Tag Archives: Dungeon

Haven Review: Touhou Genso Wanderer

There are some games out there that inspire greatness, that exude the promise of greatness and that are just naturally amazing. However, Touhou Genso Wanderer is not one of these games.

I love the character designs and artwork, the voice acting and the animation for the game is simply amazing. Like holy hell the animation for the cut-scenes is on par with some of the greatest games I have ever seen for anime-styled games.

However, it’s the actual gameplay that has been disappointing. You get a world of build up and then when you get to actually playing the game it is a simple dungeon explorer title with nothing special or amazing about it. No attention to detail, repetitive music and ultimately bland to look at it. It has a strong feeling like the assets were ripped from RPG maker software, titled in and coded for a Play Station 4 game.

Touhou Genso Wanderer is a title that could have been great but gave up half-way through. Although I am not sure on why, it could be budget constraints; it could be poor direction, or even simply poor design.

The controls for the game were pretty confusing as well and the screen re-size function on the Play Station 4 didn’t help much in its visuals as well. The game just simply kept overriding the default options I had placed in.  So I could never see the full status bar of my character.

I know I am being very critical about the game, but honestly that is what I am here for to be critical about games. The game sucks, put simply and people can complain and argue that with me to their blue in the face. I don’t like how they didn’t get the stage design more detail, I don’t like the repetitive music on a infinite loop, I don’t like how they mashed the controls together and barely gave any type of tutorial to go along with it.

I’d like to say it’s one of the worst games I have ever played, but there’s quite a few in the running for that.  The best part of the game is simply its branding. The beautiful and colorful characters, the animation, even the voice acting are pretty nice. It’s just everything else about the title that’s bad.

If you want in this article appears several images from the game to explain what I mean in regards to its poor level design and why I dislike it.    

If I had to say some positive things about it, I’d say that the level transition goes quickly and loads up well. But that is because they are doing a tiled asset approach and don’t have a lot of things to load.

Actual combat remains somewhat of a bore and the plot used to let you battle actual humans in the game is a simple plot convenience that lets them recycle assets to help keep the file size low for this game.

I’d say don’t buy it, but if you like sloppy work for a cheaply made game that most people could put together on the RPG maker forum with basic coding and simple assets than. By all means this game is the game for you! Although if the fan base reads this article, which they probably will at some point, my opinion probably doesn’t matter to you so enjoy the game anyways.

-Daniel Clatworthy

For the record if anyone also wanted to know, I’m not the only person who feel’s this way, a lot of people on Metacritic say the same thing.

Haven Reviews: Crypt of the Necrodancer

Haven Reviews: Crypt of the NecroDancer

20161209015035_1Necrodnce turns two very unlikely genres, into one sound combination. The music truly moves me, forcing me to follow it’s rhythm, as I venture into the Necrodancers crypt. A place of funky music, murderous monsters and dance floors full of treasure. The in-game music literally moves to the beat of the hearth. Within these dark dungeons, the rhythm is law and very few maleficent monsters miss a beat. Be it a humble slime stuck in a pattern, or a big bad burly boss. Even though Necrodancer is a highly addictive rogue like game, where treasure and monsters are randomly generated. 20161209022328_1 Most enemies have a fairly modest life bar, where every attack can be avoided if the timing is correct. Which makes it a game purely about skill, despite random elements. I’ve yet to actually see any hidden traps or enemies that are impossible to see. Which is quite lovely indeed. Crypt of the Necrodancer, also have a bucket load of unlockables, such as characters, modes for practicing against monsters and a plethora of fancy items. 20161209023404_1

That being said death is most certainly permanent. And the only currency that carry over are diamonds. A shiny pointy rock used for unlocking extra items and powerups that will show up randomly in the dungeon. I’m quite surprised that there is a couch coop feature, now that is a recipe for a deadly disaster. A true challenge for anyone involved. But I have not done much of that, since I live in the middle of nowhere. Within this musical canopy, there is also a fully voice acted plot, with some simple cut scenes. It’s a quite gripping story indeed.

