut-scenes seem to go on for half-an-hour (some actually do) and why the main game play is just riddled with words. One possible answer came from a Japanese associate of mine, and makes complete sense.

Kids here in the U.S. are presented with a single phonetic alphabet comprised of 26 letters. True, said letters can exist in four conditions (lower case, upper case, cursive and printed), but the values themselves equal 26 in number. Children in Japan however, don’t have it so easy. In addition to a 48-character phonetic letter system (known as kana), students as early as Grade 1 must begin learning traditional Chinese characters (called kanji). About 80 kanji are actually taught in Grade 1, with over 100 additional kanji presented in each grade thereafter! So it’s not surprising that reading-practice is well tucked into every part of young Japanese life. In fact, nobody really knows how many Chinese-based characters there are; even scholars never catch ’em all. So when translating such Japanese-style games into other languages, the result is the same: voracious verbosity.

We now present 200% Mixed Juice! from Fruitbat Factory; a wordy adventure suitable for readers of all ages. Perhaps you remember an earlier game called 100% Orange Juice! from the same developer. Is our current title perhaps a sequel? It is not. Whereas the older entry is largely a board game (with cards included), this newer product is more of a light combat adventure (with cards included).

ss_6a54e8b6a4229e606855aa394d731970d588121e.600x338The story begins simply enough. You are awakened by a little angel (looks more like a flying bladder) who instructs you to get ready for school. Before you make it to class, you encounter a new friend, the first of many “cards” who will join your “deck” of available combat minions. You can also purchase minion cards directly from vending machines. This will cost you “stars”, which are earned from victories in battle. Cards bought from machines will fight just as loyally, albeit with less cordiality than those met randomly in the wild.

large-8-640x350Soon you will accumulate an impressive deck, but keep in mind that only three cards may be used in a given battle. When you meet an adversary, you have a chance to sift through your deck and select the trio of your choice. While the cards themselves display your minions’ hit points, level bonuses, etc., by far the most important feature is the “hand” symbol (shown as a green, red or blue icon).

RockPaperScissorsThe icons represent familiar rock-paper-scissors gestures. The red fist is “rock”, the green hand is “paper” and the blue peace sign is “scissors”. When entering combat, look closely at your minion’s options. You’ll notice that one of these gestures is associated with each type of attack. Next, examine your opponent’s chosen attack, and its corresponding icon. The last step is easy. Simply choose the action that causes you to win the rock-paper-scissors. Early foes will instantly fall to your superior tactic. Later on, enemies acquire better defensive and parrying abilities. Nonetheless, sticking with the hand gesture method should ultimately win the day.

CK2HzcTWsAABKWjUpon arrival at school, your adversaries come out to play. Be sure to visit all the rooms, enlisting any help you can find. This is important, because once the “elementary” foes have been dispatched, its off to the open road…where who knows what dangers your little deck minions will find.

FightFairOverall, is 200% Mixed Juice! worth it? Yes, but perhaps not for the oldest among us. It’s a great application of rock-paper-scissors, and can be a fun way for parents to teach the concept to their kids. However, I would like a way to turn the hand icons off; a way for players to calculate options based on combat experience. This could include a countdown timer as a sort of memory test. Take too long to decide an action, and your opponent gets an extra “first strike”; something like that. As it stands the game is fun, but in that repetitive way that children enjoy…knowing their deck is stacked heavily in their favor.

As of this writing, the game is still in early access. I’m sure we’ll see more ingredients added to the juice box soon.

JuiceScale-Chris Roberts-

Haven Review: Q*bert: Rebooted

QBert-Rebooted-Gaming-Cypher-21980 was the most influential year for the video arcade. A little cheese wedge dropped into our world and proceeded to eat all its yellow dots; while being chased by four ubiquitous little ghosts. For the next few years, game developers worked furiously to copy, mimic, and otherwise reverse-engineer this concept into huge profits. One of these companies was Gottlieb, and in 1982 Q*bert was born.

The idea behind this game is to move your little orange alien onto all the squares of a pyramid-shaped map.Q-Bert2 Each square must be visited at least once, and in some cases multiple times. When you land on a square, it changes color. A target color is displayed in the upper-left corner of the screen, and you must visit each square until they ALL match the target. A single visit is all it takes during the game’s early stages. Later on, multiple visits are required for each square. The most challenging stages are those where an EXACT number of visits is required!

If all this were not enough, purple enemies are hopping around the board to thwart you. Feeling cornered? Just hop onto one of the spinning discs floating along the side of the pyramid for a free ride to the top. Be warned, you can use each disc only once per round.qbert-02char

If you happen to see a green object fall onto the board, grab it! Green spheres will temporarily freeze time, allowing you to visit squares unhindered. Green aliens can also be collected, and the quicker the better. While they are on the map, they change the color of every square they visit.

Q*bert: Rebooted, developed by Sideline Amusements is a new imagining of the arcade classic. It can be played in either traditional mode, or in the newfangled “rebooted” mode.

The traditional style offers a great blast from the past, and it bestows one of the most difficult Steam achievements in the game. The rebooted mode includes an actual story line, as well as enhanced graphics and updated game mechanics.QBert1

As you progress, you will unlock a host of playable characters, each a unique amalgamation of the classic Q*bert sprite.

Overall, I would recommend this game for anyone with a few minutes to spare…and who doesn’t mind letting it become a few hours.

-Chris Roberts-