Tag Archives: Japanese

Haven Review: Xmas Shooting – Scramble!!

Fruitbat Factory is at it again bringing us another delight from Orange juice! No, not the beverage that got our YouTube channel suspended for three months. The game design group! This time its Xmas Shooting Scramble!

Like its previous Bullet Hell titles its come out with like QP – Shooting is dangerous we are back for another round of insanity and mischief lead by the chibi’s from that as far as I know represent their development team at Orange Juice.

This game though has a plot, which at the very moment you start arcade mode you are chasing down someone who has stolen the presents from Bunny Girl Santa! That devious little bastard, Who dares steal from Santa! Well besides villains like Team Rocket and other characters throughout the history of games and television.

But back on track on track now, the game controls just like its predecessors and its pretty easy and straight forward to the point where anyone can pick it up and start playing it and have little to no issue understanding the controls, the configuration, and everything else.

It really feels like they just re-skinned QP-Shooting is dangerous in terms of mechanics and just made a new story. Which is forgivable in this case because its a bullet hell game and if you are like myself you just kind of expect bullet hell titles to just be pumped out over and over again. There isn’t anything wrong with it unless they “literally” just re-skinned QP – Shooting is dangerous and trust me they didn’t and they did manage to fix a few bugs as well.

Like their previous titles the music is very delightful and spot on, as is the actual gameplay where you can challenge your friends and family and prove to them all you are the dominate gamer of the household and that your bullet hell skills should be recognized.

But what it ultimately boils down to is do you like Bullet Hells, do you like anime ladies dressed as Santa, because you know thats a fetish and people are into that. Do you also like cheesy dialog to explain why you are firing energy waves and protecting yourself with little reindeer than look no forward! When Christmas rolls around we have found the ideal game title for you that is not only nicely made, runs smooth as silk, but also has lovely animation in terms of game design in it.

If you liked QP – Shooting is dangerous than you will definitely love this title.

-Daniel Clatworthy

Haven Reviews. Seinarukana – The Spirit of Eternity Sword 2

     Haven Reviews. Seinarukana – The Spirit of Eternity Sword 2

Starting off with a dramatic and quite prophetic dream, the kind that spoils a possible future to prevent. Which ends with our hero murdering some companions and getting impaled on a spear. After this violent nightmare, the hero wakes up hugging the violent bombshell of a slugger. I mean femme fatale, Scratch that. Overly emotional and unstable childhood friend. A complete package, equipped with a very mean and over exaggerated uppercut. Comes complete with it’s own dramatic frame. Because it’s always okay to beat up someone for being mostly innocent. Quite frankly I loathe that type of person. Domestic abuse is not comedy gold. Naturally it starts in Japan, on a Japanese school. A true, tested and generic setting for your average school uniform clad teenager. 

Credits where credits due. The characters looks quite good and has a decent range of emotions. With the expected range of colors, personalities and romantic options. The environment is quite imaginative, with some really stunning locations. Naturally the game comes fully voiced, with great many music scores to set the mood. An impressive amount of effort has been made to actually add some animations and life to the characters, depending on how much action goes on. There is still a lot of tell don’t show and some padding. 

Combat looks quite good indeed. However the resolutions leaves a lot too be desired. It’s very small. The turn based battles take place in a 3d landscape.  The environment here leaves a lot to be desired. Low resolution textures and a lot of clipping. Combat is deceptively simple it seems like. Before combat a team is composed. Based on elemental strength and weakness. Each one is assigned a role as well. Some are good at supporting, while others are good at attacking. Like the main protagonist. All the characters comes loaded with skills. After you engage a fight in Seinarukana, the combat plays out automatically, at least for the early game lot fights. Later it becomes a tad more tactical. Where roles and formations can be switched around. Every now and then there are branching paths, where a series of battles occur in a row. The camera never stops spinning though adn the combat map interface sucks. 

I truly love the ability to, play the game with only using the keyboard. Games that does this is a true treat. I can rapidly skip though the text as well, by holding down Ctrl.  Since there are a lot of endings and choices throughout the story to rigger various events and endings. This comes quite handy. Because the game is around 50 hours long at least, give or take a few. It also depends on the player actual reading speed or if you prefer to listen instead.

 

 

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

Njål Sand

Haven Reviews: Inferno Climber

Haven: Reviews Inferno Climber

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When I started the game I thought long and hard about which hero to chose from. All of them have something different about them. In the end it did not matter one bit. The game narrator kept feeding me stories of my greatness and insurmountable power. Naturally this story sounds way too good to be true. However that is the curse of a hero, to charge head first into a six meter tall dragon like creature. With only a dingy wooden rod to aid me. The outcome was certain from the get go, especially since I had no idea of how to play the game. Yes I died, in a fiery inferno. Normally death is the end, ironically enough I actually met him. He’s an ever so cheerful fellow. A very important and very cruel creature. Instead of staying dead, I woke up in a shallow grave, within a dying world.

Inferno Climber is a skill based combat game, with a leveling system and breakable weapons. After dying to a big bad boss, the player spawns in another location, where the game tutorial actually starts. This level is also one of the most important ones, as each time I   return to it, I can pick up weapons and potions again.

20160912135946_1Due to the nature of the game, death is a guaranty. Unfortunately this means that I have to chase down and recover my corpse, after buying a death certificate from Death. But in order to reach my body, I have to pick one of the other heroes available, which is the reason the first pick does not matter too much. However at some point I will probably run out of fresh corpses to throw at the meat grinder. The world of Inferno Climber is also covered in puzzles and devious traps. Which is one of the fun factors. Inch by inch, the world opens up and more secrets are found. 20160912143918_1

Luckily some of the most obnoxious areas game me a breather when I failed too much. There is a section of stealth, where overly aggressive skeletons patrols. I died a lot there and eventually a giant chicken spawned. The bird gave me a deodorant, which made me harder to see until I broke stealth. Enemies have no mercy and have no quarrels about kicking people on the ground. Which make recovery from a hard blow very hard, frustrating and unforgiving indeed. Some selected few enemies also have quick time events in order to escape them. Luckily the camera cooperates most of the time and lock-on actually works. Though it hates small spaces and being up against a wall. 20160911222646_1

There is also a fair deal of towering bosses, that will wipe the floor with anyone unprepared. I learned this the hard way. As my foes fall before me in Inferno Climber, experience points and money is doped as well. Each level up provides stat points to use. In the stat menu there is the usual selection of stats, which are quite self explanatory. The other way to improve stats is through loot, however even the strongest of armors will eventually break. Which is why there is a crafting system in place. Which proves a way make supplies.

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Graphically the game is very basic and a bit rough around the edges. Where everything serves a purpose. It a bit on the brown and the dark side at times though. Weirdly enough there are a lot of loading screens, despite the stylistic nature of it all. Music is solid and very instrumental, with some jaunty tunes and adds a lot to the atmosphere. The in-game sound effects of Inferno Climber are decent, if not for the critical existence failure alert. Having a repetitive beeping when almost dead is just bad design.
To top it all of the writing is decent and the game can be set to Japanese as well.

To sum it up, fun, frustrating and flawed. Highly recommended for people whom like a challenge, exploration and skill based combat. The kind that is after more that state of the art graphics. The Steam Achievements helps as well. On a final note,  do not expect to complete Inferno Climber in one sitting.

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Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

Njål Sand