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Haven Editorial: How to Fix Pokémon GO


Now I know this will most likely fall on deaf ears but as a person who has enjoys for a few years reviewing games. I want to share with you all my personal input on Pokémon GO.

Now we know there are a lot of issues but and people want a lot of things and we know also that the game is only about ten percent complete at this stage of its design but I wanted to offer my suggestions about what the game needs to make both Niantic happy, and of course the fan base, that being said enjoy my ramblings.

1. If a PokéStop is four-hundred feet away from another PokéStop they should have their cool down halved and their chance of giving a PokéBall increased.

The reason for this is to help those in rural area’s who generally only have one PokéStop and cannot restock on items as often as those who can visit cities, or towns where PokéStops are more common.

2. When a Gym is conquered only the person who defeated it can openly place a Pokémon if they cannot then anyone can place a Pokémon in it. Once a team has claimed a gym it cannot lose prestige for and claimed for twelve to twenty-four hours.

The reason for this is to stop gym sniping and to give people a chance to get the defender bonus since they re-new every twenty-one hours. This will give players time to deposit their Pokémon in the gym to help defend it.

3. Finding Pokémon is not as easy as we would like it to be and because of that and websites like PokéVision being taken offline the fanbase is pretty pissed off. We understand your working on tracking Pokémon and this should be priority number one in terms of updates.

No explanation needed for that one, fix the tracking as soon as you possibly can. People are pissed and don’t want to invest money into a game that is just a waste of time.

4. Having a friends list would be great, either imported from your phone numbers or your Google+ account. This would need Pokémon Trainer accounts to have some degree of integration also with Google+ for maximum friends list capabilities.

Now the reason for a friends list is to be able to make new friends and trade with friends you have made or have from all over across the world. Far be it from me to visit my home town of Florida and get a Tauros from my family when I can just save two thousand dollars on a plane ticket and trade from my phone.

5. Pokémon centers, they have been the main staple for the game for a long time. In more recent games they have also doubled as stores to sell PokéBalls as well. So why not make it a place where players can not only heal their Pokémon but also stock up on supplies as well catered to what they need in terms of items.

When I say catered to their needs I mean I need more PokéBalls, I got seventy revives, seventy super potions, seventy potions, and thirty PokéBalls because the stop gives me more of those than anything else.

6. Recovered items would be a major bonus, when I throw a PokéBall and the Pokemon breaks out they have broken the PokéBall and I understand that you don’t need a broken PokéBall so you throw it away. But if I throw a ball and miss, which happens way more often than I would like it too. I should be able to claim them if the Pokémon or myself don’t run away.

This would also work if a person could recover half of the PokéBalls thrown in an attempt to catch a Pokémon. I know you got to make money but if you penalize a player too much for having issues capturing a Pokémon what makes them want to invest more time and money into it?

7. Now here is a more unique idea, In the Pokémon franchise Berry tree’s have started showing up and from those you can tame Pokémon easier or help them level up. Why not place Berry tree’s out in rural area’s more. Giving players a reason to explore out of towns and cities and to encourage more sales because they aren’t near more frequent PokéStops. Finding berry tree’s could give a player Raspberries and other sorts with more unique bonuses to make it easier to catch wild Pokémon and also attract rarer Pokémon.

This would also help with sales if I didn’t mention it already, and not only in external chargers either but with PokéBalls and what not.

8. PokéBalls bought in the shop should scale to a players level so if they have access to Great Balls or Ultra Balls they should be able to get some of those from the store besides normal PokéBalls. There is no reason to be selfish and continue to give players only the slimmest chance to catch Pokémon because you want to sell more PokéBalls.

Seriously, it would just make sales even better because people would want a chance to get Great Balls and Ultra Balls, You could even make it better and include a special deal to get one Master Ball if you bought enough PokéBalls.

9. Scaling, it’s a real pain in the butt to get more stardust and experience when you level up. Because no matter what combat power in the Pokémon you catch you only get 100 Stardust and 100 Exp unless you are using a lucky egg. You can fix a lot of the scaling issue by rewarding players when they catch stronger Pokémon. If you catch a 600 CP Pokemon you should get 600 Experience and 600 Stardust.

The reason for this is to fix the long times needed for grinding with little to no rewards for players. It also helps give people in rural area’s a chance to actually catch up with those in cities. Not to mention it would help with sales of lucky egg’s and PokéBalls because experience then would be a lot more rewarding.

10. More levels and more rewards, at level twelve you get Great Balls and a few levels higher you get Ultra Balls. That is all well and good but the time needed to get the maximum level is time-consuming of Godlike proportions.

So the simple fix is to have a set experience needed for each level in Overwatch its 22,000 experience to level up. If you use my point from number nine you could set a experience bar to about 15,000 points.

This would allow players to push themselves daily to get a few levels. You could also implement a high level cap this way also but keep the same basic statistics of how Pokemon CP cap at level thirty same with item rarity.

Rewards could also be more giving if you hit a level you get ten balls, ten berries, and ten of the strongest item they have unlocked up to that point.

There could even be a special reward at every ten level interval where they can pick a Lure, an Incubator, or an incense for achieving ten levels. When the player gets to level one hundred there could even be a four times bonus for an item they pick.

11. Trainer Battles, Now why should players just be forced to focus on taking a gym when what they really want to do is battle against each other.

This one is a given, a player should be allowed to put a flag up saying they want to battle. When this occurs they could show up on the map and be given a prompt when another player accepts their challenge.

