Tag Archives: Kiss

Haven Review: Pixel Puzzles 2: Space

PixelPuzzles2TitleFirst up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Some of you may remember my “Heroes Review” on YouTube for a game called Pixel Puzzles: UndeadZ. The idea was to piece together a virtual jigsaw puzzle…always with a zombie theme…while simultaneously warding off actual zombies, tower-defense-style. The action was furious, adding a big dose of challenge to an otherwise relaxing tabletop pastime. Today we continue with another title in the same series. It’s called Pixel Puzzles 2: Space, developed by Decaying Logic and published by Kiss Ltd. This game is far less intense than its predecessor, which can be a good thing or not, depending on your mood. Pictured below is a sample of one of the game’s easier puzzles.
PixelBoardHere we’re building a photo of Mars, and you can see I’ve already completed the corners and sides. Outside the puzzle borders there are several things going on. Unplaced jigsaw pieces float around, waiting to be used. The bottom edge of the screen represents your tabletop, where you can prearrange pieces as you would do with a physical puzzle. Also floating around are little capsules that can be loaded into special sockets located at the bottom-left corner of the screen. When loaded, sockets give clues to help solve the current puzzle. Be careful though. If you abuse the clues, you won’t have enough capsules left to build the rocket ship shown on the left side of the screen. If the rocket is left incomplete, the little astronaut dancing around the screen will have no way home…he’ll be stranded (and you’ll be stranded out of a Steam achievement). For this reason I always try for a “perfect game”, where I use no clues whatsoever. However this is a game review, so we should probably discuss clue basics.

Here are your special abilities:



Show Ghost [G]: Temporarily replaces your current puzzle progress with a full picture of the solution. You don’t see the jigsaw outlines here; only a smooth, complete image.

PixelPlacementResultLocation [Space]: Temporarily highlights the correct location within the puzzle for the jigsaw piece “in hand”.

Fix Angle [CTRL]: Temporarily rotates the jigsaw piece “in hand” to face the correct direction for placement into the puzzle.

Rocket: This is where you place as many capsules as possible. If you place enough, the rocket will suddenly launch, indicating that a Steam achievement is on the way should you go on to complete the puzzle.

When a puzzle is done you’re returned to the main menu, where you can select another. Puzzles range from 60 to 350 pieces, but the goal is always to rescue the astronaut.

PuzzleSelectSo is Pixel Puzzles 2: Space worthwhile? Yes it is. It’s very relaxing and perfect for those times when you want a virtual jigsaw puzzler that’s less action-packed than its aforementioned predecessor. Priced on Steam at $10 (USD), this title is a good value. My only “issue” is that it may be a tad tame for fans of the series who are looking for a more heart-pounding experience.

-Chris Roberts-


Haven Review: All Guns On Deck (Early Access)

headerFirst up is our disclaimer.  We received this game for review purposes only, and as such all views in this article our are own. No money has been exchanged for this review.    

MapSmallAll Guns On Deck is a naval combat real-time strategy (RTS) game developed by Decaying Logic and published by KISS Ltd. At its core, the object is to sail your battleships around a series of maps, clearing out all the hot zones (shown as red dots), thus turning them peaceful (shown as blue). The numeral printed on the hot zones denotes the number of enemy waves encountered in each. When things get hairy, you can always return home to your naval base. This will automatically repair damage and lets you shop for new items and troops for the missions to come.

Alright, you’ve launched the game, read the tutorial and created an initial character. Time to hit the seas! Well…almost. The first thing you’ll need to do is explore the home naval base. Notable sites are the Construction Yard, the Barracks and the Chip Store.

The Construction Yard: This is where you select a ship for the current mission and configure its load-out. To do this, simply drag little chips (they look more like sim-cards, to me) into socketed slots around the screen. As you drop chips into place, you’ll hear a satisfying “Ker-Chunk”. There is no “save” or “apply” button; the ker-chunk is all you get. You can always change your mind and replace chips at will. Also, you’re not obligated to fill all sockets. Chips can get expensive, so leaving some sockets empty is a good way to save valuable doubloons!EmptySockets3The Barracks: This is where you recruit troops to accompany you on the current mission. Troops are relatively inexpensive, and you won’t want to skimp on these guys. An interesting feature of the game is that you can hire specialists who are more efficient at certain tasks then generic “sailors”. In a pinch however, all all troop types can perform all tasks, albeit slower than specialists.
CastOfCharactersThe Chip Store: Here you deal with Albert, the quartermaster. He’s always ready to sell new ships, guns and other reinforcements, as long as you have the doubloons to pay for them. As before, simply drag a chip representing a desired item into the purchase socket and click “BUY”. Once owned, you’ll find your chips in various inventory screens, which operate differently depending on which interface you have open!



