Tag Archives: Game

Haven Reviews: hellblade, senua’s sacrifice

Hellblade us a mentally challenging trudge trough Hel, the underworld of Norse vikings. It is a miserable place of malcontent. Senua is on a brutal trek into the belly of the beast, with a slew of voices in her head. The story is well executed with a very earnest story that is not for the week of mind, or those who have mental issues. Even if the end is truly well urn. The scenery is stunningly beautiful, with some of the most moody and imaginative scenery in    yet to see. As someone from a viking land up north, whom have a more than passing familiarity to Norse mythology. Hellblade does a simply wonderful job at imagining nordic inspired locations. Though I truly miss a decent fjord. Meanwhile the story has a superb narrative and narration, where the world is littered with Norse mythology snippets. That being said Hellblade is a self contained story where everything you can do is there from the start. Combat is surprisingly simple and very efficient. However the combat does fall into meat wall territory, unless set to easy. Heavy attacks are combined with light ones, timed blocking, lenient dodging and a focus mechanic that slows everything down for a short period of time. Meanwhile the other part of the game is puzzles and harrowing situations, followed by long stretches of simple puzzle solving. Essentially a door is blocked by runes, which the shape has to be found, seen and focused on. Such as a distinct shadow on the wall after lighting a torch, or lining up some specific scenery. There are also a fair share of illusions and perspective tricks in place as well.  Which is a very interesting and fun way to do puzzle solving. Instead of scrounging for keys and banging things together until it magically works.  A feature I truly enjoy is the fantastically unobtrusive hud. The music is also fantastic, moody and something I need to look up later. That being said I ran across several crashes and some minor bugs. Such as walking backwards when crawling through the engulfing darkness. All in all a great game that took me eight hours to complete. Where it is impossible to miss the achievements. That being said, the save file will not be affected by dying a lot. Then again I died a grand total of five times. This is not a game for children and the feeble minded our those easily bored by long stretches of fumbling about.

Tabletop Editorial: Yu-Gi-Oh! 2017 – New Rules / New Game Field!

Now, what I am about to say may shock all the duelists out there and I am also going all touch and go on my grammar right now to explain this but, here we go anyways!

With Yu-Gi-Oh! Arc-V coming to a end and Pendulums no longer being the main focus of the card game, Konami is switching things up with the new game mechanic called LINK and I am not referring to the Legend of Zelda on this one.

LINK monsters are blue colored monsters that are almost the same color as Ritual monsters but are not to be confused with them for two major reasons. The first reason being they have absolutely NO level and NO rank, so we can assume that they are immune to gravity bind and other such cards right from the get go.

The second reason being they have no way to go to defense mode, which means they are immune to cards like Book of Moon, This ultimately is a double edged sword since they can never be in defense mode that means you will always take damage if destroyed in battle with a stronger monster, but it also means immunity to cards that forces monsters into defense mode.

Their summoning method also is a bit more different. It act a bit like Synchro summoning where the player has to send monsters to the graveyard and the monsters in total sent to the graveyard is equal to the LINK monster you can bring out. So where Sychro Summoning is basic math of 2+4=6 for a level 6 Sychro Monster. LINK cards operate by a more simple means, I send two monsters so I can grab a LINK 2 monster as indicated by the bottom right hand corner of the LINK card.

I should mention that the LINK “level” and I use level loosely in this regard is where the defense power of a monster generally would be.

Now for the big news BIGGER than the LINK monster, but still equally important. That being the new Game Mechanic and overhaul of the complete dueling we have known up to this point.

The Extra Monster Zones, no longer can a player freely Sychro Summon, Xyz Summon, or Fusion Summon! But instead they must now compete for two spots above the monster zones called Extra Monster Zones. In these SHARED zones the players must fight for control because these two zones are the ONLY PLACE a player can Synchro, Xyz, Fusion, or LINK a monster.

The reason we can guess is Konami decided to finally fix the flood gate, but there is another reason. The LINK monsters as I mentioned earlier are the new Monster on the block, and these cards contain a bit of Tetra Master, you know from Final Fantasy? In their design, that being the Red Arrows indicated on their picture.

You see these red arrows are key to summoning, because where ever they point too. Those monster zones now act as Extra Monster zones and can Synchro, Xyz, or Fusion into those zones as well! So if you can get a LINK monster into the Extra Monster Zone you can being to mass summon again! Assuming you don’t get locked out by your opponent.

Also should mention that LINK monsters wherever their Red-Arrow points too, means those monsters in those zones are LINKED to it. Get it? Because LINK monster? But anyways, enjoy your new game mechanics, engage the rage quitting, and enjoy the new mat I designed myself, took me like eight hours!

Oh yea, Pendulum monsters cards now share the zone with Magic & Traps, if you play them as a Pendulum card you are then limited to using three Magic & Traps total.

Source: New Mechanics
Source: LINK Summoning

-Daniel Clatworthy

Haven Review: Rise and Shine

First and foremost in the review for Rise and Shine I just want to make one thing incredibly clear to the developers of this lovely but very punishing game.

I loathe you, I don’t hate you, I just loathe you. The game is both enjoyable and dreadfully punishing with non-stop re-spawns and very mellow story.

That being said we are now heading into spoiler territory folks! Now at the start of the game you are introduced as the young boy named Rise who meets the legendary hero of Game-world after a evil space grunt is killed before him, as he is killed the legendary hero takes a mortal blow and he hands the legendary gun Shine to Rise, hence the name of the game.

The Legendary hero goes on to explain that the bearer of the gun will have unlimited re-spawns and cannot die now, to which the kid asked “Why aren’t you re-spawning?” before the legendary hero dies on the spot.

Now the game as you progress through is loaded to the brim with every kind of video game reference you can think of some of which confused me, and others that were so obvious I overlooked them, from statues of Princess Peach, and Kid Ikarus, all the way to jumping over barrels to get by certain stages the game is loaded to a unhealthy level with video game references.

One of the things I enjoyed so much about the game is actually its very dull and but amusing story that it has unfolding. Yes, you read that right I was truly enjoying the dull story-line they cooked up for the game and It was pretty funny at times too and not in a pathetic way, just in a that is a very creative way.

Its nice to see a game like that with some originality despite its very dull approach, unlike other game companies who just stick to what they know and don’t trust to do anything bold or creative. That really stood out to me.

Now avoiding anymore spoilers I want to say that the soundtrack to the game is actually really sweet, and by itself I kind of recommend the game because it really have that vibe that helps bring it all to life. From seeing Flappy bird fly on the screen, to have the Duck Hunt Dog show up and screw me over.

But I should point out for the game that the controls are pretty abysmal and I think it was by design, to add a level of difficulty to the game. If you have a game of infinite re-spawns you wouldn’t expect the game to be easy and they didn’t skimp on the difficulty. Although if you do want difficult they have a “Iron Man” mode for the game as well besides Normal because honestly, get good skrub.

I however will not be using Iron man mode, because I am indeed a skrub, so I will leave that to the developers to show off if they can even do it.

So let us review real quick! A very dull but amusing story, hard to use controls, great soundtrack, a solid design, incredibly rage inducing, and let’s not forget the peace of resistance the overwhelming easter eggs for the game, it’s like it bleeds One Up’s.

Conclusion though the game is pretty game, and I have had a wonderful time playing it despite the rage educing coma it will probably put me into by the end of the week.

-Daniel Clatworthy