Tag Archives: Fighting

Haven Review: Guilty Gear XX Accent Core Plus R

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A little late then never, we got our hands on Guilty Gear XX Accent Core Plus R on Steam and it’s time to give it our review.

Now right from the start the opening cutscene seems really well done, showing off yet again the characters you expect to see in the Guilty Gear franchise; from Sol Badguy to Ky, and Bridget as well the notorious transvestite that has had many a young boy questioning their sexuality. Nah, I’m kidding, but when they reveal Bridget as a guy it does get pretty hilarious.Guilty-Gear-XX-Accent-Core-Plus-R-not-work Now once we get to the menu I’m slightly confused, as I have music blaring into my headset and it’s really hard to navigate and focus with it. But at long last I found the options menu, only to discover the sound is not there for whatever reason. I noticed afterwards that the sound is a completely separate option, and lowered the sound. It seems ridiculous though, not to have all the options in one spot.

You would think that with a port they would do a little more fine-tuning and make sure it’s all good, but they couldn’t be bothered with that. So after that, we move into the training mode where we just get a feel for the controls. Just like all the previous Guilty Gear titles, there is nothing wrong with them. The game controls fine and it’s very responsive. In fact I’d go as far as to say it responds better than the previous titles did, and was really easy to pick up.GG1-620x

So we break into Story Mode playing as my favorite character, Ky (mainly because of his notable blue and white outfit that is the reverse of my own coat). Loading up with Ky I get a feel for the story and its general setup is a bit disappointing. They just move the characters’ faces over the top of the screen so signify who is talking, before going to the combat. The most ridiculous part about the entire thing is that there is a robotic Ky now who begins to shout almost religiously that data is the only truth of the universe. GG3-620xBut the robotics Ky designs is literally one of the worst things I have ever seen in general for anime-styled character, as well as it using the trope that because it was based off the original and it’s a robot it must be superior.

Conclusion: though the game is pretty solid for a fighting-style title, it ultimately lacks the appeal of a promising story. It also suffers from poor menu management. Other than that, it remains solid overall.

-Daniel Clatworthy-
XXAccent

 

Haven Review: Guilty Gear Xrd -SIGN-

20140822083031!GGXrd_Logo Guilty Gear: it’s gone through many changes over the years with iterations on how its been presented to us.
But just as consoles lacked the capabilities to play things which later get remixed and remastered, it goes to say the same for Guilty Gear.

Screen-Shot-2014-12-26-at-1.54.19-AMNow Guilty Gear Xrd -Sign- is possibly the best version of the game to date with its own unique story, but with the same great characters you have been playing since day one. This game has kept true to its roots by fully embracing its design and game play, and removing unnecessary clutter.

I start first with the menu. It’s all clean, very well organized and easy to navigate. But in previous Guilty Gear titles they kept things a jumbled mess, even after it was ported and remastered. The mechanics of the game are also straightforward and easy to learn, as with some of the previous titles. But where the game stands out the most is in its visuals.guilty-gear-xrd-sign-08-23-14-1 The game is now using animated cut-scenes and diving more into the characters’ stories in a way they haven’t attempted before, and giving more depth to these characters.

The combat itself has gotten a rework using animation instead of its traditional pixel look, which it stuck to religiously for a while (apart from, Overture but we don’t want to talk about that game anymore…it only depresses me). The music also is astounding, much like you would expect in a really popular anime or hell, even a movie.
The game really begins to shine in every way it can now, as if it is evolving to meet rival competition from Capcom with their Street Fighter series. However the only real thing I question is simply some of its character designs and their weapon choices. GuiltyGearXrdSign_SS04As you will see in our linked video, you have a character who is literally attacking and damaging Sol Badguy; you know, the man who is possibly the biggest badass in all of the Guilty Gear series, with a freaking bouquet of flowers.

Hell, one of the character’s moves is literally just dropping a rose onto the ground that can do damage. So I am guessing not all things put into this game were thought through all the way. But considering that’s really the only true issue I have…besides the trope with almost all Guilty Gear titles on Steam giving me an achievement the moment I load up the game…it’s pretty insignificant.GuiltyGear-20 Honestly I am really impressed with just how far the franchise has gotten and just what they have done to it in the last few years. I really hope those who love the franchise and fighting games in general pick up a copy.

It really is very well done and I loved every aspect of it: its music, its design, its cut-scenes. It’s all flawless to me.

-Daniel Clatworthy-

Xrd

Haven Review: Mortal Kombat XL

Mortal-Kombat-XLFirst up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Now I know a lot of people grew up with Mortal Kombat. I for one mainly played it at my local pizza joint growing up…that and Street Fighter. I never really did get into the former; not because of how gruesome the games are and not that I have a issue with blood, it’s just not my thing in general. I prefer more vibrant games, like the latter.

However going into this version of Mortal Kombat, I knew it wouldn’t be the game I played as a child. I loaded it up and started playing.mkxl_launchscreenshot_alien Right from the start my ears were almost blown out by how loud the game was, even on low settings! But I was impressed at what came next with the clans, and how players can increase how far their clans can progress on a global basis. I haven’t noticed anything like this so far in this game’s primary competitor, Street Fighter V, and so I really enjoyed it. I even picked the White Lotus, not because of Raiden, but because the same group exists in Avatar: The Last Airbender. So I figured why not, right?

Afterwards, I wanted to try out the mechanics and how the game handled. I saw the selection of characters, including Alien, Predator, Jason Voorhees and Johnny Cage. Now keep in mind, I know almost nothing about the plot and the characters, outside of the fact that I know Johnny Cage is hilarity incarnate. I was also really happy to see characters I know, not only from other game series but also from movies; Predator and Alien at the forefront. That gave me something to take the game a bit more seriously.neon_0001_540h

So I picked Alien, loaded up the game and gave it a try. I was amazed at just how smooth and fine-tuned the mechanics are. They’re infinitely better than the issues I faced in Street Fighter V, and after talking with a friend who happens to own both, he agreed. I found the visuals of the game stunning as well, even more so with the fatalities and the amount of detail that went to traditional Mortal Kombat animations. All that work just stood out to me and I loved playing it.

But this is a review, so I can’t just focus on only combat. Stepping away from that I decided to take a look into the “Krypt”, as it’s called. It seems like turning “Cs” into “Ks” hasn’t lost its charm. Once I loaded up the Krypt I was given some Koins…yep, charm.mkx_kombat_pack_2.0.0

However while I was there, I noticed the game changes things up. Instead of being a fighting game, I was given this dungeon explorer feel where I could venture around and break statues. You can unlock extra content by spending Koins (like making fatalities easier to pull off). I found it an interesting concept but remained unimpressed by its implications. Nothing about it made it really stand out to me and I found it kind of boring. Their current setup has me walking around, not knowing how much each statue will cost to break open. It wound up being more confusing than it should have been. However I must say, that in the “extras” they not only give tribute to the concept art drawn for the game, but they also included fan-art. This includes a cosplay picture or two, and a few other tidbits. I honestly think this is really cool.7600eb53-741b-42ba-bcb3-b04e39d84819._CB327985138_

The fact that a game company would go out of their way to show some level of appreciation to fans of their franchise is something you don’t really see that often. In the end though, I actually had a great time playing Mortal Combat XL; more so than I had with Street Fighter V. It runs smoother, controls great and the announcer is as loud as ever…just as he was back on the classic arcade machines!

If you can stomach the levels of gore, I recommend picking it up and playing it. White Lotus for the win all the way!

-Daniel Clatworthy-
MortalCombat