Tag Archives: Jumping puzzle

Haven Reviews: Evil Genome

Haven Reviews Evil Genome

A fiery red head is shot down over a dirtball of a planet, then proceed to wake up with no memory and a questionable ai companion. Despite the amnesia she still kicks ass and takes names, while uncovering a contrived plot with some odd twists and turns.

A smooth skill based combat system, where the character only attack, or dodge when given input. The transition from kicking, to shooting dodging is smooth and very responsive. As enemies and bosses dies, loot and experience points is gained. Which unlocks various fancy skills and passive effects, when the gained points is spent within the skill tree. The world itself is littered with pickups hidden here and there, some that can only be reached with specific abilities and upgrades. Lot items can be sold, gives stats and other benefits as well. Yes Evil Genome takes a lot of inspiration from other side scrolling platform games and it works. 

Evil Genome looks very nice, especially the character models and it’s very easy to see that they put a lot of effort into them. Which is a stark contrast to the brown, bleak dust bowel of a planet the game take place on. Small texts of lore and exposition can be found as well. A bunch of minuscule side quests and a truck load of talkative npc.

Aside from an relentless onslaught of enemies and horrible nasty monsters, there is always a decent challenge to be had, because evil genome is not shy about throwing big burly bosses in your face.

Unfortunately the voice acting is a bit stiff and definitely very wooden. It’s not to shabby for a localization, just a bit flawed and flat to say the least. The subtitles does have some annoying comma and white space errors, but that’s rather minor complaint. Other than that, there is moire loading than I would like for a game of this nature.

Personally I feel that the game is a bit heavy handed on giving the player achievements. Even if there are several in game rewards. Seriously I got an achievement for watching the intro and one for opening a chest.  Other than that the a Chinese dialogue, with English subs would be a welcoming addition. All in all a solid game, with rough edges soon to be patched out. But it’s not a game I can recommend for most casual players or for people who are very picky about questionable Asian dubbing.

No money was received     for this review.

Njål Sand

Haven Review: Super Ubie Island REMIX

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Super Ubie Island REMIX is a side-scrolling platformer about a little alien who crashed his ship and must recover its broken pieces. That’s about all there is to the plot. There’s an evil brain in a jar flying around, creating creatures for you to fight. The game starts off in an over-world. Here you can view your ship, go into levels, and visit different shops. Each level is locked until you beat the previous level. The game’s style is very cartoonish, with large characters and bright colors.

The levels arsur5e laid out similar to other platformers. Enemies patrol, although none of them give chase. They just move back and forth along a set path. When you kill them they respawn after a few seconds. Getting hit by an enemy will knock off one of your hearts instead of kill you instantly. Your various moves include double jumps, wall jumps and a floating mechanic. The movement, including the frames of animation for the character, are a little imprecise. But for the first few levels they felt as though they meshed well with the style of platformer the game was going for.

The first “land” (set of levels) was fairly casual in its layout. The platforming wasn’t too difficult, and with the heart system even a minor slip-up with enemies meant you could keep going. The second land was drastically different. It introduced more precision into the platforming; relying on tighter timing and perfect jumps. The levels by themselves are interesting and well designed. I feel like this is where most of the love went. In these later levels enemies became fewer, while hazards like spikes and explosives became greater. Getting hit by one of these didn’t remove a heart; it killed me instantly. Upon death you’re taken back to the over-world and must enter the level again. This whole process slows down the flow of the game immensely. With precision platformers you know you’re going to die a lot and want to get back into the action as quickly as possible so as to keep your momentum. With Super Ubie Island REMIX, you don’t. It’s frustrating to waste time getting back into the action.sur3

This game is all over the place. With some mechanics it feels like it wants to be a casual platformer, and with others it feels like it wants to be a hardcore precision platformer. These different sets of mechanics don’t meld well at all. It’s trying to do too many things, and nothing seems to come together in a coherent way. The loose movement mechanics don’t go with having to wall-jump off an explosive crate and land on another one as they’re all exploding. The health system doesn’t really work when you only lose a heart every once in a while. Returning to the over-world doesn’t go well with the game’s pace. When everything does come together (which is seldom) the game feels good. Everything is copacetic. But those moments are few and far between. The game is disjointed, the bosses are lacking in any real substance and there’s nothing unique or interesting to the concept.sur4

Apart from the game itself I’d like to talk a little about some technical issues. Upon closing Super Ubie Island REMIX, the game shuts down but Steam continues to think it’s running. This happened every time I closed the game. You can’t subsequently exit the game from this state, since the game is closed for everything but Steam. And you can’t close Steam because it thinks the game is still running! I had to open Windows Task Manager each time, close Steam there and re-open it. You can play other games on top of that, so it’s not a huge issue. For me however, it was extremely annoying and I just want to make sure everyone is aware of this issue.

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Disclaimer: We received this game because we wanted to review it, and as such all views in this article our are own. No money has been exchanged for this review.

-Jordan Kamm-