Tag Archives: Haven Review

Haven Review: Resident Evil 4

Resident Evil its one of the classics of gaming, I remember picking up a copy of Resident Evil code Veronica from a pawn shop as a child and proceeding to get the crap scared out of me for a good while afterwards. Resident Evil 4 continues that tradition the same way it did then, with jump scares.

Now over time Capcom has innovated and and improved upon the series some results being good and some results being poorly received and now even though its been out for a good while Capcom has revised and refurbished Resident Evil 4 much like a lot of the series up to this point.

Now one of the first aspects of the game I noticed they improved upon that I for one am quite happy about is that you can freely save without the need to have printer ink and for the record yes, I haven’t played a Resident Evil since code Veronica.

However there is one thing I deeply loath about Resident Evil 4. I can handle the mini-bosses, the new approach to enemies, and the finishers but I cannot stand the whole escort missions. I grew up in the age of Golden Eye and and horrible escort missions and even though they improved upon the AI I still cannot stand escort missions and I go into them with a deep passionate loathing for them.

The combat seems infinity better than what it has been where you stand around swinging a knife around in mid-air. Although you do remain stationary almost all the time when firing a weapon so where it visually looks different and more fluid its still pretty bad in terms of combat. Although we can’t be too brutal with it as it is a product of its time and newer games look and feel a lot more fluid.

Music for the game remains as good as always, and as a fan of Capcom’s work over the years they remain pretty good in giving a perfect musical score to their video games from Mega Man, to Devil May Cry its always spot on to help set the tone and the fluidity of the game.

My only issues with the game besides the escort mission is the horrible character dialog it feels poorly conceived and to be fair not many decent Capcom games for that era have had very good dialog written for the characters.

The game ultimately outshines its predecessors in some good ways, but that doesn’t mean it has a flawless experience. Its nice to see Capcom bringing its older titles to the Xbox One, Play Station 4, and the PC. But I just wish instead of just increasing the resolution and updating the visuals. I would hope that they would also patch things or do a complete overhaul fixing some bugs.

The game is good though, and I’m gonna continue to play this.

-Daniel Clatworthy-

Haven Review: Kill Me Again

   Kill Me Again is a free mobile zombie puzzle shooter. Your character moves on rails, backwards as zombies advance on you. Your job is to match 3 colors of bullet casings in order to damage to them. The more casings you line up, the more damage you do. You level up as you go, and get skill points to unlock new skills. Some of these are straight bonuses to your stats, others are combo and chain skills. If you get 5 of the same color in a row, you activate one of those skills. It’s all fairly straightforward.

Unlike standard match-3 games, in Kill Me Again you can drag colors from anywhere on the board to anywhere else. This is useful for setting up those 5 block combos, but slows you down so that the zombies will have a chance to eat you. At first this seemed like an interesting way to mix up the stale match-3 mechanic, but after a while it became just as mundane.

One fairly interesting feature is “critical hits”. You can hold off on making a match until a zombie is right next to you and starts to glow red. Make the match at this time, and you’re rewarded with bonus damage. I feel like this was a way to switch up the idea that you should make as many matches as quickly as possible, and put a little bit of timing into the game. While this is a great idea in theory, I found that the bonus damage wasn’t worth the wait. It was much more effective to just make as many matches as quickly as possible. There are bosses in the game, and they have weaknesses to specific colors of blocks. This is one of the better mechanics in the game. You have to decide whether or not to go for those weaknesses or go for matches that activate abilities.

My complaints are small enough so that I wouldn’t say the game is bad; rather it’s simply more of a standard puzzle shooter. The place where this garbage really starts to smell is in it’s micro-transactions. For each level you play, you need pills…two pills per level per try (except boss levels, which cost three). At the very beginning of the game you get 10 pills. You get 14 more from the “Day 1” present box. There are present boxes for the first 8 days of the game. These give you pills, money and the occasional consumable item. The game will periodically give you more pills, seemingly at random. So after you blow through all your pills (about an hour into the game) you’ll need to spend some time waiting around until they refresh.

Of course, you can spend money. You can trade real currency for in-game gold bars. You get 10 of these for $1 (USD), for example. You can spend gold bars on numerous things. The first item will probably be pills for 10 gold bars. You get 10 pills. That’s right. Five more fucking levels of play for a dollar. That’s like 5 minutes. You need to spend a dollar if you want to play for 5 more minutes. You can also spend on new weapons and consumables. Weapons will run you about 5 dollars worth of gold. They are also needed in the game to complete rescue quests, which give you jack-all in exchange for your gold bars. Luckily, if you play long enough you might pick up one or two bars from fulfilling challenges and achievements. So these micro-transactions take the game from a standard puzzle shooter to a greedy cash grab.

-Jordan Kamm-

We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

KMAScale

Haven Review: Batman Arkham City [Return to Arkham]

Batman Arkham City the continuation of the Batman Arkham franchise from Rock Steady. In the first installment Joker had a great plan which involved making Batman out to be a terrible monster like the Joker himself but ultimately it backfired.

Now the story continues and Quincy Sharp the old warden of Arkham Asylum is now the Mayor of Gotham City and from it he created Arkham City a place for all the mentally deranged, criminally insane and all around scum of Gotham to be imprisoned in.

Throw into this prison run by a Professor Hugo Strange the inmates are left to go about their own business. With the return of the famous voice crew again from Kevin Conroy, Mark Hamil and Tara Strong reprising their roles again for Batman, Joker and Harley Quinn.

Now like its predecessor the musical score is on point bringing a great depth and also grim atmosphere to the area. Where Batman is forced to fight for his life and learn the truth behind Arkham City before countless lives are lost to a madman who lurks in the shadows.

Now in Arkham Asylum you could only travel upon the island where the Asylum was. In this installment of the franchise Rocksteady has given us a more open world environment filled with buildings and the chance to explore quite a few of them. However the scale of the open world is still quite limited but at the time of the games release unless you are comparing to Skyrim the game’s map is quite huge.

However like its predecessor it still heavily relies on the two buttons used for combat one for attack and the other for countering. Although this makes it simple for new comers still, the combat is still a bit lacking. Although at times you will have to use two other buttons in conjunction with each other it still doesn’t offer any improvements.

The story of Arkham City though remains very on point, offering a new glimpse at old enemies and new enemies from Batman’s rogues gallery with Mr.Freeze, Two-Face, Mad Hatter, and even Catwoman joining the party. Catwoman being a particularly important character that you play as through a portion of the story.

Visually the game is breath taking, both original and remastered the game remains perfect in its representation of what we believe Gotham City should look like from the grim undertones we have been told about it. A place where villains like the Joker and Penguin fight to rule the place and cause chaos.

The game overall shows us and brings to life everything we have expected from Batman from the city he protects, to the villains he fights and people he protects. Like the character jumped from a comic book and into our gaming systems capturing the essence of Batman so well that the differences between comic and game character are almost indistinguishable.

Like its predecessor its a game I hope comic book fans and even non fans buy and enjoy. Weather it be the original copy or the Return to Arkham edition the game is worth it, and worth every penny.

-Daniel Clatworthy