Tag Archives: Gold

Haven reviews: Dungeon Souls

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The bodies of a slain champions lies before you, with their immortal soul floating above the empty husks below. In order to challenge the dark, dank and dastardly dungeon ahead, one of these poor unfortunate souls has to be resurrected. After that you have to best the horde of vicious enemies. Be especially wary of the candy cane snowman and the REDEEMER! Pick wisely, as each hero, if you can call them that, has an unique set of abilities. Such as the ever so charming necromancer and his army of disposable skeletons. Or the brutish barbarian, with his overcompensating axe. To succeed and proceed, you must touch the magic spell circles on the floor. But be warned, they will spawn savage monsters straight into your unsuspecting face. However should you manage to kill wipe out the enemy, great treasure awaits. All monsters in Dungeon Souls are loaded with gold and valuable trinkets. 20160728164930_1 Thing stuff that can be used to buy items from that mysterious vanishing vendor. Should you somehow get through the first floor, more vicious levels awaits, and they will never have the same layout, ever! Even if the pretentious boss baddies tends to stay the same. Every hero and villain will eventually meet their demise. There is a reason why they where dead in the first place. Meanwhile when down in the dungeon, could you gather materials and look for some item recipes? These remnants are very under equipped and have the worst accuracy ever. Cheers!

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Pick a hero, select a starting skill and start exploring. Dungeon souls is one of those rogue lite games. Where many things are random and death is permanent. The player controlled characters are based on the typical d&d (Dungeon & Dragons) stereotypes, along with several unlock-able ones. Aim in the direction of an enemy and hit attack, or use spells when they are off cool down. Eventually the hero will gain levels where one stat has to be raised. Too bad the game does not pause, when these screens are up. Since some enemies spawn out of no where, or will attack you from outside your vision range. When they die they drop materials and gold, which can be spent on items that gives benefits. Though these items  need a lot of gold and materials, which will stack up after multiple  dungeon dives. Once all of the magic circles on a level is touched, head for the portal in the middle. Stay for too long and a big ass deadly demon will come to claim the hero. There are a lot of traps that can be triggered, such as rolling boulders, too bad these does not hurt enemies. Aiming is rather terrible and you are more likely to miss and some enemies can’t be out run at all. Health can be replenished to random potions and by leveling up. Heroes and recipes to unlock, a lot of levels and several difficulties, makes for a lot of replay-ability .20160728165633_1

The marker for the skill select, could  use a different color, yellow, on yellow, is not very smart. Animations turns weird when ruining against a wall. Music does get a bit boring and enemy attack animations are poorly telegraphed. Most bosses talk too much. Besides that, projectiles are atrocious, so hard to hit anything at all, especially with a gamepad.

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The graphics are made of well drawn sprites, with a lot of effects all over the place and a crap ton of litter. The music is fairly okay, not much to say about it, very forgettable, but quite fitting.
For people whom like these small and charming beat things up and progress games. Dungeon Souls is not a bad game to pick up.

Dungeon-Souls

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

Njål H Sand

Haven Reviews: Pro Cycling Manager 2016

Racing is fun, we as a species loves to compete and loathe to lose. Yet very few of us have the time or the physique to actually be pro athlete.20160621153334_1Which is why we watch these events on the big screen, putting money and stock on the participants we want to win this darn thing. Be it  Le Tour De France or a more localized race, it all boils down to our will to win. Therefore there will always be a market for a good simulator game, such as the Pro Cycling manager series. Naturally I am a bit biased since I find that watching competitive sports bores me to tears.  It is one of the reasons I play games. I’m the kind of guy that likes to participate and if I cant do that, I’ll just find something else to do.

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Pro cycling manager caters to the cyclist crowd and the people who want to be in charge and to experience the thrill of watching a race whenever they feel like it. Though most of the time I spent watching spread sheets and clicking on menus and reading mail. Basically I had to mange a lot of things, such as the schedule, races, training, researching gear and much more.

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Once that is done I just hit continue and watch the days fly by. Until the calendar reach a day there is an even or a race. The pop-up windows during the transition is poorly implemented and blinks into existence in a way that really is annoying on the eyes.. Once I got to one of these bloody races, I could watch it unfold as an information sheet, or in real time 3d on the ground.

