Tag Archives: fishing

Haven Editorial: Fishy Game Fishing

There is something fishy about fishing fish in games. I have done it, you have done it. We as gamer’s have all been exposed to it at some point. I’ve tried a lot of games in my time and these pesky reward riddled mini games shows up all over the map. That being said, let’s take a closer look at some of these and see how various developers handled it and if the price was worth it.

Stardew Valley has a fairly decent and robust one. Which is also annoying as all hell. A town fellow hands you his old bamboo rod and leave the rest up to you. Equip some bait, apply force and throw the line into water. Wait for a bite and start reeling in, by tapping the button just fast enough to keep that fish inside the slider. Every now and then extra treasure appears as well. Yes it is definitely worth it.

Final Fantasy 15 and the boy band road trip also features one. Because why not flesh out Noctis skill set with something useful. Equip a rod, put on an alluring lure and make sure the fishing line has durability left. It’s one of those where the lure will be lost when the line snaps. Once the proper preparations has been completed, all I have to do is to aim at some fish silhouettes and let it go. Press the key a couple of times until one of the little buggers bite. Getting it to shore is then all about moving my rod in the same direction as the fish, whilst reeling in and reap the rewards of a new recipe.

The one in Legend of Zelda: Ocarina of time is my favorite one and no other game on this list comes close to that. Even if it resembles the one in Final Fantasy. Some desperate dude has a shop in the middle of Hyrule with Link as his only customer. I just have to pay the price, run around the place and pick a spot. Make some movement with the rod to attract a fish. Reel it in and move the stick a little to the left, to the right and backwards. Combined with a very dramatic camera made for quite an experience. Then turn in the biggest runt for a piece of heart. Or just find that hidden lure and go for that unique and very hard to get fish, which randomly appears. Only to get some extra dialogue for the trouble. Hylian Loach I believe its called.

Breath of fire 2 did it in a very annoying way, I dare say. I throw the line in and press a while hoping one of the fish is close enough to see  it and then bite. The problem is that I suffer from a limited amount of times I can press the key. Especially tricky with a treasure chest, since it will sink, resulting in a precise button timing challenge.

Pokemon has always been very simple in the approach. I place myself next to the water, hit a and wait for an exclamation mark before I click again. At lest you’ll never get a worm waterlogged boot on the hook.

World of Warcraft does it much the same way, but I have to actually click on the lure when things bite. Such as highly aggressive wagon wheels.

Meanwhile Black Desert made it into a directional key input challenge when I reacted to the prompt. Or I could just ignore it completely and let the game do the job for me, when I logged out. Yes almost every skill in the game can be set to afk farming.

All I’m saying is that some games does it well, whilst other botch up the mechanics and make the mini game boring.
That’s just several existing examples I can recall. Since I don’t play fishing simulators.

Haven Review: Oceanhorn: Monster of Uncharted Seas

Oceanhorn: Monster of Uncharted Seas

I am the son of a famous and brave explorer. However, my father was taken by a creature known as Oceanhorn; a mechanical monstrosity that makes a terrible haunting sound whenever it emerges from the murky depths. It’s now my destiny to take up the sword and find out why the monster took my father. Anyone who stands in my way, be it monster or man, will fall by my hand like a leaf on the wind.

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The hero is on time

Oceanhorn: Monster of Uncharted Seas is a cutesy and fun game about exploring islands, getting new gear and discovering new places to explore. This game clearly carries its inspiration on its sleeve and makes me wonder why there aren’t more of these for PC. The hero starts out with a sharp pointy stick that eventually gets replaced with a sword and shield. Later he’ll get bombs and a bow. If this sounds familiar to a certain fellow in a green tunic, then read no further. (There is no Link to be found in this game). If not, then carry on reading.

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Adorable graphics

Each island holds a clue to where another island is located. Each place has a lot of treasure hidden in clever places, such as behind walls that can be blown up with bombs.  The journey between islands is on a sailing ship, complete with a trusty peanut shooter to fight enemies and clear debris; the latter containing money and ammo when destroyed. When I eventually found an island, there were usually some talkative natives and foul beasts about, which quite often led to a muddy dungeon. Dungeons are full of monsters, insidious traps and terrible block puzzles which eventually lead to a boss room.

Combat is an easy and smooth affair, since it’s based around using tools, blocking attacks and running around a lot. When I died (which happens every now and then), I re-spawn at the dungeon entrance. If there is anything to complain about, then it has to be the tad wonky physics of movable objects. As the enemies keep dying and island-specific challenges get done, the hero gains experience that will give him more items and ammo capacity. These perks are lost upon death.

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Big bosses to battle!

Water is bright blue, clouds are white and one island is flying!? In other words, the art direction is beautiful, simple and very vibrant, with exaggerated character designs and a cartoonish style. All this is complemented by a lovely soundtrack and fitting non-intrusive sound effects. Kudos for excluding an annoying beeping sound when the player is at death’s door. Oceanhorn: Monster of Uncharted Seas is clearly a game that most people will enjoy, until they get stuck in a puzzle they can’t solve. I know this because it happened to me! The game is available on Steam, as well as for iOS.

oceanhorn

Steam store page.
store.steampowered.com/app/339200
D
evelopment blog
http://oceanhorn.blogspot.no/

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

-Njål Sand-