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Haven Reviews: Streets of Rogue

Haven Reviews: Streets of Rogue

After the new major enacted some new and crazy laws, several disgruntled people in the city decided to form a rebel alliance. Which the player character joined, in order to bring down the oppressor.

Streets of Rogue is a game where each level have a theme and is randomly assembled, with a series of objectives. Which has to be completed in order to exit the floor to get to the next stage. Every now and then the game will also throw in special hazards, such as a killer robot.

Despite the pixelated graphics and simple character models, everything has a lot of charm in Street of Rogue, it’s also violent and sadistic as all hell. With several radically different characters to unlock and several ways to complete each objective. A stealthy approach is just as legit and feasible, as going in guns blazing. Or as I like to do, have random hoodlums trigger and run after me, and accidentally hitting the wrong target in the crossfire. It’s a glorious carnage to behold. The most insane so far is the pesky time bombs, which will bring down the entire floor when the time runs out. Virtually anything in the game can and will be destroyed, wrecked and thrashed.

Naturally there is an RPG element to the game and currency that can boy new options back at the rebel headquarters.

Since each unlockable character has a different approach, I just have to mention how awesome it is to play as a naked, alien baby body snatcher. Whom can take over the body of anyone, as long as their back is unexposed. Or the doctor who cant use a gum, but will gladly use chloroform to knock out anyone. A true pacifist indeed.

Streets of Rogue is very clearly centered around coop gameplay, since you will die a lot and I know for certain that I did indeed die several times. Other players in the game can revive the fallen one at the cost of half the health bar. Not to mention being a distraction, to leave that unprotected back exposed. Despite being in the very early stages with a lot of content yet to be added, it works like a charm and does everything it sets out to do. Not to mention it has gamepad support and is addictive as all hell. I will gladly recommend this game to anyone whom like rogue lite games, a ton of options and a bloody chaotic mess. With a kick ass soundtrack, which can be bought separately.

http://cdn.edgecast.steamstatic.com/steam/apps/256680998/movie480.webm?t=1489028767

Njål Sand

Haven Review: Resident Evil 4

Resident Evil its one of the classics of gaming, I remember picking up a copy of Resident Evil code Veronica from a pawn shop as a child and proceeding to get the crap scared out of me for a good while afterwards. Resident Evil 4 continues that tradition the same way it did then, with jump scares.

Now over time Capcom has innovated and and improved upon the series some results being good and some results being poorly received and now even though its been out for a good while Capcom has revised and refurbished Resident Evil 4 much like a lot of the series up to this point.

Now one of the first aspects of the game I noticed they improved upon that I for one am quite happy about is that you can freely save without the need to have printer ink and for the record yes, I haven’t played a Resident Evil since code Veronica.

However there is one thing I deeply loath about Resident Evil 4. I can handle the mini-bosses, the new approach to enemies, and the finishers but I cannot stand the whole escort missions. I grew up in the age of Golden Eye and and horrible escort missions and even though they improved upon the AI I still cannot stand escort missions and I go into them with a deep passionate loathing for them.

The combat seems infinity better than what it has been where you stand around swinging a knife around in mid-air. Although you do remain stationary almost all the time when firing a weapon so where it visually looks different and more fluid its still pretty bad in terms of combat. Although we can’t be too brutal with it as it is a product of its time and newer games look and feel a lot more fluid.

Music for the game remains as good as always, and as a fan of Capcom’s work over the years they remain pretty good in giving a perfect musical score to their video games from Mega Man, to Devil May Cry its always spot on to help set the tone and the fluidity of the game.

My only issues with the game besides the escort mission is the horrible character dialog it feels poorly conceived and to be fair not many decent Capcom games for that era have had very good dialog written for the characters.

The game ultimately outshines its predecessors in some good ways, but that doesn’t mean it has a flawless experience. Its nice to see Capcom bringing its older titles to the Xbox One, Play Station 4, and the PC. But I just wish instead of just increasing the resolution and updating the visuals. I would hope that they would also patch things or do a complete overhaul fixing some bugs.

The game is good though, and I’m gonna continue to play this.

-Daniel Clatworthy-

Haven Review: Rise and Shine

First and foremost in the review for Rise and Shine I just want to make one thing incredibly clear to the developers of this lovely but very punishing game.

I loathe you, I don’t hate you, I just loathe you. The game is both enjoyable and dreadfully punishing with non-stop re-spawns and very mellow story.

That being said we are now heading into spoiler territory folks! Now at the start of the game you are introduced as the young boy named Rise who meets the legendary hero of Game-world after a evil space grunt is killed before him, as he is killed the legendary hero takes a mortal blow and he hands the legendary gun Shine to Rise, hence the name of the game.

The Legendary hero goes on to explain that the bearer of the gun will have unlimited re-spawns and cannot die now, to which the kid asked “Why aren’t you re-spawning?” before the legendary hero dies on the spot.

Now the game as you progress through is loaded to the brim with every kind of video game reference you can think of some of which confused me, and others that were so obvious I overlooked them, from statues of Princess Peach, and Kid Ikarus, all the way to jumping over barrels to get by certain stages the game is loaded to a unhealthy level with video game references.

One of the things I enjoyed so much about the game is actually its very dull and but amusing story that it has unfolding. Yes, you read that right I was truly enjoying the dull story-line they cooked up for the game and It was pretty funny at times too and not in a pathetic way, just in a that is a very creative way.

Its nice to see a game like that with some originality despite its very dull approach, unlike other game companies who just stick to what they know and don’t trust to do anything bold or creative. That really stood out to me.

Now avoiding anymore spoilers I want to say that the soundtrack to the game is actually really sweet, and by itself I kind of recommend the game because it really have that vibe that helps bring it all to life. From seeing Flappy bird fly on the screen, to have the Duck Hunt Dog show up and screw me over.

But I should point out for the game that the controls are pretty abysmal and I think it was by design, to add a level of difficulty to the game. If you have a game of infinite re-spawns you wouldn’t expect the game to be easy and they didn’t skimp on the difficulty. Although if you do want difficult they have a “Iron Man” mode for the game as well besides Normal because honestly, get good skrub.

I however will not be using Iron man mode, because I am indeed a skrub, so I will leave that to the developers to show off if they can even do it.

So let us review real quick! A very dull but amusing story, hard to use controls, great soundtrack, a solid design, incredibly rage inducing, and let’s not forget the peace of resistance the overwhelming easter eggs for the game, it’s like it bleeds One Up’s.

Conclusion though the game is pretty game, and I have had a wonderful time playing it despite the rage educing coma it will probably put me into by the end of the week.

-Daniel Clatworthy