Tag Archives: freedom

Haven Reviews: Everspace

Haven Reviews: Everspace

    Space the final frontier, a wast black ocean of star and debris. Seemingly infinite and mercilessly cruel to the unprepared traveler. But don’t panic, just bring a towel and a trusty yet sarcastic AI.20161016063416_1

Board the undreamed and poorly out fitted spaceship and head into cosmos. More often than not, space is rather drab with virtually no color aside from stars and explosions. Everspace is luckily not one of those games. Within the game there is a lot of color, from gas clouds, to debris and the huge selection of floating space rock. If only there was a way to diffuse the glow of lasers and such. Graphically the game is quite gorgeous and well designed.20161015164702_1

Combat in Everspace is six degress of freedom with no extra inertia, when I stop hitting forward I stop. SO do not go in and expect much in the way of friction and hardcore space physics. There are other games on the market that does that.


I’m still a bit annoyed that I died right after the tutorial by boosting into an asteroid though.  Space in Everspace is randomly generated and the same goes for loot, enemies and various objectives. The goal is to jump from one system, to the next, until I reach the end. However that end will come at the cost of dying a lot. Using my hard earned cash to upgrade the flying bolt bucket and watch it get blown up by angry lizard people. Then proceed do it all over again. Since you will die a lot within the universe Everspace, the game spits out a new clone of your current ship. Which means that slowly but surely you’ll reach the end. However there is a sliver lining, every so often enemies and crates drops blueprints, and those are permanent. Which is quite fantastic, since they allow me to make supplies and upgrades on the fly with the loot I have in the inventory. Resources are also used to repair the hull and damaged ship systems. That being said, the pseudo number generator can be a bastard and drop you in the middle of a murder of various enemies.


The only real issue I had was that I had to prevent the game from accessing core three, otherwise it would randomly stop for several seconds.


Music is surprisingly nice and very catchy, with a decent section and variety. It’s also very dynamic and usually change according to the action going on. The in-game voices are surprisingly nice, I really love the snark mostly helpful AI indeed. The pesky bugger and the pilot has a nice comedic duo going on. Giving the game life and slowly dropping exposition. As the story is told in short snippets and the journey progresses. Due to the random nature and the time the game will eat away, it is not recommended for everyone. However I’m personally quite hooked on Everspace indeed.


Keep in mind, this is still in early access, thing can only go uphill from here.

Disclaimer: We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

Njål H Sand

Haven Review: Broforce


First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

To protect freedom and democracy with extreme prejudice and big guns. When terrorists attack, America retaliates and sends in expendable heroes with big guns and questionable ethics. After all, only you can save freedom.

I chose to review this game because I had a great time playing it. It’s a deceptively simple platformer/side scrolling game. The player can jump, shoot, throw grenades, knife attack and hang on to walls. The challenge and fun comes from the explosives that litter the environment and chain reactions when something is lit on fire or explodes, such as the roof falling down. The most noticeable thing I mentioned earlier: virtually everything can be destroyed. This can become an issue when too much is destroyed and it’s impossible to get to the exfiltration spot.

Broforce_parachute_mooksEach hero is unique with a special ability and weapon style. There’s Neo who only punches things and slows time, while the Chuck Norris-type character uses a shotgun and calls in airstrikes. Due to copyright and the love of puns, there are heroes such as The Brodator and Bronan. I leave it up to you whom they are supposed to be. The most common way to win a level is to get to the top and kill a devil in a suit next to a flag or destroy the boss. An action hero is expendable and can only take a bullet once. So in order to succeed, you must release prisoners and reach checkpoints. Each time a hero dies a random hero takes his place, unless you are out of extra lives. Also, a new bro is unlocked after you get a certain number of rescues.


It’s at this point that I must mention that it’s violent, bloody and hammy. The graphics are pixelated and vibrant. For the most part it’s very easy to recognize everything, unless there are a lot of things blowing up. Aside from the main story levels, there are a lot of user-made ones and a level editor to make it more long-lived. To top it off, there is also the possibility to play co-op with random people or friends…both online and local. I have yet to try this function, but I can only imagine it will be chaotic and insane.

Untitled-1Boss Intro Illustration

However there are some issues with loading times, especially when playing it online. It just takes too much time. Also there are suicide bombers; I don’t like those at all. Some bosses have really annoying introductions that slow down the game and can often lead to untimely death. This is in part due to the game’s poor field of view and camera angles. I’m talking about you, Megacopter Boss!

The music is good but not memorable, mostly due to the stuff going on. The in-game sound effects fit perfectly and do not cause my eardrum to rupture. All in all, this is a title I would recommend for people who like platform games. It’s over-the-top action and mayhem. For extra ham, there’s a narrator at times with a growling voice. The end credits is both melodic and awesome.



Get it fresh on steam.


Visit their website as well.


