Tag Archives: Haven Review

Haven Review: Sniper Ghost Warrior 3

Been a while since we had a review from me! So let’s jump into this, Sniper Ghost Warrior 3 is the third installment of the Ghost Warrior franchise and let’s face it, that was pretty obvious, wasn’t it?

Anyways, moving on! This is actually the first time I have played one of the Sniper games and I was always worried it wouldn’t accurately portray how snipers generally are. When you got to factor in wind resistance, timing, breathing, and all the other factors a real sniper would deal with.

But I was pleasantly surprised at how accurate it actually was. Heck, for a war style game or “action shooter” as so many people kindly put it. I was even more impressed at how many bullets it took to kill me! Not many… Which is very accurate for actual combat? This reinforced the fact that they are going for a very accurate game in terms of game-play mechanics.

My biggest issue so far though with the game-play is simply its story overall and also the fact that almost everyone in the area you are playing in has a gun, although I may exaggerate and say the mother has a gun, the husband has the gun! Little Timmy has a gun!

It’s because in the vast area’s you are in, you don’t know right away who or who isn’t your enemy you generally got to scout out with your drone to find this out. Because if you fail to scout you are pretty much going to run casually into a bunch of guys with guns who will blow your pretty little head off.

Although in terms of accuracy, I guess you could say it is painfully accurate because we never know who our enemies are in times of conflict. Happens a lot in Drone strikes, as well as various other conflicts in towns and villages which is a big thing both in the Middle East and other areas of the world.

Now, in terms of game-play I seriously cannot understand who to switch to my side arm, I only can switch between my Sniper Rifle or my Assault weapon which truth be told is kinda annoying because I really want to Solid Snake my way through compounds to take our enemies and I can’t.

Musical composition is fairly nice and it’s pretty accurate for the region you are playing in as well. Not to mention that the vehicles actually look accurate to the scenery also adding a nice level of immersion to the game that most titles generally don’t got for.

But my biggest issue with the game as a whole is the story at the beginning, where your brother is kidnapped. The whole game revolves around you looking for your brother, but at the same time you are being shot down by the person in charge. Not only is this highly improbable that the military would put two brothers together in a secret covert ops mission, but the fact that they would also let the brother openly search for his kidnapped brother knowing full well it could be a conflict of interest is my biggest issue with the game.

Outside of that, the game is wonderfully accurate, highly enjoyable, and a great time kill as well as NPC kill. I highly recommend it, if you love blowing peoples skulls wide open with a sniper rifle.

Military Update: My brother in law who served in the Armed forces wishes to state that unless you are sitting in your own shit and piss for eighteen hours a day, there is no way they can accurately portray that.

-Daniel Clatworthy

Haven Review: Resident Evil 4

Resident Evil its one of the classics of gaming, I remember picking up a copy of Resident Evil code Veronica from a pawn shop as a child and proceeding to get the crap scared out of me for a good while afterwards. Resident Evil 4 continues that tradition the same way it did then, with jump scares.

Now over time Capcom has innovated and and improved upon the series some results being good and some results being poorly received and now even though its been out for a good while Capcom has revised and refurbished Resident Evil 4 much like a lot of the series up to this point.

Now one of the first aspects of the game I noticed they improved upon that I for one am quite happy about is that you can freely save without the need to have printer ink and for the record yes, I haven’t played a Resident Evil since code Veronica.

However there is one thing I deeply loath about Resident Evil 4. I can handle the mini-bosses, the new approach to enemies, and the finishers but I cannot stand the whole escort missions. I grew up in the age of Golden Eye and and horrible escort missions and even though they improved upon the AI I still cannot stand escort missions and I go into them with a deep passionate loathing for them.

The combat seems infinity better than what it has been where you stand around swinging a knife around in mid-air. Although you do remain stationary almost all the time when firing a weapon so where it visually looks different and more fluid its still pretty bad in terms of combat. Although we can’t be too brutal with it as it is a product of its time and newer games look and feel a lot more fluid.

Music for the game remains as good as always, and as a fan of Capcom’s work over the years they remain pretty good in giving a perfect musical score to their video games from Mega Man, to Devil May Cry its always spot on to help set the tone and the fluidity of the game.

My only issues with the game besides the escort mission is the horrible character dialog it feels poorly conceived and to be fair not many decent Capcom games for that era have had very good dialog written for the characters.

The game ultimately outshines its predecessors in some good ways, but that doesn’t mean it has a flawless experience. Its nice to see Capcom bringing its older titles to the Xbox One, Play Station 4, and the PC. But I just wish instead of just increasing the resolution and updating the visuals. I would hope that they would also patch things or do a complete overhaul fixing some bugs.

The game is good though, and I’m gonna continue to play this.

-Daniel Clatworthy-

Haven Review: Kill Me Again

   Kill Me Again is a free mobile zombie puzzle shooter. Your character moves on rails, backwards as zombies advance on you. Your job is to match 3 colors of bullet casings in order to damage to them. The more casings you line up, the more damage you do. You level up as you go, and get skill points to unlock new skills. Some of these are straight bonuses to your stats, others are combo and chain skills. If you get 5 of the same color in a row, you activate one of those skills. It’s all fairly straightforward.

Unlike standard match-3 games, in Kill Me Again you can drag colors from anywhere on the board to anywhere else. This is useful for setting up those 5 block combos, but slows you down so that the zombies will have a chance to eat you. At first this seemed like an interesting way to mix up the stale match-3 mechanic, but after a while it became just as mundane.

One fairly interesting feature is “critical hits”. You can hold off on making a match until a zombie is right next to you and starts to glow red. Make the match at this time, and you’re rewarded with bonus damage. I feel like this was a way to switch up the idea that you should make as many matches as quickly as possible, and put a little bit of timing into the game. While this is a great idea in theory, I found that the bonus damage wasn’t worth the wait. It was much more effective to just make as many matches as quickly as possible. There are bosses in the game, and they have weaknesses to specific colors of blocks. This is one of the better mechanics in the game. You have to decide whether or not to go for those weaknesses or go for matches that activate abilities.

My complaints are small enough so that I wouldn’t say the game is bad; rather it’s simply more of a standard puzzle shooter. The place where this garbage really starts to smell is in it’s micro-transactions. For each level you play, you need pills…two pills per level per try (except boss levels, which cost three). At the very beginning of the game you get 10 pills. You get 14 more from the “Day 1” present box. There are present boxes for the first 8 days of the game. These give you pills, money and the occasional consumable item. The game will periodically give you more pills, seemingly at random. So after you blow through all your pills (about an hour into the game) you’ll need to spend some time waiting around until they refresh.

Of course, you can spend money. You can trade real currency for in-game gold bars. You get 10 of these for $1 (USD), for example. You can spend gold bars on numerous things. The first item will probably be pills for 10 gold bars. You get 10 pills. That’s right. Five more fucking levels of play for a dollar. That’s like 5 minutes. You need to spend a dollar if you want to play for 5 more minutes. You can also spend on new weapons and consumables. Weapons will run you about 5 dollars worth of gold. They are also needed in the game to complete rescue quests, which give you jack-all in exchange for your gold bars. Luckily, if you play long enough you might pick up one or two bars from fulfilling challenges and achievements. So these micro-transactions take the game from a standard puzzle shooter to a greedy cash grab.

-Jordan Kamm-

We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

KMAScale