Tag Archives: Fantasy

Haven Reviews: hellblade, senua’s sacrifice

Hellblade us a mentally challenging trudge trough Hel, the underworld of Norse vikings. It is a miserable place of malcontent. Senua is on a brutal trek into the belly of the beast, with a slew of voices in her head. The story is well executed with a very earnest story that is not for the week of mind, or those who have mental issues. Even if the end is truly well urn. The scenery is stunningly beautiful, with some of the most moody and imaginative scenery in    yet to see. As someone from a viking land up north, whom have a more than passing familiarity to Norse mythology. Hellblade does a simply wonderful job at imagining nordic inspired locations. Though I truly miss a decent fjord. Meanwhile the story has a superb narrative and narration, where the world is littered with Norse mythology snippets. That being said Hellblade is a self contained story where everything you can do is there from the start. Combat is surprisingly simple and very efficient. However the combat does fall into meat wall territory, unless set to easy. Heavy attacks are combined with light ones, timed blocking, lenient dodging and a focus mechanic that slows everything down for a short period of time. Meanwhile the other part of the game is puzzles and harrowing situations, followed by long stretches of simple puzzle solving. Essentially a door is blocked by runes, which the shape has to be found, seen and focused on. Such as a distinct shadow on the wall after lighting a torch, or lining up some specific scenery. There are also a fair share of illusions and perspective tricks in place as well.  Which is a very interesting and fun way to do puzzle solving. Instead of scrounging for keys and banging things together until it magically works.  A feature I truly enjoy is the fantastically unobtrusive hud. The music is also fantastic, moody and something I need to look up later. That being said I ran across several crashes and some minor bugs. Such as walking backwards when crawling through the engulfing darkness. All in all a great game that took me eight hours to complete. Where it is impossible to miss the achievements. That being said, the save file will not be affected by dying a lot. Then again I died a grand total of five times. This is not a game for children and the feeble minded our those easily bored by long stretches of fumbling about.

Haven Reviews: Pokemon Reborn

Haven Reviews: Pokemon Reborn

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My less than glamorous Pokemon journey started with a blast; Some insane terrorist decided to blow up the train I was riding on. The nerve of some people. The call of adventure lured med into the region of Reborn. Little did I know that this place is a rundown carphole. A depressive and run down place. Where nature has run wild and the once tranquil Azure lake has turned into a toxic mire. There are more Muck in there than Magicarp, which is saying a lot.

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If you are reading this, then you are probably quite familiar with Pokemon already. Never the less here is a rundown.

Reborn is a fangame, which is in no way affiliated with Nintendo. However if this was an official release it would certainly bring the franchise to a new level. Story wise it follows the exact same set up. A trainer starts his journey with one Pokemon, which he use to capture more creatures. Which are used to fight gym leaders and a nefarious gang of thugs with an agenda. However unlike the mainstream games, this one is hardcore. It enforces the rules I seldom had think of and forced me to play outside my normal comfort zone. 16-11.png

The silver lining is that I could pick any starter. Amongst these rules I never payed much attention to, is the level cap on the badges. If I have only kicked the grass of one gym leader, then I can’t get a high level Pokemon to obey me in battle. Normally the camp is quite high, but with twice the number of gym leaders it become very tricky. If I have two badges, the level limit is 35. While Three is 40. This means that I can’t power level my way through them at all. Not only that but the move set and the Pokemons they use, is pulled straight out of competitive it seems. Besides that there is not that many Pokemon to find early on, that is not poison or normal type. Though I did get an appreciation for the toxic spike ability and the ways of using Trubbish in combat. All the special Pokemons are found all over the place, be it an abandoned building, grass or random events. They are all over the place. I feed my team with common candies to decrease their level, in order to have them obey me. A fun challenge but hard.

Though that being said, the most interesting feature is the field effects, which boost certain types. Within a forest, grass type will be strong, until I set the field on fire. This interaction holds true for all the other types as well in Pokemon.

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In most Pokemon games the music is a mixed bag, cant say I really like the music most of them. However the Reborn music is just up my alley, oh so catchy and cool. To me that is. Where the game fails a bit, is the inconsistency of the environment sprites. Some of them does not match the esthetics and are clearly out of place. Though it did not deter me from playing, It is highly recommended for any fan. But be warned the story is much, much more darker and serious. With some people dying amongst other things. Since it is made with RPG Maker, it runs fine on PC and can be found with a quick search.

Njål Sand

Haven Review: Resident Evil 4

Resident Evil its one of the classics of gaming, I remember picking up a copy of Resident Evil code Veronica from a pawn shop as a child and proceeding to get the crap scared out of me for a good while afterwards. Resident Evil 4 continues that tradition the same way it did then, with jump scares.

Now over time Capcom has innovated and and improved upon the series some results being good and some results being poorly received and now even though its been out for a good while Capcom has revised and refurbished Resident Evil 4 much like a lot of the series up to this point.

Now one of the first aspects of the game I noticed they improved upon that I for one am quite happy about is that you can freely save without the need to have printer ink and for the record yes, I haven’t played a Resident Evil since code Veronica.

However there is one thing I deeply loath about Resident Evil 4. I can handle the mini-bosses, the new approach to enemies, and the finishers but I cannot stand the whole escort missions. I grew up in the age of Golden Eye and and horrible escort missions and even though they improved upon the AI I still cannot stand escort missions and I go into them with a deep passionate loathing for them.

The combat seems infinity better than what it has been where you stand around swinging a knife around in mid-air. Although you do remain stationary almost all the time when firing a weapon so where it visually looks different and more fluid its still pretty bad in terms of combat. Although we can’t be too brutal with it as it is a product of its time and newer games look and feel a lot more fluid.

Music for the game remains as good as always, and as a fan of Capcom’s work over the years they remain pretty good in giving a perfect musical score to their video games from Mega Man, to Devil May Cry its always spot on to help set the tone and the fluidity of the game.

My only issues with the game besides the escort mission is the horrible character dialog it feels poorly conceived and to be fair not many decent Capcom games for that era have had very good dialog written for the characters.

The game ultimately outshines its predecessors in some good ways, but that doesn’t mean it has a flawless experience. Its nice to see Capcom bringing its older titles to the Xbox One, Play Station 4, and the PC. But I just wish instead of just increasing the resolution and updating the visuals. I would hope that they would also patch things or do a complete overhaul fixing some bugs.

The game is good though, and I’m gonna continue to play this.

-Daniel Clatworthy-