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I picked up Necrodancer on Steam, it’s a fairly decent prized game, that provides, the player with several hours of gameplay and some real tricky challenges. Which makes this a poor Steam Achievement farming game. The underlying mechanics is a deceptively simple and well thought out. The direction keys moves the character around and if you walk towards and enemy, an attack will occur if close enough instead. Each of the stages are connected by an exit, blocked by a beefy boss. It is a game after all.

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The most negative thing I can really point out is the slow main hub, that follows the same rhythm movement the whole game is built around.

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It’s an indie game, that actually has support for a dancepad. Those fancy usb connected floor controllers, with several arrows on it. As and added bonus the game becomes easier by using one of those. Not that I have ever had a reason to invest in one.
Danny Baranowsky, is no stranger to making a good game soundtrack and it shows. The music is the best clearly the best thing within the game, and can be bought separately. Or use a custom               track if that is what you fancy instead. Even the shopkeeper sings along to the song. However I truly loathe the boink sound the arrow trap makes.

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Over all a very sound and fun challenge, that I just have to recommend everyone trying at some point.

Disclaimer:  I bought this game for fun. As such, all views in this article are my own. 

Njål Sand

Haven reviews: Dungeon Souls

Dungeon souls is not affiliated with another game series about souls and dungeons.20160728162520_1

The bodies of a slain champions lies before you, with their immortal soul floating above the empty husks below. In order to challenge the dark, dank and dastardly dungeon ahead, one of these poor unfortunate souls has to be resurrected. After that you have to best the horde of vicious enemies. Be especially wary of the candy cane snowman and the REDEEMER! Pick wisely, as each hero, if you can call them that, has an unique set of abilities. Such as the ever so charming necromancer and his army of disposable skeletons. Or the brutish barbarian, with his overcompensating axe. To succeed and proceed, you must touch the magic spell circles on the floor. But be warned, they will spawn savage monsters straight into your unsuspecting face. However should you manage to kill wipe out the enemy, great treasure awaits. All monsters in Dungeon Souls are loaded with gold and valuable trinkets. 20160728164930_1 Thing stuff that can be used to buy items from that mysterious vanishing vendor. Should you somehow get through the first floor, more vicious levels awaits, and they will never have the same layout, ever! Even if the pretentious boss baddies tends to stay the same. Every hero and villain will eventually meet their demise. There is a reason why they where dead in the first place. Meanwhile when down in the dungeon, could you gather materials and look for some item recipes? These remnants are very under equipped and have the worst accuracy ever. Cheers!

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Pick a hero, select a starting skill and start exploring. Dungeon souls is one of those rogue lite games. Where many things are random and death is permanent. The player controlled characters are based on the typical d&d (Dungeon & Dragons) stereotypes, along with several unlock-able ones. Aim in the direction of an enemy and hit attack, or use spells when they are off cool down. Eventually the hero will gain levels where one stat has to be raised. Too bad the game does not pause, when these screens are up. Since some enemies spawn out of no where, or will attack you from outside your vision range. When they die they drop materials and gold, which can be spent on items that gives benefits. Though these items  need a lot of gold and materials, which will stack up after multiple  dungeon dives. Once all of the magic circles on a level is touched, head for the portal in the middle. Stay for too long and a big ass deadly demon will come to claim the hero. There are a lot of traps that can be triggered, such as rolling boulders, too bad these does not hurt enemies. Aiming is rather terrible and you are more likely to miss and some enemies can’t be out run at all. Health can be replenished to random potions and by leveling up. Heroes and recipes to unlock, a lot of levels and several difficulties, makes for a lot of replay-ability .20160728165633_1

The marker for the skill select, could  use a different color, yellow, on yellow, is not very smart. Animations turns weird when ruining against a wall. Music does get a bit boring and enemy attack animations are poorly telegraphed. Most bosses talk too much. Besides that, projectiles are atrocious, so hard to hit anything at all, especially with a gamepad.

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The graphics are made of well drawn sprites, with a lot of effects all over the place and a crap ton of litter. The music is fairly okay, not much to say about it, very forgettable, but quite fitting.
For people whom like these small and charming beat things up and progress games. Dungeon Souls is not a bad game to pick up.

Dungeon-Souls

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this review.

Njål H Sand