In this mode I can manipulate camera angles and hand out orders such as attack. A simple way of saying get ahead of the crowd. This mode has some serious issues and mildly amusing bugs. First and foremost the loading time is atrocious and my rig is fairly decent. I also had a case of the crowd spawning across the road. Not that this impacts game play at all, even if it’s most amusing. Every now and the commentator will chime in when a noticeable event occurs. After all accidents do happen and sometimes the cyclist will kiss the tarmac. Fortunately the commentator is not annoying or imposing which is a good thing. As for the sound effects and quality its quite decent indeed, especially the music. Then again there are only so many different noises a man on a bike can make. Unless he swears like a sailor due to an accident. Aside from the career mode where I had to manage a whole team until I ran the company to the ground or got tired of playing. Also feel free to add mods or custom races and events, there is a lot of extras and DLC out there. It is also compatible with steam workshop.

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There is a solo career as well, where I made a mostly custom cyclist that wants to make it into the pro circuits. Aside from the focus on one specific bicycler it is still a management game, with a crap ton of data spreadsheets. The multiplayer function is fairly decent and brings the ability to be social and competitive at the same time. A perfect time sink for an enthusiast. Personally I will not recommend this to anyone other than those that likes to play games and watch pro cycling in action. However Pro Cycling manager a fairly decent made game with some issues. However I have yet to encounter anything game breaking or game crashing. So all in all its a good management simulator.

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Lastly is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Njål H Sand

Early Access: Avalon Lords: Dawn Rises

20160530112031_1 Avalon Lords: Dawn Rises is a multiplayer-only, real time strategy (RTS) game in Early Access. When I say multiplayer, only I mean that there is no single player story mode. There are only single player practice rounds. At the start of the game you choose one of five factions to join, each of which gives you a slight bonus to things like starting gold and reduced resource requirements for certain units. From here you can play three separate types of games:

1. Empire: This is the largest. It pits you against other players or AI for control of the world. You battle over different regions in the name of your faction. There are a lot of teams on the board and this game can take a while to play through.
2. Conquest: This is the standard match. You start with a castle and a few peasants who can build or harvest for you. You slowly build an army and take on other players or AI in practice.
3. Battle: You create an army list by choosing from several units, then you just send your army after your opponents.

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Playing against the AI is a huge pain in the ass, especially for someone who has rarely played RTS games. The AI builds much faster and more efficiently than you do. It can create huge armies very quickly and wipe you out by the time you create your first few units. I’m sure someone with much more experience in this genre could deal with the enemy a lot easier. However, since there is no way to change the AI difficulty, new players are for the most part shut out pretty early on. Playing the practice modes was about as much as I was able to do. Every time I tried to get into a human match the game reminded me that there were only 4 people playing. I waited in a queue for a while but was eventually unable to find a game.

In terms of game play, there really isn’t anything new or interesting here. Everything Avalon Lords does has been done already (and much, much better). The tech progression is fairly bog standard. You build buildings to get different units. You upgrade those buildings to get better units. You can build places that will research buffs for your units, or what have you. You have a central focus on gaining resources like iron, gold or wood with peasants in order to build. There’s really nothing in this game that you wouldn’t find in any other RTS. On top of that, the generic medieval theme has been done to death.20160531112829_1

The controls are finicky and unpleasant when you try to drag over a bunch of units to select them, or try to move the map to get to where you want. You sometimes end up on the complete opposite side of the map from where you intended. The developers have recently announced that they are making the game free-to-play. So in the future be wary of this game not only being out-shined by other RTS games (including many free ones), but also being filled with micro-transactions. This is speculation, so we’ll just have to see.

The most fun I had with Avalon Lords are the short battle games. Here you just choose units for your roster and send them out against your opponent. I found it was best to send them all in one large clump, since that’s mostly what your opponent will being doing. Here you just watch them all fight and die. Then the game ends, nice and simple. No resource management or building nonsense; just a quick fight. You can choose the configuration of your list so that you can have all archers or crossbowmen, or all weak sword guys, or heavy shielded guys…or any combination thereof. It’s over in under five minutes, and then you can do something else with your time.

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-Jordan Kamm-