Tag Archives: Game

Haven Editorial: Fishy Game Fishing

There is something fishy about fishing fish in games. I have done it, you have done it. We as gamer’s have all been exposed to it at some point. I’ve tried a lot of games in my time and these pesky reward riddled mini games shows up all over the map. That being said, let’s take a closer look at some of these and see how various developers handled it and if the price was worth it.

Stardew Valley has a fairly decent and robust one. Which is also annoying as all hell. A town fellow hands you his old bamboo rod and leave the rest up to you. Equip some bait, apply force and throw the line into water. Wait for a bite and start reeling in, by tapping the button just fast enough to keep that fish inside the slider. Every now and then extra treasure appears as well. Yes it is definitely worth it.

Final Fantasy 15 and the boy band road trip also features one. Because why not flesh out Noctis skill set with something useful. Equip a rod, put on an alluring lure and make sure the fishing line has durability left. It’s one of those where the lure will be lost when the line snaps. Once the proper preparations has been completed, all I have to do is to aim at some fish silhouettes and let it go. Press the key a couple of times until one of the little buggers bite. Getting it to shore is then all about moving my rod in the same direction as the fish, whilst reeling in and reap the rewards of a new recipe.

The one in Legend of Zelda: Ocarina of time is my favorite one and no other game on this list comes close to that. Even if it resembles the one in Final Fantasy. Some desperate dude has a shop in the middle of Hyrule with Link as his only customer. I just have to pay the price, run around the place and pick a spot. Make some movement with the rod to attract a fish. Reel it in and move the stick a little to the left, to the right and backwards. Combined with a very dramatic camera made for quite an experience. Then turn in the biggest runt for a piece of heart. Or just find that hidden lure and go for that unique and very hard to get fish, which randomly appears. Only to get some extra dialogue for the trouble. Hylian Loach I believe its called.

Breath of fire 2 did it in a very annoying way, I dare say. I throw the line in and press a while hoping one of the fish is close enough to see  it and then bite. The problem is that I suffer from a limited amount of times I can press the key. Especially tricky with a treasure chest, since it will sink, resulting in a precise button timing challenge.

Pokemon has always been very simple in the approach. I place myself next to the water, hit a and wait for an exclamation mark before I click again. At lest you’ll never get a worm waterlogged boot on the hook.

World of Warcraft does it much the same way, but I have to actually click on the lure when things bite. Such as highly aggressive wagon wheels.

Meanwhile Black Desert made it into a directional key input challenge when I reacted to the prompt. Or I could just ignore it completely and let the game do the job for me, when I logged out. Yes almost every skill in the game can be set to afk farming.

All I’m saying is that some games does it well, whilst other botch up the mechanics and make the mini game boring.
That’s just several existing examples I can recall. Since I don’t play fishing simulators.

Haven reviws: Sonic mania

Haven reviews: Sonic mania

«Blue streak speeds by, sonic the hedgehog». Hes back, hes blue and he got an attitude. For those who grew up with the robot fighting fluff balls, this is a true blast to the past. Which for once is a good thing

Telling a story without a voice is quite an impressive feat, even if it is a bit bit bare bone, but no dialogue which good. As usual it is about the rotten egg maister himself Robotnik and his hard boiled chaos crystal schemes.

Gameplay is very simple true and tested, left movement, right movement and jump. The rest is either character specific or tied to a shied. Since knuckles can glide and climb by holding down the button, while tails can fly by spamming it. He really need a cancel flight key. Like pressing down. The most noteworthy feature though, is that going super is a separate key. Not all is good though, the special stages suck hard. The stages takes place on a horizontal track where the goal is to catch an ufo. The problem with this is two fold. The 3d models looks like low polygon glitch fest, complete with horrible character controls and physics straight out of Sonic CD. On the flip side it highlights the problem with doing sonic in three dimensions. Much like a drunk man on ice.

The Sonic Mania music score is fantastically fabulous. With remixes of old song and a slew of new ones. A music test mode is also included. But no polar icecap zone it seems-_-. At this point in time several features would be awesome. Such as having the level music play while going super mode and turning down the pick up blue sphere volume. It is very loud and intrusive. Should be mentioned when all 50 of them are done, a replay them mode opens up.

Note worthy features includes unlockable content which take some effort to acquire. Such as  & Knuckles mode. Where he can tag along as the secondary  character. A slew of stream achievement. Time trail mode and a versus multiplayer mode.

All in all a solid Sonic experience for people who enjoyed the good old 2d sonic game play and fun for the whole family. Not recommended for people whom like to grind achievements.

Always online DRM or not, which is pure bull crap and will piss of so many people.

Njål Sand

Haven Reviews: hellblade, senua’s sacrifice

Hellblade us a mentally challenging trudge trough Hel, the underworld of Norse vikings. It is a miserable place of malcontent. Senua is on a brutal trek into the belly of the beast, with a slew of voices in her head. The story is well executed with a very earnest story that is not for the week of mind, or those who have mental issues. Even if the end is truly well urn. The scenery is stunningly beautiful, with some of the most moody and imaginative scenery in    yet to see. As someone from a viking land up north, whom have a more than passing familiarity to Norse mythology. Hellblade does a simply wonderful job at imagining nordic inspired locations. Though I truly miss a decent fjord. Meanwhile the story has a superb narrative and narration, where the world is littered with Norse mythology snippets. That being said Hellblade is a self contained story where everything you can do is there from the start. Combat is surprisingly simple and very efficient. However the combat does fall into meat wall territory, unless set to easy. Heavy attacks are combined with light ones, timed blocking, lenient dodging and a focus mechanic that slows everything down for a short period of time. Meanwhile the other part of the game is puzzles and harrowing situations, followed by long stretches of simple puzzle solving. Essentially a door is blocked by runes, which the shape has to be found, seen and focused on. Such as a distinct shadow on the wall after lighting a torch, or lining up some specific scenery. There are also a fair share of illusions and perspective tricks in place as well.  Which is a very interesting and fun way to do puzzle solving. Instead of scrounging for keys and banging things together until it magically works.  A feature I truly enjoy is the fantastically unobtrusive hud. The music is also fantastic, moody and something I need to look up later. That being said I ran across several crashes and some minor bugs. Such as walking backwards when crawling through the engulfing darkness. All in all a great game that took me eight hours to complete. Where it is impossible to miss the achievements. That being said, the save file will not be affected by dying a lot. Then again I died a grand total of five times. This is not a game for children and the feeble minded our those easily bored by long stretches of fumbling about.