Tag Archives: Exploration

Haven Review: The World To The West

Haven Reviews: The World to the West

A fantastic adventure with four fabulous heroes, whom brings unique skills and personalities to the table. Clonington is a big hunk of muscles an unrivaled force of nature, whom strong-arm his way through boulders and beast alike.

He’s joined by the timid but brave kid whom can dig circles around his enemies while, skating across ice and lobbing dynamite at foul fiends. While the mesmerizing mercenary, dazzles her enemies with a scarf and fancy goggles, forcing them to do her bidding.

At lastly we’ve got the electric red haired teslamancer, whom can dart around the place like a bolt of lightning and much much more. Each hero is needed to complete the game and to unlock the secrets of The world to the West. Believe me it is not an easy feat, with puzzles and dangers around very twist and turn. Unlike Teslagrad, the Unity physics are less pronounced and much more solid. In turn this makes the game a lot more easy going and accessible to virtually anyone. Not to mention that the controls are fully customization, for both the gamepad and the keyboard.

Especially the monsters and colorful people inhabiting the world makes the whole experience so much more engaging. Unlike Teslagrad, which The world to the west is a sequel of, there is a lot of dialogue, that carry the story in interesting directions, with some quirky plot twists on top of it all.

The sound effects are fantastic and fits the game exceedingly well. The same can be said for the fitting music. Unless you’re struggling with that one mecha boss in the cave. That one track is rather rubbish I dare say and drove me nutters. However that is the only negative thing I can comment on, when it comes to the lovely score. Naturally the music in The World to the west can be bought separately as well, which is quite nice indeed. 

The World to the West is also littered with hidden treasure chests which require the characters unique skills to nab and grab those shiny bits. Which can be used to buy various knickknacks , from a seller in a shady pub.

Graphically the game delivers a wonderfully crafted art direction. With a lot of animations for such a stylistic game.All the Steam Achievements are linked to the secret lore scrolls within the game, making it tricky for those that likes to collect them. That being said World to the West is one of the few games that has sensible ones. After all completing a chapter is not that special in the long run. Which is way too common these days. All in all a very nicely presented package, which carries it’s inspiration on its sleeves and does something new and exiting with it. 

The price point is quite satisfactory as well, not to mention it can be bought on the Nintendo switch. I’ve not tried that port so I can’t say anything other than it makes for a lovely on the go title, with the system. Especially when sitting on a plane or a train.

Njål Sand

Haven Editorial: PVP in Elite Dangerous

Haven Editorial: PVP and Elite Dangerous 

Space the final frontier, a place where only the elite can live dangerously and die screaming. Which I have done a lot of when dying and lousing, my bounty vouchers. When farming for two hours. Never the less I had a discussion with a friend and one of my acquaintances, whom have issue to say the least. He is talks about it’s based on realism, when I say that space is too dark and an optional filter for the cockpit would be awesome. Yet he fails to consider that a cockpit made of glass is stupid to have on a craft in the first place and that space has no sound. So much for the realism look. On the other hand he has a one tracked mind, plays private and trades a lot. Which brings me to the main point of this editorial concerning, pvp in Elite Dangerous.

A virtual battle arena would be a neat thing indeed, since player versus player is very much dying and dead. Imagine entering a station then que up for a pvp session in a specialized zone, where you’re actual ship can be used and the re buy cost is greatly reduced. Where people can bet money or spectate matches. Or you have to pay a fee. Sure there is pvp with random strangers, but at this point and the current scale. It’s quite pointless or not worth it at all. Especially since anyone I shoot in a system will put a bounty on my head, causing the government to murder me. Especially on a resource extraction site. Essentially what is the point of blowing a billion on ship upgrades and min maxing with engineers, if I can’t fight some random people without having to pay a lot when dying.
The AI is unfortunately very boring and uninteresting to fight.

Combat zones makes little or no sense, I would really thing that someone would fight around a station, trying to occupy it at some point. Because the whole idea of fighting around a strategic structure with a clipper modded to hell and back sounds so much more fun that a dingy sidewinder.

I’ve talked a bit before about realism in space games, the usual thing people point out is there is no sound in space. Which is true, and can solved by turning off the speakers. Technically the only place to hear sounds is things hitting my ship, because it has an atmosphere. Then again if Elite Dangerous would be very boring without sound. Speaking of sound, I really wish there was an in-game stereo in the ship. Instead of dynamic sounds changing based on events. I really want consistent music. Seriously, every teenager dream of owning a car, cruising down the highway with wind blowing through the hair while blasting off their favorite music.

Njål Sand

Haven Reviews: Fallout 4

Haven Reviews: Fallout 4

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«War, war never changes» The world went nuclear ,both     technologically and figuratively. Even rusty car wrecks produce a mushroom cloud. America and china fought a war over resources, which resulted in a nuclear apocalypse. Some humans took shelter in hidden underground vaults, to shelter themselves from the nuclear rain. Some m.ore success full than others. So far all the protagonist have emerged from such a vault, Fallout 4 is no different. If you look away from the hero being cryofrozen at the start, only to be woken up 200 years later. Only to witness the protagonists spouse getting gunned down, as doctors steal the baby.

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Fallout 4 is a first person shooter, within and open sandbox, with a level up mechanic. Where body parts can be targeted in slow motion, to brutal effect. But I assume you already knew that. Which means that I’ll prattle on about some new features instead. Guns no longer have durability and that is frigging sweet.

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Enemies have more and better animations, the ghouls are a true pain to deal with, as they lunge for my face. There are also an abundance of high level boss monsters that at least succeeded in spilling my guts more than once.

Then there is the abundance of power armor upgrades, too bat the thing run on a limited power source, which has to be bought or looted. Apparently there exist one with a jet pack as well. Not to mention the quite fun and engaging settlement building. The best part about it is the ability to build an artillery and bomb things to heck and back. Other than that the building mechanic is a secondary thing, which I don’t spend too much time on.

Since it hardly affects the story much. But it can provide some fun bonuses.The Fallout 4 protagonist now has voiced dialogues, with a very crummy dialogue tree, which is less flexible than ever before.Each level up gave me one point, I can put in an attribute or use in one of the lovely perks.I also greatly enjoy the unique weapon modifiers and the new unique weapons, such as being able to freeze enemies.

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On several occasion the game crashed on me, stability has always been an issue, a fan patch fixed some of it. When mods are activated the Steam achievements gets disabled, however that’s a small price to pay in order to get a portal gun, nude bodies and fancy effects to enhance the environment. Certain quest NPC still have the uncanny ability to engage in conversation with me, despite being hidden. It’s a really unfortunate trigger system. Though One of my biggest pet peeves must be the inability to see properly under water and a serious lack of things beneath the surface.

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However it is a very nice looking game, which is very fun and extremely addictive. Where the sound track is fairly decent, with a fairly decent in-game radio. As for the plot, it’s quite fun, but it feels like it’s missing something. It’s no where near the quality of New Vegas, but it makes up for it with the rule of, stunning scenery and locations.

Njål Sand

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Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.