Tag Archives: mimic

PHYSICS! Why Unreal and Unity sucks

Physics!

Physical properties given to objects in the world the player and NPC’s intact with. Such as gravity, a force of nature that causes things to fall towards the ground. Our the ever present rag doll, the one where a corpse mysteriously turn into a boneless sea sponge. Which flop around the place when touched by any object with a hit box. Be, it bullets, people, explosions or a flying pebble. Non the less, the biggest offender is the one where I have to intact with boxes of any kind, especially in a first person game. The stock physics of a any 3D engine does bad things to stack-able objects.

Half-Life practically made movable 3d boxes a main stay in modern games. Especially the second installment of the series, which introduced the gravity gun. A weapon that picks up small things which I can fling in the face of danger. Such as saw blades and exploding barrels.

Anyhow, Half-Life 2 is built around the idea of a uniform physics engine, which calculate how anything not nailed down interact. Once I start flinging exploding canisters around, the Source engine calculates how nearby objects react to impact. The good thing though is that stacking objects is a fairly decent affair, I seldom have to deal with. Unlike a game such as Prey (The new one).

Where various upgrades allow me to move and throw almost any inanimate object I can get my grubby hands on. A real can of worms. Especially when throwing a heavy create hurts enemies hard, with a solid TWACK! That’s until I accidentally touch anything solid and instantly drops the thing I’m holding. God forbid I have to move a create out of a hallway. Putting a box upon a box, then jump on to said boxes to reach a ledge sounds easy right? Think again, I can’t count the frustration involved when two or more movable objects interact. It usually ends up with the things getting seizure. Not to mention how hard it is to aim a suitcase at an enemy. However the worst offender I’ve played recently is Hello Neighbor.

A game that’s in theory awesome as all heck. Where towers of crates can be stacked to reach new heights. Until i realize that cardboard boxes have virtually no structural integrity and is way to light. At lest they won’t spasm out like trashcans. It’s simply very hard to leave place one box onto another, without making a wobbly nightmare tower. I’ve also been knocked out by the physics engine, when it decided to rebound a box into my face. There is also a terrible sequence at a spooky mall, where five things go into the cart. I solved this by jumping onto the shopping cart and then dropping the items into it.

The Deus Ex series did the sensible thing at gave most objects a solid mass with some actual weight behind them. Essentially any box i place on a surface will stay that way. Even if I touch a corner.

Essentially I really loath the basic physics engine in both the Unreal engine and in Unity. Seriously do more hard coding instead of relying on a numerical value provided by the software. Especially when said game is built around such physics

Njål Sand

Haven Editorial: Desucon 2017

Haven Editorial: Desucon 2017

Desucon is the biggest and longest running cosplay convention in Norway. It’s been around for at least a decade by this point. Which is fantastic achievement on its own and does the cosplay community a great service. However size has it’s own price. However it is not my place to speculate about the chaotic nightmare of logistics and people management. 

I came to Desucon to take pictures of interesting people and compete in the cosplay competition. Which I have a minor beef with. Which for once has nothing to with with the judges decisions on who would go on to the finals. Yet I’m quite sure some people do, however I did not inquire about that. It just well known fact that people will complain a lot about such things. That being said, there is a lot of fun to be had by signing on as a volunteer. The back bone of any convention.

As usual Desucon takes place in Lillestrøm during the summer. It’s a very flat region of east Norway with a big building perfectly suited to hold any convention, with easy commuting from all over. Be it by plane, bus or train. There is also a plethora of stores and high quality restaurants and an expensive hotel next door. Several noticeable and very geeky stores bring a lot of fantastic merchandise as well. A great number of artists shows up as well and most of them takes a lot of custom commissions. Replica swords, bead creatures, leather products, body pillows, figurines, cups, candy and much much more.

I’ve yet to mention the various organizations having stands there as well. Such as the highly questionable Galtvort skolen LARP. It’s a translation on the hog and wart pun, which is the recipe for having serious legal issues. Due to film companies being a dick about reinforcing copyrights.


The ever noisy and quite healthy Kendo participants. EF education, which enthralls you with the ability to study languages abroad. And many, many more. 

My costume idea for this year was a scantly clad Blackwatch Ryes from Overwatch. I figured out that parading around in his skimpy armor would be a lot more comfy than wearing a shirt. Plus I could not arsed to get an olive green hoodie. Not yet at least. The process can be found on my twitch page under the name Zaceron on pretty much anything.

Part one was held in a closed room with some cameras, several people from the crew. Apparently it was an auditorium with many rows of chairs, filled with an overwhelming amount of participants in colorful costume. Essentially the idea was for each participant to wait their turn and talk to the three lovely female judges in front. Personally I was just lucky to get there in time, since they decided to held it one hour earlier. Without notifying me, since I just arrived by bus when the announcement was made through the speaker system. Due to the ease of dressing up I did get in on time. Winning is a hard sell and there is always more to tell. However there is one big beef I have and that is the number of people going on to the finale, it went from twenty something down to five. The real problem I had about this is quite simple. Most of the participants had a sketch in mid, with music, sound and acting planned out. Now they will never be seen, which is sad and a waste of entertainment potential. Which also undercut a lot of fun. Seeing people do their hardest to perform on stage in a custom costume is a fantastic experience and fun to boot. Also a lot of the participants could greatly benefit from the self esteem boost.

However there was a drop in competition on Saturday, which had a lot of high quality participants as well and a much more chill, show your work atmosphere. I never expected to see a Daedric warrior cosplay. Then again a Oni Genji was there as well, with a mimic hiding in a corner, promising free loot. Aside from the big competition, there are a lot of other wholesome activities going on as well. Such as the LAN section, for people who have the balls to drag their expensive PC across the land. Various fandom meet ups, board games and much, much more. There is just too much to mention. After all I came there to compete, meet fantastic people, take a bucket load of images and fishing for ideas. Which is exactly what I did.

 

 

Kendo practice
The Kind of Norway during WW2
Wonder Woman
Arcade Ahri
Imperial Guardsman
Reaper vs Sith and the Remnant
Free Loot
Soldier 76
Friday the 13th
The witch king and his hand maiden?
Gone With the Blastwave
A short storm trooper
Roadhog
A Ghost Buster
Lara Croft
Joker
Bobba Fett
Sombra
Sparta
NCR Veteran

 Tai Fighter

Garen and Katarina

Njål Sand