12. Walking bonus, Pokémon GO is all about exploration and adventuring and trying to get people more active. So why not have a daily experience bonus for people who hit so many steps?

This one is a thought I had while talking to my wife, if you make the game more rewarding for people who go outside and move around give them an experience bonus for achieving so many steps each day five-hundred for two thousand steps, a thousand for four thousand steps with a cap at two thousand for eight thousand steps. Rewarded to a player either at the end of the day or as they achieve it.

I got a lot more it’s just these are the finer points on how Niantic could improve Pokémon GO.

-Daniel Clatworthy-

If you like my suggestions just go to the Contact Page if you wanna know more, I’m more than happy enough to share them with you.

Haven Review: Pokemon Gold and Silver


Greetings trawler and welcome to the magical word of Pokemon, a place of untold mystery filled to the brim with mighty beasts, fluffy critters, a bucket load of weird things and a fair share of Eldrtich abominations wanting to feast on your soul. In this lovely pastel-colored world, children as young as ten are sent out to become a Pokemon trainer; someone who can wield the mighty powers each Pokemon contains. However I have a sneaking suspicion that it’s mostly children who did badly on their aptitude tests that have to travel across the land. This might also explain why fishermen with only “Magicarps” are in the party. In other words, these poor uneducated buggers throw fish at you…weak aquatic creatures that flop around on the ground.

A move that involves only flopping and Splashing around in front of the opponent. It has no effect. Image found on Google.

As Pokemom participate in vicious fights against other monsters, they will eventually become stronger and “evolve” into a bigger and much more vicious version, though the process should be called a metamorphosis. After all I was taught that evolution was something that happened over a very long time through generations. But I’ll crack that up the likelihood that the local scientist in town could quite possibly be bonkers with no formal education. So I’ll stick to the term “evolution”.

The most common way to proceed through the game is via combat, though some rare exceptions occur. Either through elemental rocks or when night sets, some evolve through trading with other trainers, and a selective few by holding an item while being traded. These also seem to grow strong faster, as well. A new trend that recently occurred a well, is the ability to breed Pokemon by putting two of the same gender at the ever-friendly Caretaker’s place. Eventually they lay an egg that will hatch into baby, and if its nature is right will get a little stronger than the rest, by fighting certain Pokemon. Rumor has it that a Pokemon with different color might just appear…and it’s ultra rare! On my journey I got some new tools, as well. This includes a snazzy phone with a map function, though I’m not sure why these deadbeat trainers I fought on the way want to have my number. It’s not like the eventual rematch will be any less one-sided.

Fact of Pokemon life.
Fact of Pokemon life.

Unless you’ve lived under a rock for several decades or in The Congo, you have probably heard of or seen a Pokemon product. Whether this is a good thing or not is for you to decide. My first encounter was the pesky Trading Card Game (TCG), which almost no one played (yet everyone and their mother had a card or ten). I was clearly a target demographic when Nintendo launched its nefarious plot to make money off funky critters that fought each other in an arena…essentially a combination of cock fighting and match of rock-paper-scissors.

The old and the new version.
The old and the new version.

The first in the series I actually played through was Pokemon Gold, the sequel to Red and Blue, which added more of everything; new monsters, new locations and a lot of post-game content. The formula mostly follows the idea of fighting eight gym leaders, then challenge the elite four and lastly the champion. As part of the post-game content, there were eight more gym leaders to beat and to have a climatic battle against. Red was the champion from the previous game.

Slightly upgraded graphics.
Slightly upgraded graphics.

Eventually Gold and Silver got a remake named Soul Silver and Hearth Gold, which included a lot of the new elements introduced in later games. This includes Pokemon that need a certain level of happiness to evolve. Aside from better graphics and the addition of some mechanics the game includes a pedometer, a device that counts the number of steps the user has taken during a walk. It is also possible to transfer a Pokemon into the device to level it up while walking, and trade a random item with another person who also has such a device.

The main series is formulaic as all hell and is an example of how to make a highly addictive, turn-based role playing game correctly.

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

While you’re at it, check out this Pokemon fancomic.

Njål H Sand

Pokemon Fighting – Pokken Tournament!

There is a reason we love a lot of the stuff that comes from Japan. Tekken is a quite popular fighting game series that started on PlayStation. Contains a powerful and colorful cast, with some insane combos to remember.

Unless you’re one of those that has lived under a rock for a long time or some backwater place. Where you’ve been lucky enough to avoid internet interaction. Pokemon is a multimillion franchise owned by Nintendo. A huge series of games, anime and trading cards, where odd creatures fight each other, until one side wins. And these creatures are captured in tiny balls that children can use however they want.

And when you merge a fighting game and a mostly turn based rpg series, sprinkle it with some insanity and ingenuity, you’ll get this. Personally I’m not too found of fighting games, but this one could at least be fun to watch.

At least this is one step in the right direction to get a game that will truly capture the brutal and fast paced feel of a Pokemon battle. After all even the tiniest critter can level a city block under the right circumstance and young children are hardly capable of containing and controlling that power.

From the looks of it, the game-play is based on reaction, blocking and counter reaction. More so than usual since most of the creatures can spam range attacks. Even if I do enjoy the concept, I must admit that I suck at fighting games. I’m just looking forward to a more epic-scale and real time Pokemon game

In the meantime here is a Pokemon comic http://pokeventuras.smackjeeves.com/

-Njål Sand-