Tag Archives: Horror

Haven Editorial: Gary Napper leave’s Sony

gary-napper-profileGary Napper one of the great game designers of our time has left Sony UK two months ago to pursue his gaming career to even new heights and has started a new job as Game Director at Supermassive games in Guildford and will be working on VR technologies.

What could this mean for the future of Supermassive games? Considering the highlights of Mr.Napper’s career to date it could mean an awful lot as he helped breath life into one of the scariest horror games to date known as Alien: Isolation and considering he is going to be working with virtual reality technology, its probably safe to say he will be putting people into the hospital from heart attacks in the near future.
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But it also brings out the question of why he is leaving Sony UK and honestly it is most likely to further his own career goals as a game designer. Supermassive games has been responsible for Until Dawn which has taken the Sony console world by storm for its amazing story telling as well as its overall design and with him signing onto a company such as Supermassive games we can honestly only expect good things to come from this.

Much like how when Hideo Kojima left Konami for Sony we all know only good things will come from it.  dontrun

As a fan of Gary Nappers work and horror games in general I look forward to see what new things Gary Napper will be bringing to the party to drive people insane and let the beads of sweat drop in fear from his future works as he leads a team to help develop and create new ways to scare people.  We can only imagine what evil’s he will create while working at Supermassive games and with the way things are going he may create the future successor to the Silent Hill style of games because we all know Konami will never have a good solid plan in horror genre games.Client_logos_0000s_0026_supermassivegames.pngBut whatever the future holds we hope Gary Napper will continue to shine as one of the great game developers of our time and continue to make really amazing games and I hope that he continues to create some amazing triple A titles that will continue to blow the minds off everyone who plays his games. As well as those who get to watch people playing his games from let’s plays online.

-Daniel Clatworthy-
Source: The man’s twitter.

Pardon the grammar My editor isn’t around right now

Haven Review: The Deepest Sleep

I can't show more, since that would spoil the game.
I can’t show more, since that would spoil the game.

An amnesiac person wakes up in a dark dank room, stuck in a bed as a dark thing with glowing eyes attacks. This is a short, self-contained point-and-click game that oozes with an oppressive aura, a horrid noise filter and much atmosphere. The noise filter does not get any better when it starts to swarm on the screen, followed by an ear piercing ambiance. By walking though the place, you’ll find items and cryptic clues that might help. There are some weird creatures about, and the shoddy flashlight does not help much. With the aid of limited sound effects and a moody score, the game puts you on edge and keeps you there. The controls are very simple. Every room is a scene and then the pointer is moved around until something clickable gets highlighted. This either adds it to the inventory, so that it can be used in another room, or activates some machinery. The puzzles are not overly hard or intrusive, and for the most part are perfectly sensible (despite the premise of using “object one” on “object two” to see if it works). Unfortunately, it is a bit annoying when trying to figure out if you can click on something, since the only indication is a change of cursor color.

Aside from this, the hanged clown does not fit well with the art direction. What puzzles me a bit is that Part 1 is featured in full-screen, yet in Part 2 the Armored Games site claims it does not support such a feature. As the consuming darkness envelops you, be prepared to die a lot. Luckily there are checkpoints; otherwise it would be a rather harrowing experience. It’s short, simple and very rewarding. I just had to know the resolution to the story. Personally, I found it quite enjoyable; The Deepest Sleep delivers.

There is only so much I can say, since I don’t want to spoil the fun. It’s the kind of narrative that requires a low-light environment and a good audio setup for maximum impact.

If you like to be scared, feel oppressed and stumble around in the darkness with creepy things about, whilst looking for a short game to kill some time, then it’s certainly worth a try. Since it’s playable in a web browser at the site below, there is no reason not to try it out.

For those that want more, Scripwelder has more games in store.

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

http://scriptwelder.com/blog/

Njål Sand

http://armorgames.com/play/16018/the-deepest-sleep

Haven Review: Typing of the Dead: Overkill

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

A crude game with stilted dialogue, an overly dramatic narrator and a B-movie plot at best. Just the way the developers intended. Two cops and two girls are after the notorious criminal scumbag Papa Caesar, who flooded the streets with foul stinking creatures covered with putrid skin in various states of decay. As most people should know by now, undead humans make for a poor enemy, and in most cases I truly loath to have them in a game. However in this case it works, since they for the most part only attack one at a time. They’re still extremely generic. On a side note, I don’t know what the “G” stands for.

2016-02-27_00032The goal is to kill a horde of enemies without missing, thus breaking the combo, resulting in a lower high-score. Each hostile thing on the screen has a word on it and the creatures will only die when the player is done typing the word. Hench the title of the game. The player types things to death and they are mostly undead. As an added bonus there is a multiplayer mode, and yet another mode as well for people who like the more classic House of the Dead style of play. The only difference is that the light gun is exchanged for a mouse! For those who are really hard-boiled, a Wii mote or a gun-con could probably be connected somehow. There is a lot of replayability through different difficulties and finding the hidden goodies around the levels; not to mention playing with a friend locally or online.

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The sound is okay, and the music is not bad. I also love the narrator. However the game is seriously lacking in the sound effect department and could use some polish here and there. If there is one thing with the sound design, it’s the lack of sound effects. Sure there are some, but those are few and used over and over. Also I’m not entirely sure the graphics are intended to look so crude. Luckily the soundtrack is quite nice. The bosses are okay, if not a bit boring with their attacks and visuals. However that is mostly nitpicking. After all, the game does not take itself seriously at all and that is all right by me. Reality is quite overrated, after all. In order to spice up the murdering, various bonuses and pickups are littered throughout the levels. This includes the ever-so-fun slow motion pickup, even if it has the habit of slowing down dialogue when the heroes transition into the next part of the stage. Slow-motion walking with no action is a bit redundant. The things I mentioned above are par for the course, Typing of the Dead has a history of being very weird and not taking itself seriously at all.

 

 

It must be said that people who don’t like the “F” word, blood, body parts and jiggly physics should stay clear of this game. There is a scene where a decapitated head rolls slowly down the stairs. Throughout the levels there are a also many civilians who need to be rescued as much from themselves as from the monsters.2016-02-27_00028

Seriously, I wonder how they got there in the first place when the place is swamped with ghouls. By now you’ve probably realized that I enjoy the living heck out of this series and it’s good for learning touch typing. I wish schools had this kind of educational software.

 

totd

The Steam store page.

http://store.steampowered.com/app/246580/

Njål Sand