Tag Archives: Gamer haven

Haven Reviwes: Fortnite Early Acess

 Fortnite is a fun, fast and very addictive game, From green rabbits with guns, to grumpy muscle men cutting their way out of a city eating worm. Epic games knows how to deliver a quality experience. 3rd person action, unique abilities, looting, crafting, a plot, zombies, exploration, base building, a skill three, traps and tower defense. Topped of by the ability to play with 3 other people in glorious cooperation. If you got through all of that you’re probably a tad confused. Fortnite is one of those games that combine many great game play elements into one polished and mostly bug free package. The graphics are colorful, with a cartoon like art direction and over exaggerated features. Which makes for an exceedingly nice combination. The music is fairly a fairly okay fare, with several dynamic tunes, depending on the action. They’re there and they sound okay, but ultimately they are very forgettable. For some reason Fortnite is very found of whooping the butt of various loot pinata llamas. Which talks a lot and is brutally decapitated in a shower of candy and schematics.  The most efficient and best way to unlock new heroes and weapons that can bu build during the missions. Unfortunately this is quite much luck based. Normally I loathe zombies, as they are the most bland, rotten and boring enemy imaginable aside from annoying bats. However this game fixes that by throwing a lot of variation and special enemies that will rip you a new orifice. Plus that they gain various nasty elements later on. That being said, the game does contain a quite bit of grinding. Which will drag out the game a lot, so that is something to keep in mind. It is a time sink, a very addictive time sink. That being said many missions brings a lot of new elements and modifiers to keep things fresh. 

Combined with a randomly generated terrain. As I mentioned earlier tower defense is an important aspect of Fortnite. Most maps have an objective to defend, other wise the relentless horde will destroy it. That’s why manufactured traps and walls can be built all over the place to stop the scourge from getting through too fast. Buildings can be built anywhere as long as one have enough materials. Not to mention the storm shield, which is the main base of operation, that can be built up any way you like. An arena that has to be defended at least 10 times during the story mode. Which is another nice thing about the game, it has a fully voiced story mode with quirky characters and an over enthusiastic robot. In conclusion a good game, with many nice qualities, with quite a bit of grinding. The most negative aspect of the game thus far is that most ability powers are way too weak or short lived.

https://www.epicgames.com/fortnite/en-US/home

Njål Sand

Haven Editorial: PVP in Elite Dangerous

Haven Editorial: PVP and Elite Dangerous 

Space the final frontier, a place where only the elite can live dangerously and die screaming. Which I have done a lot of when dying and lousing, my bounty vouchers. When farming for two hours. Never the less I had a discussion with a friend and one of my acquaintances, whom have issue to say the least. He is talks about it’s based on realism, when I say that space is too dark and an optional filter for the cockpit would be awesome. Yet he fails to consider that a cockpit made of glass is stupid to have on a craft in the first place and that space has no sound. So much for the realism look. On the other hand he has a one tracked mind, plays private and trades a lot. Which brings me to the main point of this editorial concerning, pvp in Elite Dangerous.

A virtual battle arena would be a neat thing indeed, since player versus player is very much dying and dead. Imagine entering a station then que up for a pvp session in a specialized zone, where you’re actual ship can be used and the re buy cost is greatly reduced. Where people can bet money or spectate matches. Or you have to pay a fee. Sure there is pvp with random strangers, but at this point and the current scale. It’s quite pointless or not worth it at all. Especially since anyone I shoot in a system will put a bounty on my head, causing the government to murder me. Especially on a resource extraction site. Essentially what is the point of blowing a billion on ship upgrades and min maxing with engineers, if I can’t fight some random people without having to pay a lot when dying.
The AI is unfortunately very boring and uninteresting to fight.

Combat zones makes little or no sense, I would really thing that someone would fight around a station, trying to occupy it at some point. Because the whole idea of fighting around a strategic structure with a clipper modded to hell and back sounds so much more fun that a dingy sidewinder.

I’ve talked a bit before about realism in space games, the usual thing people point out is there is no sound in space. Which is true, and can solved by turning off the speakers. Technically the only place to hear sounds is things hitting my ship, because it has an atmosphere. Then again if Elite Dangerous would be very boring without sound. Speaking of sound, I really wish there was an in-game stereo in the ship. Instead of dynamic sounds changing based on events. I really want consistent music. Seriously, every teenager dream of owning a car, cruising down the highway with wind blowing through the hair while blasting off their favorite music.

Njål Sand

Haven Editorial: Mortido Alpha Demo

Mortido Alpha Demo
I decided to give the Mortido alpha demo a try, due to how interesting it looks. Ironically I came across it after, watching a documentary about Lovecraft. Which is the first thing that springs to mind when playing the game. The setting is most absurdly surreal indeed. With a dark and ominous atmosphere, with scarce usage of color. Then again this is game takes place in the after life it seems. All around there are broken building litter the ground and stony hands penetrate the ground. Somewhere within the crooked buildings I found old bony man. Who offered me information if I could guess the dice he threw. After failing the challenge I was thrown from the balcony. Within the same dusty room, I found a disturbing note. Next to it an odd acting mirror. Eventually I gave up on the notion of guessing the outcome. I left the murky house and went towards another door. On the other side of the massive door, I found a statue. Situated on a bridge leading into the murky water. As I approach the figurine a prompt appears. While interacting with the back of it’s head, I conjured up a blue floating circle, that caused the statue to turn around and face the opposite direction. Clearly it did something, but that was elsewhere. While leaving this curious spot, I was brutally stabbed from behind. Some tall lanky and bony creature blind sided me. Triggering a combat tutorial, where a lot of rapid button tapping conjured my up my sword. Forcing me into a tutorial where I took a brutal beating, under the sound of a narrator.

It’s hard to see if the game is supposed to be scary or if it supposed to be disturbing, However what I can tell from the demo, is that Mortido is a fairly fast phased beat em up game. Where the masked protagonist. Wields a yellow glowing katana, while shadow stepping around fiendish bony foes. Despite their initial cut scene sucker punch and pain induced tutorial. The monsters themselves was very easy to kill and the stamina refilled fast enough to keep dodging them.

There are some performance and stability hiccups here and there atm.

All in all a quite decent presentation. With a very much intriguing story, set in a very interesting and quite bleak, dreamlike setting, With a heavy Japanese inspired art direction and what ever else they feel like. The quite nice graphics does help. Especially for an alpha demo. IF you like it, I’d recommend supporting the developers.

http://www.mortidogame.com/
Njål Sand