Tag Archives: explore

Haven Editorial: Hello Neigbour

Hello Neighbor is showing some real progress and is all ready a quite fantastic game, if a bit unfinished, being a beta and all. That does not retract from the fun factor. From what little evidence I can gather it takes place in Russia, or at least somewhere like that. Only a lot more twisted, with jagged angles. Though that is purely an aesthetic design choice. Which works in the games favor, all to often indie games fall into the trap of attempting to make the game look real, dark and gritty. Almost all of them fail. There is only so many games with badly cobbled together 3d assets and survival elements I can take. Ranting aside. Hello Neighbor is a very fun game about hide and seek of a fashion. The person across the road has built himself a massive mansion, one that breaks several zoning laws and gravity as well.

I was rudely awoken room my slumber by an ear shattering scream from across the street. Where I could spot the broad shouldered neighbor grunting in exertion as he fell onto the floor. Eventually the sound stopped. Naturally my sense of wonder and justice got the better of mw. Which is why I have decided to sneak into his house without being caught.

Hello Neighbor is fun and at times quite adrenaline pumping. Where one of the main selling points is how the man keep adapting his defenses according to player transgression. Sneak in the front door and he will place a bear trap there next time. Place objects in the way and he will just brush them aside or jump over them. Which sometimes work and other times causes things to crash. Its a beta after all. Eventually all of those pesky bugs will be ironed out. I have faith in the developers skill to pull this of. Especially since they quite recently patched the game. Now there are several other minor complaints I do have about the game though. That is the lack of settings, such a borderless windowed and that the controls can be a bit crap. Hold down E to pick up an item, press the right mouse key to drop item, some items can be used with the left mouse button. In all honesty I would suggest having to press E once to interact. Since one of the first challenges I had after grabbing the crowbar from the trunk of my car, was to figure out how remove the planks blocking the door. Apparently I had to aim at the nails, then click in order to remove them. Luckily they did include a tutorial, which also work as the intro.

Zaceron

Haven Reviews: hellblade, senua’s sacrifice

Hellblade us a mentally challenging trudge trough Hel, the underworld of Norse vikings. It is a miserable place of malcontent. Senua is on a brutal trek into the belly of the beast, with a slew of voices in her head. The story is well executed with a very earnest story that is not for the week of mind, or those who have mental issues. Even if the end is truly well urn. The scenery is stunningly beautiful, with some of the most moody and imaginative scenery in    yet to see. As someone from a viking land up north, whom have a more than passing familiarity to Norse mythology. Hellblade does a simply wonderful job at imagining nordic inspired locations. Though I truly miss a decent fjord. Meanwhile the story has a superb narrative and narration, where the world is littered with Norse mythology snippets. That being said Hellblade is a self contained story where everything you can do is there from the start. Combat is surprisingly simple and very efficient. However the combat does fall into meat wall territory, unless set to easy. Heavy attacks are combined with light ones, timed blocking, lenient dodging and a focus mechanic that slows everything down for a short period of time. Meanwhile the other part of the game is puzzles and harrowing situations, followed by long stretches of simple puzzle solving. Essentially a door is blocked by runes, which the shape has to be found, seen and focused on. Such as a distinct shadow on the wall after lighting a torch, or lining up some specific scenery. There are also a fair share of illusions and perspective tricks in place as well.  Which is a very interesting and fun way to do puzzle solving. Instead of scrounging for keys and banging things together until it magically works.  A feature I truly enjoy is the fantastically unobtrusive hud. The music is also fantastic, moody and something I need to look up later. That being said I ran across several crashes and some minor bugs. Such as walking backwards when crawling through the engulfing darkness. All in all a great game that took me eight hours to complete. Where it is impossible to miss the achievements. That being said, the save file will not be affected by dying a lot. Then again I died a grand total of five times. This is not a game for children and the feeble minded our those easily bored by long stretches of fumbling about.

Haven Reviews: Pokemon Reborn

Haven Reviews: Pokemon Reborn

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My less than glamorous Pokemon journey started with a blast; Some insane terrorist decided to blow up the train I was riding on. The nerve of some people. The call of adventure lured med into the region of Reborn. Little did I know that this place is a rundown carphole. A depressive and run down place. Where nature has run wild and the once tranquil Azure lake has turned into a toxic mire. There are more Muck in there than Magicarp, which is saying a lot.

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If you are reading this, then you are probably quite familiar with Pokemon already. Never the less here is a rundown.

Reborn is a fangame, which is in no way affiliated with Nintendo. However if this was an official release it would certainly bring the franchise to a new level. Story wise it follows the exact same set up. A trainer starts his journey with one Pokemon, which he use to capture more creatures. Which are used to fight gym leaders and a nefarious gang of thugs with an agenda. However unlike the mainstream games, this one is hardcore. It enforces the rules I seldom had think of and forced me to play outside my normal comfort zone. 16-11.png

The silver lining is that I could pick any starter. Amongst these rules I never payed much attention to, is the level cap on the badges. If I have only kicked the grass of one gym leader, then I can’t get a high level Pokemon to obey me in battle. Normally the camp is quite high, but with twice the number of gym leaders it become very tricky. If I have two badges, the level limit is 35. While Three is 40. This means that I can’t power level my way through them at all. Not only that but the move set and the Pokemons they use, is pulled straight out of competitive it seems. Besides that there is not that many Pokemon to find early on, that is not poison or normal type. Though I did get an appreciation for the toxic spike ability and the ways of using Trubbish in combat. All the special Pokemons are found all over the place, be it an abandoned building, grass or random events. They are all over the place. I feed my team with common candies to decrease their level, in order to have them obey me. A fun challenge but hard.

Though that being said, the most interesting feature is the field effects, which boost certain types. Within a forest, grass type will be strong, until I set the field on fire. This interaction holds true for all the other types as well in Pokemon.

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In most Pokemon games the music is a mixed bag, cant say I really like the music most of them. However the Reborn music is just up my alley, oh so catchy and cool. To me that is. Where the game fails a bit, is the inconsistency of the environment sprites. Some of them does not match the esthetics and are clearly out of place. Though it did not deter me from playing, It is highly recommended for any fan. But be warned the story is much, much more darker and serious. With some people dying amongst other things. Since it is made with RPG Maker, it runs fine on PC and can be found with a quick search.

Njål Sand