Tag Archives: konami

Tabletop Editorial: Yu-Gi-Oh! 2017 – New Rules / New Game Field!

Now, what I am about to say may shock all the duelists out there and I am also going all touch and go on my grammar right now to explain this but, here we go anyways!

With Yu-Gi-Oh! Arc-V coming to a end and Pendulums no longer being the main focus of the card game, Konami is switching things up with the new game mechanic called LINK and I am not referring to the Legend of Zelda on this one.

LINK monsters are blue colored monsters that are almost the same color as Ritual monsters but are not to be confused with them for two major reasons. The first reason being they have absolutely NO level and NO rank, so we can assume that they are immune to gravity bind and other such cards right from the get go.

The second reason being they have no way to go to defense mode, which means they are immune to cards like Book of Moon, This ultimately is a double edged sword since they can never be in defense mode that means you will always take damage if destroyed in battle with a stronger monster, but it also means immunity to cards that forces monsters into defense mode.

Their summoning method also is a bit more different. It act a bit like Synchro summoning where the player has to send monsters to the graveyard and the monsters in total sent to the graveyard is equal to the LINK monster you can bring out. So where Sychro Summoning is basic math of 2+4=6 for a level 6 Sychro Monster. LINK cards operate by a more simple means, I send two monsters so I can grab a LINK 2 monster as indicated by the bottom right hand corner of the LINK card.

I should mention that the LINK “level” and I use level loosely in this regard is where the defense power of a monster generally would be.

Now for the big news BIGGER than the LINK monster, but still equally important. That being the new Game Mechanic and overhaul of the complete dueling we have known up to this point.

The Extra Monster Zones, no longer can a player freely Sychro Summon, Xyz Summon, or Fusion Summon! But instead they must now compete for two spots above the monster zones called Extra Monster Zones. In these SHARED zones the players must fight for control because these two zones are the ONLY PLACE a player can Synchro, Xyz, Fusion, or LINK a monster.

The reason we can guess is Konami decided to finally fix the flood gate, but there is another reason. The LINK monsters as I mentioned earlier are the new Monster on the block, and these cards contain a bit of Tetra Master, you know from Final Fantasy? In their design, that being the Red Arrows indicated on their picture.

You see these red arrows are key to summoning, because where ever they point too. Those monster zones now act as Extra Monster zones and can Synchro, Xyz, or Fusion into those zones as well! So if you can get a LINK monster into the Extra Monster Zone you can being to mass summon again! Assuming you don’t get locked out by your opponent.

Also should mention that LINK monsters wherever their Red-Arrow points too, means those monsters in those zones are LINKED to it. Get it? Because LINK monster? But anyways, enjoy your new game mechanics, engage the rage quitting, and enjoy the new mat I designed myself, took me like eight hours!

Oh yea, Pendulum monsters cards now share the zone with Magic & Traps, if you play them as a Pendulum card you are then limited to using three Magic & Traps total.

Source: New Mechanics
Source: LINK Summoning

-Daniel Clatworthy

Haven Review: Zone of the Enders Anime

enders5First up is our disclaimer. We received this anime for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Zone of the Enders (ゾーン オブ エンダーズ)

Follow the story of a washed out drunken space-trucker James Links, who took a job out of desperation, only to end up with the possession of Dolores, a giant mecha with a child-like attitude. He’s then accused of a murder which he did not commit, due to an unknown assailant trying to steal said mecha, while killing the cargo inspection crew. This incidentally got his two children involved in a far reaching-conspiracy, due to a long history of troublesome relations between Earth, Mars and anyone at the border of Sol.


Ladies and gentlemen, introducing our protagonist.

Zone of the Enders sits quite high on the scale of hard sci-fi, minus the giant robots and some odd technology here and there. Combine this with some excellent animation, and you’ll see just how awesome space and zero gravity can make intense action scenes even more awesome. Despite the nature of the show, it holds a steady pace and is not afraid to build its characters, which is quite refreshing. It’s sprinkled with genuine funny moments, as well. A very noteworthy thing I already mentioned is the main protagonist. Instead of some moody teenager getting his hand on a mecha wile stringing along a harem of buxom babes, we’re introduced to a rough-around-the-edges father who just doesn’t know what to do with himself anymore.


