Tag Archives: editorial

Haven Editorial – Regncon 2017

Bergen is a great town at the west coast of Norway, with lovely people and some cozy conventions, such as Regncon 2017. Which on its own is a very fitting pun for a convention taking place is a very wet country. The convention takes place during autumn and host a slew of wholesome geek activities. Its the one place to go in order to try out odd board games. Since people bring a bulk of them, which can be lent then and there.
Table top RPG’s, my personal favorite. Essentially a game master cook up a scenario in a setting, then people sign up to partake in that story.

I had one hell of a time playing Paranoia, a fantastic game about conspiracy, secret organizations and clones gone wrong. 

Now I should also mention the various card games such as Yu-Gi-Oh! Pokemon, Cardfight Vanguard and many others. Including a Norwegian favorite  Magic The Gathering. Often followed by a tournament of said game. It’s a good place to find players. Daniel (Rose) found someone to play Yu-Gi-Oh with, a rarity in Norway.


I did also held a chill and impartial cosplay competition. Due to few costumed people actually showing up, I just gave them prices accordingly to my specifications. Which weren’t three handcrafted Necronomicon’s.

There was also very nice workshop for learning how to paint table top figurines, held by an organist which specialize in miniature gaming. Which was also a wholesome activity to participate in. 

Regncon also invested in beads. Those hollow plastic cylinders you put on top of a spiked board. Then fuse then together with an hot clothing iron.

Someone even brought a button making machine. It’s a fascinating contraption to behold.

At least two video game completions where held as well. One revolved around Tekken, that combo heavy fighting game with quirky characters, beating the snot out of each other.

Same holds true for the more fast and fluid brawler Smash Bros.

Personal thoughts from Daniel, I enjoyed the convention. I won a bag of Smash a Norwegian chocolate in a smash brothers tournament. Because why the fudge not, the old Yugi player I played against is a old friend, he ran glad beasts and my Blue-Eyes feasted upon him and his soul and it was absolutely a wonderful time in competitive and casual gaming then I spend the rest of the day taking these photos you see here and painting a miniature, I ultimately really enjoyed Regncon 2017 and hope everyone gets to visit Regncon in the future.

Njål Sand

 

Haven Editorial: Hello Neigbour

Hello Neighbor is showing some real progress and is all ready a quite fantastic game, if a bit unfinished, being a beta and all. That does not retract from the fun factor. From what little evidence I can gather it takes place in Russia, or at least somewhere like that. Only a lot more twisted, with jagged angles. Though that is purely an aesthetic design choice. Which works in the games favor, all to often indie games fall into the trap of attempting to make the game look real, dark and gritty. Almost all of them fail. There is only so many games with badly cobbled together 3d assets and survival elements I can take. Ranting aside. Hello Neighbor is a very fun game about hide and seek of a fashion. The person across the road has built himself a massive mansion, one that breaks several zoning laws and gravity as well.

I was rudely awoken room my slumber by an ear shattering scream from across the street. Where I could spot the broad shouldered neighbor grunting in exertion as he fell onto the floor. Eventually the sound stopped. Naturally my sense of wonder and justice got the better of mw. Which is why I have decided to sneak into his house without being caught.

Hello Neighbor is fun and at times quite adrenaline pumping. Where one of the main selling points is how the man keep adapting his defenses according to player transgression. Sneak in the front door and he will place a bear trap there next time. Place objects in the way and he will just brush them aside or jump over them. Which sometimes work and other times causes things to crash. Its a beta after all. Eventually all of those pesky bugs will be ironed out. I have faith in the developers skill to pull this of. Especially since they quite recently patched the game. Now there are several other minor complaints I do have about the game though. That is the lack of settings, such a borderless windowed and that the controls can be a bit crap. Hold down E to pick up an item, press the right mouse key to drop item, some items can be used with the left mouse button. In all honesty I would suggest having to press E once to interact. Since one of the first challenges I had after grabbing the crowbar from the trunk of my car, was to figure out how remove the planks blocking the door. Apparently I had to aim at the nails, then click in order to remove them. Luckily they did include a tutorial, which also work as the intro.

Zaceron

Haven Editorial: No Man’s sky Revisited

No Man’s Sky clearly had a good thing going for it and the winds at their back, when it came to their vision. But as we all know by now, they failed to deliver, which was quite unfortunate indeed. Despite a lot of major setbacks, they do seem to come around and actually have decided to add more content. The only problem is that the content in question provided by No Man’s Sky is quite crap and bare bones. The base building is boring and adds virtually notching, aside from a way to return to the place you built it. Not only can it only be built on a very small area, it also has very few things that can be built and a hard limit to the number of pieces. I made a very informative and insightful video about it. You can have the honor of watching me stack a ton of round modules on top of each other and spam banners. Which brings me to the not some impressive update they have decided to announce. An all terrain vehicle. Which sounds more impressive than it is. Especially when you consider the limitation on the space craft while in orbit.

However fans and the mod community is the most fantastic lot of them all. They spend countless hours tinkering and refining the game code. Adding things the developers wish they would think of. I’ve tested several mods and the work wonders.
The first one mutes the in-game voices and sounds. Which removes the need for that ear grater computer voice Hello Games out in there. The blissful silence reveals a sever lack of any ambiance. In other words it solves one problem by giving me a poor sound picture instead.

Another fantastic mod removes all limitations on flying while in No Man’s Sky orbit. Low flight always me to crash, burn and fly underwater while doing loops and barrel rolls. Hovering in place is also included. Finally I can squeeze my craft into any planetary orifice I can think of. There are also a bucket load of mods that add other interesting things, such as the chance of finding a particular type of planet. The number of animals. Slight visual overhauls and many, many fantastic shaders. Infinite resources. Not to mention more insane terrain or removal of all terrain. Keep in mind, none of these fantastic mods I’m pushing here solves the god awful loading screen and piss poor pc performance.

nomansskymods.com

Njål Sand