Tag Archives: Game Review

Tabletop Review: Paranoia – Trust your friend the Computer

As a follow up to my wonderful time at Regncon, I will regal you with a tale of Paranoia. A table top game I played for several hours with a random gang of fantastic fellows. With a very fun and good game master.

But before you can continue with the article make sure you have ultra violet clearance. Anyone without the proper clearance will is considered a terrorist and will receive a summary execution.

Always follow the rules if alpha complex and the computer is your friend. Happiness is mandatory.

*Spoilers* ultra violet clearance reading this is considered treachery. You won’t disappoint friend computer will you?

I started of by exiting a cloning chamber, putting my feet on the cold floor. As a TOS pops up in front of my face. Introducing me to the wonders of friend computer and the joys of working in alpha complex. Quite outrageous really. I had to click yes on a pop-up window in front of my eyes. This annoyed me a lot, so I opted to poke the guy next to me in the ear instead. He was very distraught about that, so I did it again instead of ticking of yes. There system did not like this one bit and a pesky terrorist star popped up over my name. Apparently five turns you into an enemy of friend computer. As we wetter getting out bearings, a horrible rumble shock the foundation. So I headed for the door, but before I could exit a very rude lady in red came offside inside and demanded that I put on a black jumpsuit. seems like being dressed in mosaic bars is not acceptable. Since I’m infrared and all. We were also handed a standard issue mop. Which I was explicitly told had to be taken good care of it.

Outside I came into a long corridor, where a slightly inoperative cleaning bot sat and whined, barley moving. As a gang of reliable trouble shooters, we decided to do the best we could go help the poor thing. I kicked it very hard, twice. Only to be greeted with a horrid sound. One of the other fellows decided to talk to it, hoping that the poor sod could tell us. It simply replied with another whine. At this point another fellow pushed his hands in under the machine. To see if he could wriggle out the thing that was stuck. The bloody machine nearly took his hands off instead. We decided to push it towards maintenance instead after a friendly suggestion from friend computer. Suddenly a wild terrorist appeared running towards us. Which caused one of the others to squeeze his ever wet sponge, pooling up a puddle on the floor. Which caused the five star terrorist to take a nasty stumble. Followed by a nasty beat-down until he died. For the good deed he got rewarded with exp. Whatever that is.

Paranoia is the latest iteration of the game. Which does the best it can to combine witty dark humor and the everyone is out to get you mentality. Backstabbing is to be expected followed by brutal murders, no matter how inconsequential the task. 

The character creation is an interesting affair. Pick a skill your good at, such as athletics +2, which will then cause the one left of you to have -1 to that stat. Until at least 5 skills have been picked. Then pick three adjectives to describe your character. Which you then pass over to the person on the left hand side, so he can reverse one of the adjectives. Such as nice is turned into mean instead. 

Meanwhile skill checks are done with six sided dices, where one is friend computer. Take the skill, combine it with a stat above and roll the combined sum worth of dices. To dodge, you can use athletic and violence. Every time a five hits five our six, it counts as a success. Even if the computer notice you. Being seen is bad and removes a point of moxie. Lose eight and you’ll go of on the deep end.

Eventually mutant powers manifest as well. Which is handed out by the GM and is represented with cards. Doing good and positive things brings exp, which can increase skills or number of clones. You’ll be number one in no time. It’s not like the other people in the party will put a knife in your back and take the glory for your accomplishments.

Gear, mutant powers and the rest of the goodies comes in a pack of cards. We never really touched on combat, and ran a simplified version. Apparently the game box comes with a GM screen, a funny clones introduction manual to alpha complex and a booklet with a very tongue in cheek adventure, which I roughly introduced above, and a stack of character sheets. After all I can’t spoil all the fun. Unless you want to.

Njål Sand

Haven reviws: Sonic mania

Haven reviews: Sonic mania

«Blue streak speeds by, sonic the hedgehog». Hes back, hes blue and he got an attitude. For those who grew up with the robot fighting fluff balls, this is a true blast to the past. Which for once is a good thing

Telling a story without a voice is quite an impressive feat, even if it is a bit bit bare bone, but no dialogue which good. As usual it is about the rotten egg maister himself Robotnik and his hard boiled chaos crystal schemes.

Gameplay is very simple true and tested, left movement, right movement and jump. The rest is either character specific or tied to a shied. Since knuckles can glide and climb by holding down the button, while tails can fly by spamming it. He really need a cancel flight key. Like pressing down. The most noteworthy feature though, is that going super is a separate key. Not all is good though, the special stages suck hard. The stages takes place on a horizontal track where the goal is to catch an ufo. The problem with this is two fold. The 3d models looks like low polygon glitch fest, complete with horrible character controls and physics straight out of Sonic CD. On the flip side it highlights the problem with doing sonic in three dimensions. Much like a drunk man on ice.

The Sonic Mania music score is fantastically fabulous. With remixes of old song and a slew of new ones. A music test mode is also included. But no polar icecap zone it seems-_-. At this point in time several features would be awesome. Such as having the level music play while going super mode and turning down the pick up blue sphere volume. It is very loud and intrusive. Should be mentioned when all 50 of them are done, a replay them mode opens up.

Note worthy features includes unlockable content which take some effort to acquire. Such as  & Knuckles mode. Where he can tag along as the secondary  character. A slew of stream achievement. Time trail mode and a versus multiplayer mode.

All in all a solid Sonic experience for people who enjoyed the good old 2d sonic game play and fun for the whole family. Not recommended for people whom like to grind achievements.

Always online DRM or not, which is pure bull crap and will piss of so many people.

Njål Sand

Haven Reviews: hellblade, senua’s sacrifice

Hellblade us a mentally challenging trudge trough Hel, the underworld of Norse vikings. It is a miserable place of malcontent. Senua is on a brutal trek into the belly of the beast, with a slew of voices in her head. The story is well executed with a very earnest story that is not for the week of mind, or those who have mental issues. Even if the end is truly well urn. The scenery is stunningly beautiful, with some of the most moody and imaginative scenery in    yet to see. As someone from a viking land up north, whom have a more than passing familiarity to Norse mythology. Hellblade does a simply wonderful job at imagining nordic inspired locations. Though I truly miss a decent fjord. Meanwhile the story has a superb narrative and narration, where the world is littered with Norse mythology snippets. That being said Hellblade is a self contained story where everything you can do is there from the start. Combat is surprisingly simple and very efficient. However the combat does fall into meat wall territory, unless set to easy. Heavy attacks are combined with light ones, timed blocking, lenient dodging and a focus mechanic that slows everything down for a short period of time. Meanwhile the other part of the game is puzzles and harrowing situations, followed by long stretches of simple puzzle solving. Essentially a door is blocked by runes, which the shape has to be found, seen and focused on. Such as a distinct shadow on the wall after lighting a torch, or lining up some specific scenery. There are also a fair share of illusions and perspective tricks in place as well.  Which is a very interesting and fun way to do puzzle solving. Instead of scrounging for keys and banging things together until it magically works.  A feature I truly enjoy is the fantastically unobtrusive hud. The music is also fantastic, moody and something I need to look up later. That being said I ran across several crashes and some minor bugs. Such as walking backwards when crawling through the engulfing darkness. All in all a great game that took me eight hours to complete. Where it is impossible to miss the achievements. That being said, the save file will not be affected by dying a lot. Then again I died a grand total of five times. This is not a game for children and the feeble minded our those easily bored by long stretches of fumbling about.