Tag Archives: evil

Haven Review: Resident Evil 4

Resident Evil its one of the classics of gaming, I remember picking up a copy of Resident Evil code Veronica from a pawn shop as a child and proceeding to get the crap scared out of me for a good while afterwards. Resident Evil 4 continues that tradition the same way it did then, with jump scares.

Now over time Capcom has innovated and and improved upon the series some results being good and some results being poorly received and now even though its been out for a good while Capcom has revised and refurbished Resident Evil 4 much like a lot of the series up to this point.

Now one of the first aspects of the game I noticed they improved upon that I for one am quite happy about is that you can freely save without the need to have printer ink and for the record yes, I haven’t played a Resident Evil since code Veronica.

However there is one thing I deeply loath about Resident Evil 4. I can handle the mini-bosses, the new approach to enemies, and the finishers but I cannot stand the whole escort missions. I grew up in the age of Golden Eye and and horrible escort missions and even though they improved upon the AI I still cannot stand escort missions and I go into them with a deep passionate loathing for them.

The combat seems infinity better than what it has been where you stand around swinging a knife around in mid-air. Although you do remain stationary almost all the time when firing a weapon so where it visually looks different and more fluid its still pretty bad in terms of combat. Although we can’t be too brutal with it as it is a product of its time and newer games look and feel a lot more fluid.

Music for the game remains as good as always, and as a fan of Capcom’s work over the years they remain pretty good in giving a perfect musical score to their video games from Mega Man, to Devil May Cry its always spot on to help set the tone and the fluidity of the game.

My only issues with the game besides the escort mission is the horrible character dialog it feels poorly conceived and to be fair not many decent Capcom games for that era have had very good dialog written for the characters.

The game ultimately outshines its predecessors in some good ways, but that doesn’t mean it has a flawless experience. Its nice to see Capcom bringing its older titles to the Xbox One, Play Station 4, and the PC. But I just wish instead of just increasing the resolution and updating the visuals. I would hope that they would also patch things or do a complete overhaul fixing some bugs.

The game is good though, and I’m gonna continue to play this.

-Daniel Clatworthy-

Haven Review: The Evil Within

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

g2d4bwl Can you survive the horrid mindscape made of blood and brains? The Evil Within is a gruesome affair, with thundering abominations and lethal traps around every corner waiting to tear you apart. To build upon the rather depressing atmosphere, the color palette is drab and diluted, with monsters that are not unlike zombies. Make no mistake, the enemies are a lot more tenacious and intelligent than the ones from the Resident Evil series (from which this game takes its inspiration). On that note, the game feels and controls much like Resident Evil, only more tightly. This is survival horror in every name of the word.

The ever-changing and unpredictable nature of the environment and the violent scene transitions, combined with very little ammo, makes it a harrowing experience. Most games have buckets of ammo or make the monsters into bullet sponges; this game does not. The controls are indeed quite simple and intuitive. One stick moves the character, the other controls the camera. The left trigger is aiming, while the right is shooting. The default camera angle uses an over-the-shoulder, almost “second person” view if you will; a standard affair these days.

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What really made my experience enjoyable were the rare but welcome quick-time events (QTE). This means that you cannot die during a brutal cut scene because you failed to press “A” on time. The only time this comes into play is when interacting with enemies, such as when being strangled or prying open a door. The story’s delivery method is well done; it dives into the mind of the characters and gradually explains what the hell is going on.

During the course of the story you’ll unlock the typical weapons that have been a staple in Shinji Mikami games. These include a boring but practical generic police revolver, a shotgun for going up close and personal, an ever-so-powerful magnum with a very tight ammo budget, generic grenades that go boom and a sniper rifle for things far away. The only unique weapon is the crossbow, which has a lot of custom ammunition and is actually crafted from disarmed traps. Crossbow bolts comes in a tasteful variety. 2443259-the+evil+within+screenshot_1383569070The harpoons nail things to the wall, while the flash bolts blind your enemies. Then you have the shocking electric bolts, as well as the freezing bolts that put things on ice. Around the maps there are vials of green gel that can be used to upgrade the main hero.

Despite having an armory of guns, it’s often more useful to sneak around and stealth-kill your adversaries, or distract them by throwing bottles. Sometimes hiding in lockers or under a bed is a more viable strategy then to punch enemies in the head; they take a lot of punishment. This especially holds true in the DLC, since there you have no gun! Due to the nature of the game, there are a lot of collectibles and some interesting achievements, as well. A notable thing to try in the DLC are the higher game difficulties. I dare you to navigate the DLC in total darkness with only a flashlight to guide your way!

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People loose their head from time to time.

The game is very well put together with a decent run length and a lot of replay-ability. It took me at least 16 hours to complete the game and yes, I died a lot. So will you. I cant really say that The Evil Within is a scary game unless blood, barbed wire and gruesome death animations tend to gross you out. I dare say that the game uses the most awesome special effects and transitions I’ve ever seen in this genre. The soundtrack is okay for the most part, but it can get a bit grating and old quickly. Luckily it can be turned off. I only had one big problem: the un-skippable death scenes and camera interruptions whenever an event steals the focus. It gets on my nerves when I die three times in a row and I cant skip the scene.

This is not a game for people with epilepsy or who are unsuited to view graphic violence. Due to the gallons of blood and occasional decapitation, let all parents be warned before purchasing this game as a well-meant birthday or holiday present!

Incidentally, if you aren’t going to play the game personally or simply want to see it in action first, here’s my Let’s Play:

And a link to to the steam store page.

-Njål Sand-

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Tech Review: SteelSeries Siberia 200

SteelSeries, maker of such fine products such as the mouse with the gimmick LEDs has come out with a another item. Although this one was released a while back, I just now got around to using it.

2311_1 Normally I use a Corsair V2000 headset with its cushion-like headpiece and its adjustable features, but I can never get it to sit right on my head. It is quite uncomfortable at times. I feel like I have on ear-muffs on and I get really hot. Not to mention it collects dust on the headpiece because it’s made of cotton or some similar fabric.

But I figured it was time for a change so I decided to try another SteelSeries product: the Siberia Forge Red 200 and I must say I am really impressed with the headset. In fact I would go to such lengths as to say it’s possibly one of the best headsets I’ve ever worn.

Its headphones are comprised of a synthetic leather which rests comfortably on my head and the audio quality is superb. I really enjoy how crisp the sound is. The headband section rests comfortably on my head with easy adjustments. Since it’s a wired headset I don’t have to worry about charging the battery at all.da951ee8-b822-48d4-b30c-de5ea6228b71.png._CB290757754__SR300,300_.png

If you are in-game and don’t want to switch off your microphone via software, you can use a switch they have placed on the cable to shut it down without any trouble. The microphone itself picks up crystal clear audio as well, with zero feedback (although this depends on several factors, such as your computer’s ambient noise level).

However I did encounter one tiny issue with the headset: it’s only meant for 3.5mm input and not USB like my Corsair. I have no on-board audio devices since the burnout in my Asus Sabertooth X58 motherboard. So I had to use my wife’s laptop for the review of this product.

Do I recommend the SteelSeries Siberia Forge Red 200? Of course I do. If I had a working audio card I would be using it now, and would keep this headset around for emergencies.

There is a reason why SteelSeries sponsors massive gaming tournaments and why competitors like Team Navi, Evil Genius, and Tyloo use the brand. This product is definitely one of the best that I’ve ever tried and I recommend it to anyone who needs a new headset.

-Daniel Clatworthy-