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Haven Reviews: Evil Genome

Haven Reviews Evil Genome

A fiery red head is shot down over a dirtball of a planet, then proceed to wake up with no memory and a questionable ai companion. Despite the amnesia she still kicks ass and takes names, while uncovering a contrived plot with some odd twists and turns.

A smooth skill based combat system, where the character only attack, or dodge when given input. The transition from kicking, to shooting dodging is smooth and very responsive. As enemies and bosses dies, loot and experience points is gained. Which unlocks various fancy skills and passive effects, when the gained points is spent within the skill tree. The world itself is littered with pickups hidden here and there, some that can only be reached with specific abilities and upgrades. Lot items can be sold, gives stats and other benefits as well. Yes Evil Genome takes a lot of inspiration from other side scrolling platform games and it works. 

Evil Genome looks very nice, especially the character models and it’s very easy to see that they put a lot of effort into them. Which is a stark contrast to the brown, bleak dust bowel of a planet the game take place on. Small texts of lore and exposition can be found as well. A bunch of minuscule side quests and a truck load of talkative npc.

Aside from an relentless onslaught of enemies and horrible nasty monsters, there is always a decent challenge to be had, because evil genome is not shy about throwing big burly bosses in your face.

Unfortunately the voice acting is a bit stiff and definitely very wooden. It’s not to shabby for a localization, just a bit flawed and flat to say the least. The subtitles does have some annoying comma and white space errors, but that’s rather minor complaint. Other than that, there is moire loading than I would like for a game of this nature.

Personally I feel that the game is a bit heavy handed on giving the player achievements. Even if there are several in game rewards. Seriously I got an achievement for watching the intro and one for opening a chest.  Other than that the a Chinese dialogue, with English subs would be a welcoming addition. All in all a solid game, with rough edges soon to be patched out. But it’s not a game I can recommend for most casual players or for people who are very picky about questionable Asian dubbing.

No money was received     for this review.

Njål Sand

Haven Review: Bird of Light

Bird of Light

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Various farm animals talks among each other as a human girl with red hair appear at the farm. These highly stylized and talkative animals are  a cheery bunch that likes to stand in the way a lot. Much like Aesop’s fables the story is a metaphor, told through the animals that slowly disappear, one by one. Which would be a good thing if it meant less of the damnable herd would stop blocking my path, so get used to see the restart screen a lot. I will not spoil the story at this point in time or talk about my thoughts on the theme. Bird of light is about an ever running ginger that can turn on intersections, jump over obstacles and reverse direction. Sound easy right? Think again, this is a quite tricky and slightly addictive platform game indeed.

20160724194007_1Most of the map is made up of squares with intersecting paths, seeded with things to bypass, floating blue eggs, some powerups, tokens and a key to the castle.

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You will die a lot

Not only that some of the paths I had to place manually in order to optimize route, since at least one of these goals have to be completed in order to progress the story. Eventually the levels become more and more complicated with a metric ton of cows, sheep and pigs to dodge.

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Some assembly needed

Tokens are used to show where pickups are hidden on the map. Unless the goal is to speed run the map I usually just go for the eggs as they will progress the story. As seen in the screen shots the graphic is both polished and stylized, which is quite pleasant to look at make Bird of Light stand out. It is a bold move to go with such a colorful art direction. I certainly love the  ever so satisfying Matrix style long jump, which works surprisingly well.

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Princess of the castle!

While the graphic is nice and all, there is a distinct lack of settings. For some reason I got thrown straight into a tutorial with the music blaring. Which brings me to the next point and problem, while the music is nice and decent, it does get quite repetitive and imposing after a while. Luckily it can be muted, it’s just a bit annoying that I have to use the audio mixer in Windows to lower the volume.

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A handy to do list!

Challenges and re-playability comes from the various badges as seen here, they mostly explains themselves. There are  Steam achievements as well. For people whom enjoy a good and topical story with a twist. A truck load of nail-bitingly challenging levels, with some fun and well implanted mechanics, look no further.  though I was more interested in getting through the story.

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Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

Njål Sand