-Njål Sand-

Haven Review: Freedom Planet

2015-07-29_00001Freedom Planet (developed by GalaxyTrail, LLC.) is a 2-D action “platformer”, and handles along the same lines as the old Sonic the Hedgehog series. You follow the adventures of three anthropomorphic girls: Lilac, Carol, and Milla, as they try to bring down an Alien Overlord bent on stealing your planet’s resources. They are helped by another alien named Torque, who looks like a duck sometimes. There is also a subplot about rival nation-states. The story is fairly simplistic; not a lot of interesting things going on. While this type of game is not known for story focus, Freedom Planet seems to revel in it. I spent almost as much time watching cut scenes as I did in actual game play. Fortunately there is a “Classic Mode” that let’s you skip the cut scenes entirely…a great feature!

2014-07-22_00006Although the design of the game is a little strange to me, I see where it’s headed… to create that retro Sonic-styled game. But Freedom Planet feels like it’s retro just for the sake of being retro. Sure it brings back memories, but it doesn’t really fix any of the frustrations of the genre. Games have improved in the past 20 years, and there is a way to create a retro-feeling game without the bad retro mechanics.mahrg3

My biggest frustration is the way the game saves. There is no manual save system; only an auto-save after each level is completed. However there is no indication as to when it’s saving; it happens at random moments during cut-scenes. A more appropriate place would be at the “Stage Complete” screens. During my play-through, I would finish a level and quit out of the game before or at the start of the next cut scene. Most of the time this was fine, and the game saved correctly. I was then able to pick up where I left off. Several times however, I noticed the game had not actually saved and I would have to repeat the level outright. We are in an age of gaming where this absolutely should not happen. We’re in a time where the “save state” exists and should be implemented. Let me save in the middle of a level. Don’t make me play your game longer than I want to; it lessens my enjoyment. At the very least, let me know when the game is saving. Give me some sort of indication.


The concept behind this game is solid enough. There really aren’t many current titles that fit this retro niche. The old ones can be found, but as for something new with the same mechanics, the field is definitely lacking. Freedom Planet does a good job of capturing that nostalgia, while at the same time feeling different. The level design is true to form, and the physical momentum used to carry you through the levels is spot on. I fell off ledges (and sometimes the map) mostly due to my incompetence with this style of game. The characters are fun to play, as each has a different tactic. Think of Lilac as Sonic, Milla as Tails, and Carol as Knuckles. Plus, having a cast of all female playable characters is a really nice touch.

img8AThe game’s graphics definitely go hand in hand with it’s precept. The goal of creating the look and feel of an old mascot platformer is achieved here. The enemies and bosses could have been more interesting in their design, but the levels and backgrounds are great. They each feel unique, and are memorable. When I thought things were apt to become repetitive, they wound up not being so; a nice little surprise.

Too bad the audio didn’t have the same hold on me as the graphics. I’m not saying the songs were bad, they were just not very catchy. There were only a few times where I commented on how I liked the song being played. The voice acting ranged from amateur to fairly competent. Brevon, the villain, far surpassed everyone else. However, at the end of the day I wished there was no voice acting and that I could just read the dialogue.


The game’s controls are fairly tight. I started out using the keyboard, but things got a lot more intuitive when I switched over to a controller. My biggest problem is that if you hold up on the joystick and try to jump, the character just stands there, unmoving. The movement direction overrides the jump command, which is pretty annoying. I’m sure not many people will have a problem with this, but it was something that I ran across a number of times…especially in areas where it was important to jump!

469955-freedom-planetThis game is hard. Well, it was hard for me. I’m terrible at these kinds of games and it really showed. Luckily there is a wide range of difficulty levels in which to find your preferred experience. I unashamedly settled on Easy, after losing horribly on Normal. For the most part, the difficulty was determined by my own lack of skills. However there were things about the game that made it a bit unfair. Several times for example, bosses had a different set of rules at their disposal that the player simply couldn’t access. I’m not talking about move sets. I mean that the bosses could interact with the world in ways the player couldn’t. One boss in particular (as seen in the following screenshot) was able to move out of the battle arena, attacking from behind an impenetrable wall! When this happened, there was nothing the player could do except wait for him to move back into range. It happened more times than to be a fluke. The boss follows the player. So if you stand in a certain spot, behind the wall he goes. It really limits what you’re able to do and were you’re able to go.


In terms of re-playability the game fares alright. There are those three characters for you to try out, and with whom to run through the story. Add to that the aforementioned difficulty levels, and you have quite the permutations to experience. The stages are big enough that you could take alternate routes through them, and there a number of collectibles in each stage to give a reason for exploration. The game’s achievements, however lean toward a more competitive, speed-running way of play. The Sonic series made this famous, but it’s not really my style. I’m sure there are some crazy speed-running strategies out there!

Freedom Planet is fairly simple to get the hang of. There are definitely moments where the puzzles or platforming challenges are a bit tricky to figure out, but those moments are few and far between. This means the game is suitable to a wide range of skill levels. The story is cute, wholesome and easy for all ages to follow.

Personally, I didn’t enjoy it. I’m sure Sonic fans could easily overlook this game’s problems and get a lot out of it. For me, that wasn’t the case. I felt there were way more frustrating parts than enjoyable ones. During Freedom Planet‘s “on point” moments, the game-play is fun…really quite good. Too bad those moments were so scarce.FreedomPlanetGradingScale

Disclaimer: We received this game because we wanted to review it, and as such all views in this article our are own. No money has been exchanged for this review.

-Jordan Kamm-