Tag Archives: link

Tabletop Editorial: Yu-Gi-Oh! 2017 – New Rules / New Game Field!

Now, what I am about to say may shock all the duelists out there and I am also going all touch and go on my grammar right now to explain this but, here we go anyways!

With Yu-Gi-Oh! Arc-V coming to a end and Pendulums no longer being the main focus of the card game, Konami is switching things up with the new game mechanic called LINK and I am not referring to the Legend of Zelda on this one.

LINK monsters are blue colored monsters that are almost the same color as Ritual monsters but are not to be confused with them for two major reasons. The first reason being they have absolutely NO level and NO rank, so we can assume that they are immune to gravity bind and other such cards right from the get go.

The second reason being they have no way to go to defense mode, which means they are immune to cards like Book of Moon, This ultimately is a double edged sword since they can never be in defense mode that means you will always take damage if destroyed in battle with a stronger monster, but it also means immunity to cards that forces monsters into defense mode.

Their summoning method also is a bit more different. It act a bit like Synchro summoning where the player has to send monsters to the graveyard and the monsters in total sent to the graveyard is equal to the LINK monster you can bring out. So where Sychro Summoning is basic math of 2+4=6 for a level 6 Sychro Monster. LINK cards operate by a more simple means, I send two monsters so I can grab a LINK 2 monster as indicated by the bottom right hand corner of the LINK card.

I should mention that the LINK “level” and I use level loosely in this regard is where the defense power of a monster generally would be.

Now for the big news BIGGER than the LINK monster, but still equally important. That being the new Game Mechanic and overhaul of the complete dueling we have known up to this point.

The Extra Monster Zones, no longer can a player freely Sychro Summon, Xyz Summon, or Fusion Summon! But instead they must now compete for two spots above the monster zones called Extra Monster Zones. In these SHARED zones the players must fight for control because these two zones are the ONLY PLACE a player can Synchro, Xyz, Fusion, or LINK a monster.

The reason we can guess is Konami decided to finally fix the flood gate, but there is another reason. The LINK monsters as I mentioned earlier are the new Monster on the block, and these cards contain a bit of Tetra Master, you know from Final Fantasy? In their design, that being the Red Arrows indicated on their picture.

You see these red arrows are key to summoning, because where ever they point too. Those monster zones now act as Extra Monster zones and can Synchro, Xyz, or Fusion into those zones as well! So if you can get a LINK monster into the Extra Monster Zone you can being to mass summon again! Assuming you don’t get locked out by your opponent.

Also should mention that LINK monsters wherever their Red-Arrow points too, means those monsters in those zones are LINKED to it. Get it? Because LINK monster? But anyways, enjoy your new game mechanics, engage the rage quitting, and enjoy the new mat I designed myself, took me like eight hours!

Oh yea, Pendulum monsters cards now share the zone with Magic & Traps, if you play them as a Pendulum card you are then limited to using three Magic & Traps total.

Source: New Mechanics
Source: LINK Summoning

-Daniel Clatworthy

Haven Review: Super Mario Bros: Crossover

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Mario, Luigi, Link, Samus, Simon, Rockman, Forte, Bill, Ryu, Sophia.

Super Mario Bros: Crossover

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An alternate Megaman skin

Everyone has heard of Super Mario, that red plump plumber who stomps on different animals in his quest to save a princess that might be in another castle. It is a true and tested formula that’s still quite popular. This might sound like the idea from a weird fan-fiction, or just Nintendo doing their stuff again. But this crossover is no half-baked fever fantasy from an enraged fanboy. It’s an actual game. Take the first Super Mario game, add a slew of other characters from the same age and system, then import their respective powerups and physics. The only real changed is that some characters now have a double jump to traverse the world of Super Mario Bros.