Now you’re ready to set sail. The initial map appears as shown below. There’s a lot going on here, but thankfully it’s all static (for now), and you can take your time with the configuration. The center portion shows nearby geography around your ship. Remember, blue dots are safe spots, while red ones are hot zones that will initiate battle should you move there. The right-hand pane shows your current ship load-out and damage report. The large green hit point (HP) meter is replenished automatically whenever you return to home base. The most interesting area of the screen, though is the left-hand side. There are color-coded “chip trays” along the top, which contain chips that you can immediately drag to the sockets at the bottom of the screen. While very much appreciated, the chip-and-socket systems are not always intuitive and can get confusing…even after you’ve played through several missions. In any case, always check your chip trays before entering combat!

Map1aAs your first mission begins, you’ll receive orders to head North…of course, where all the hot zones are. Be mindful of the number of enemy waves in each zone, which is represented by a red numeral. “Don’t bite off more than you can chew…until you have a sufficient crew!” The troops under your command are stationed below decks, as shown in the following picture. Each of the six partitioned rooms has a purpose during battle. One room lets sailors fire the ship’s guns. Another initiates hull repairs. Still another allows you to assign special tasks to sailors who qualify. Moving your people from one room to another during heated combat represents the tactical part of the game, and is quite fun. Currently the AI gunners are not particularly accurate. Fortunately, you have the option to take control of the cursor and aim where you please. I’m sure the final release will see sailor accuracy improve.
CrewPostsSo what exactly are you shooting at? The following picture shows the scene “above decks”. Enemy aircraft are dropping bombs on you! Make sure to have enough sailors assigned to hull repairs during heavy pelting, and don’t be shy about taking over the cursor and doing your own aiming. I promise you won’t offend your troops! To clear a hot zone, shoot down all of the planes in all of the waves. You’ll earn some coin with which to outfit your ship in preparation for the next battle. It’s great to return to base and see which new items are now affordable!
Surface2Eventually you’ll amass an impressive fleet with lots of troops and reinforcements. As you uncover new map areas, the enemies get tougher…and stranger (no spoilers).

So is All Guns On Deck worth it? Yes indeed. If you’re looking for an addictive “beer & pretzels” RTS title featuring both strategy and tactics, this is the game for you.

A few observations: The number of screens in the game is minimal, so it could very well lend itself to various mobile platforms. This title would be a blast to “take with”. A challenge mode would also be nice: While one player is battling in a hot zone, the other is back at base purchasing all the best chips. To counter potential unfairness, a trading option would allow players to barter and haggle for desired chips; sweetening the pot with a few extra doubloons!

Until then, keep a weather eye out for the full release of All Guns On Deck.

Overall score in early access: 70/100
Score-Chris Roberts-

Haven Review: A Fly in the House

First up is our disclaimer.  We got this game because we wanted to review it, and as such all views in this article our are own. No money has been exchanged for this review.header

A Fly in in the House is another one of those titles in which you are a person returning home, thinking about how things have changed, before cutting loose a level of insanity not seen since I Am Toast.

You shout that you “need to kill the fly!” at the cost of everything in your home. You proceed to pick up and throw things at the fly, or swat it out of the air with items including (but not limited to) a leather chair, a bottle of wine, the entire vent system from your stove and a glass coffee table.ss_eda513f385731d87df31ac47b1a5daa50ec9f8aa.600x338

The object of the game is to well, kill the fly and in so doing earn points. The faster you kill it and the more damage you do in the process, the more points you’ll earn. When you reach a certain score, you unlock the next area.

Optional game modes include: Battling the fly in the dark with nothing but your lamps, battling at sunset and battling at midday (the default). A few things to point out about this game though, is that there are no audio or control options for anything. As for video, you are forced to play on a stretched out full-screen, with no “windowed” option in sight. This causes the game to look grainy and not clean.ss_5f6c0ee1733b092f9e76d66a8cdf3a7dae0f0f03.600x338

The game itself plays pretty well, but I experienced issues with the scoring system; making forward progress difficult.

Is  A Fly in in the House fun though? Yea, it kinda is, and with some fine tuning it would be even better. Until then, we’ll just have to keep up with the buzz and hope for the best.

-Daniel Clatworthy-