Dolores, a mecha with the mind of a child.

The protagonist’s son is not very fond of his wayward father who left after his wife disappeared. A the start, he downright hates him. The fact that he got fired (and then arrested) did not help at all.


The colorful and slightly dysfunctional family.

While his daughter also holds some resentment, she’s not as vocal and violent in her reactions, which makes all the characters very human and down-to-earth. Naturally, they have an overly cute cat-like pet with them as well.


Giant robots inbound; look at that protruding cod piece. In this series it’s a literal cockpit.

I will not go much more into details, otherwise I would spoil the fun. I found this anime very enjoyable, even if the plot is pretty much driven by contrived conveniences and stubborn fools who can’t see much further than the tip of their nose. Shortsighted and stone-headed fools do work for the most part, but it becomes a bit silly when it requires the characters not to die. The music is quite decent, with a very hammy rock intro song that sprinkles its lyrics with a solid dose of “Engrish”. The art direction, while well drawn and executed, has some very generic character designs. This for me brings things down a bit. As a side note, I have no idea how this ties into the Zone of the Enders games.


I would trust this man to lead neither an army nor a criminal investigation.

I have yet to actually play the games. Apparently this title is a prequel. Enjoy the show and look for it at an online retailer to get a box copy. 


Njål Sand

Haven Review: Metal Gear Online 3

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.Thegameawards_mgo_gameplay_title

Ah, Metal Gear Solid V: The Phantom Pain from Hideo Kojima is one of the best game titles of 2015. Now, at long last, we can play Metal Gear Online! This is actually my first time experiencing Metal Gear Online. I know it has been a thing in the past, but I didn’t know what to expect from it until now. Honestly, I absolutely love it. Metal-Gear-Online-Hunting-in-the-wildI beat the main story and achieved an “S” rank in everything and it just seemed to lose its charm; even with the opportunity to get Quiet back onto Motherbase.

But the interactions with the people in Metal Gear Online are simply amazing. It’s nice to see the mechanics from the main story implemented in a way that everyone can play and have fun. In my entire time playing it I found few people who took the game too seriously. They were just having fun with it. However there was one group from England who just outright called me a “c*nt”, and when I asked if they wanted fries to go with their salt they rage quit. I wound up being the host of the next few games, as a result! So it’s safe to say, as in all multiplayer games, you have those people who take it just way too seriously…much like the Call of Duty fan-base on consoles.mgo_sniper

Now in Metal Gear Online you have three main classes to choose from. These classes are universal to each player and in each class you can purchase (via in-game currency) special visual equipment to enhance their look. Now the thing with each class is that everything about them is the same overall, but can be customized with equipment and skills you unlock as you play.

The three classes are Assault, Infiltration and Scout. The Scout focuses on mainly supporting from the end of the map; sniping and hiding. Infiltration focuses on stealth, and with it you unlock the “Stealth Camo”. Assault is just an overall meat-shield who can handle a lot of enemies at once, and has the most health overall. Infiltration has the lowest health and is easily killed. It’s recommended for seasoned players who are good at sneaking.hdr4u6jmm6eqywgzptnf

There are five maps in total as well, including Ground Zeroes‘ base where you meet Skull Face in Metal Gear Solid V: Ground Zeroes and some other areas from the main game’s story, such as the water treatment plant.

There are three game modes to choose from, and a variation called “Rush” where the map is drastically shortened to speed things up. Now the three game modes are: “Cloak and Dagger” where you steal a data disk and infiltrate with it, “Bounty” which is like a team death match where bounties are placed on your head as you accumulate kills and “Capture Point” which is found in almost all first person multiplayer shooters and holds no special interest for me.

Overall, is this addition to Metal Gear Solid V worth checking out even more? I think so and I’m absolutely loving it! I hope everyone gets a chance to check it out. Until next time…happy headshots!

-Daniel Clatworthy-