A different skin and a different dead hero”

Yes, you heard me right. In this very game, Bill (from Contra), Link, Megaman and more can run around making a mess of the Mushroom Kingdom. Very few things can stand up to the spreadshot as it tears Bowser…and every hidden powerup block…a new one. The guys behind this game have done a fantastic and very impressive job of importing and implementing all of the most important elements into Super Mario Bros. Aside from several characters, there are also different themes, skins, music and a lot of cheats. Interestingly, the lost levels are included in this game, as well. Too bad that it’s a flash game; it really makes it a bit troublesome. Luckily, controls can be changed and there is a fullscreen mode. Using the arrow keys has never been a pleasant or practical experience, in my view. They’re just too far down on the keyboard to be comfortable. Fortunately, such things can be rectified with software and a gamepad!

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Samus in the house!
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Spread shot destroys everything!

After playing it for a while it occurred to me that the iconic sound effect of picking up coins is really terrible and too high pitched, just as with the Nintendo console. Since each character comes from a different game, their respective music and graphics were brought over, as well. Apparently NES graphics were not good enough, so they also took the ones from SNES, as well. This gave me the option to pick a tile set to go with, or just make a garbled mix of random tiles. The choice is there and that’s all that matters. There’s only one very big problem with this game: it can never be legally sold online since certain people and companies own the various trademarks. Since it’s free in a browser, anyone can play it and everyone who likes Mario can enjoy it.

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

http://supermariobroscrossover.com/resources/super-mario-bros-crossover.84/

Njål H Sand

Haven Review: Oceanhorn: Monster of Uncharted Seas

Oceanhorn: Monster of Uncharted Seas

I am the son of a famous and brave explorer. However, my father was taken by a creature known as Oceanhorn; a mechanical monstrosity that makes a terrible haunting sound whenever it emerges from the murky depths. It’s now my destiny to take up the sword and find out why the monster took my father. Anyone who stands in my way, be it monster or man, will fall by my hand like a leaf on the wind.

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The hero is on time

Oceanhorn: Monster of Uncharted Seas is a cutesy and fun game about exploring islands, getting new gear and discovering new places to explore. This game clearly carries its inspiration on its sleeve and makes me wonder why there aren’t more of these for PC. The hero starts out with a sharp pointy stick that eventually gets replaced with a sword and shield. Later he’ll get bombs and a bow. If this sounds familiar to a certain fellow in a green tunic, then read no further. (There is no Link to be found in this game). If not, then carry on reading.

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Adorable graphics

Each island holds a clue to where another island is located. Each place has a lot of treasure hidden in clever places, such as behind walls that can be blown up with bombs.  The journey between islands is on a sailing ship, complete with a trusty peanut shooter to fight enemies and clear debris; the latter containing money and ammo when destroyed. When I eventually found an island, there were usually some talkative natives and foul beasts about, which quite often led to a muddy dungeon. Dungeons are full of monsters, insidious traps and terrible block puzzles which eventually lead to a boss room.

Combat is an easy and smooth affair, since it’s based around using tools, blocking attacks and running around a lot. When I died (which happens every now and then), I re-spawn at the dungeon entrance. If there is anything to complain about, then it has to be the tad wonky physics of movable objects. As the enemies keep dying and island-specific challenges get done, the hero gains experience that will give him more items and ammo capacity. These perks are lost upon death.

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Big bosses to battle!

Water is bright blue, clouds are white and one island is flying!? In other words, the art direction is beautiful, simple and very vibrant, with exaggerated character designs and a cartoonish style. All this is complemented by a lovely soundtrack and fitting non-intrusive sound effects. Kudos for excluding an annoying beeping sound when the player is at death’s door. Oceanhorn: Monster of Uncharted Seas is clearly a game that most people will enjoy, until they get stuck in a puzzle they can’t solve. I know this because it happened to me! The game is available on Steam, as well as for iOS.

oceanhorn

Steam store page.
store.steampowered.com/app/339200
D
evelopment blog
http://oceanhorn.blogspot.no/

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

-Njål Sand-