Tag Archives: Dreamcast

Haven Review: Typing of the Dead: Overkill

First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

A crude game with stilted dialogue, an overly dramatic narrator and a B-movie plot at best. Just the way the developers intended. Two cops and two girls are after the notorious criminal scumbag Papa Caesar, who flooded the streets with foul stinking creatures covered with putrid skin in various states of decay. As most people should know by now, undead humans make for a poor enemy, and in most cases I truly loath to have them in a game. However in this case it works, since they for the most part only attack one at a time. They’re still extremely generic. On a side note, I don’t know what the “G” stands for.

2016-02-27_00032The goal is to kill a horde of enemies without missing, thus breaking the combo, resulting in a lower high-score. Each hostile thing on the screen has a word on it and the creatures will only die when the player is done typing the word. Hench the title of the game. The player types things to death and they are mostly undead. As an added bonus there is a multiplayer mode, and yet another mode as well for people who like the more classic House of the Dead style of play. The only difference is that the light gun is exchanged for a mouse! For those who are really hard-boiled, a Wii mote or a gun-con could probably be connected somehow. There is a lot of replayability through different difficulties and finding the hidden goodies around the levels; not to mention playing with a friend locally or online.



The sound is okay, and the music is not bad. I also love the narrator. However the game is seriously lacking in the sound effect department and could use some polish here and there. If there is one thing with the sound design, it’s the lack of sound effects. Sure there are some, but those are few and used over and over. Also I’m not entirely sure the graphics are intended to look so crude. Luckily the soundtrack is quite nice. The bosses are okay, if not a bit boring with their attacks and visuals. However that is mostly nitpicking. After all, the game does not take itself seriously at all and that is all right by me. Reality is quite overrated, after all. In order to spice up the murdering, various bonuses and pickups are littered throughout the levels. This includes the ever-so-fun slow motion pickup, even if it has the habit of slowing down dialogue when the heroes transition into the next part of the stage. Slow-motion walking with no action is a bit redundant. The things I mentioned above are par for the course, Typing of the Dead has a history of being very weird and not taking itself seriously at all.



It must be said that people who don’t like the “F” word, blood, body parts and jiggly physics should stay clear of this game. There is a scene where a decapitated head rolls slowly down the stairs. Throughout the levels there are a also many civilians who need to be rescued as much from themselves as from the monsters.2016-02-27_00028

Seriously, I wonder how they got there in the first place when the place is swamped with ghouls. By now you’ve probably realized that I enjoy the living heck out of this series and it’s good for learning touch typing. I wish schools had this kind of educational software.



The Steam store page.


Njål Sand

Haven Review: Volgarr the Viking

volgarr_screen_04First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Do you find modern games too easy, with their abundant checkpoints and simple streamlined level design? Do you remember those nail biting platform games that chewed up your coins like a blender, where death was only one good hit away and the levels had an abundance of pitfalls and spikes? Topped off with huge bosses? Then look no further.volgarr_screen_01

Volgarr the Viking is very simple to control and requires a lot of memorization and some luck, since it’s a retro style platform game that’s inspired by old arcade games. The hero can throw spears, cut things with his sword, roll and double jump. Every now and then you’ll find treasure chests with power-ups, which provide the player with a shield that blocks projectiles and can take one hit. Naturally, there is an achievement for getting through a world without taking any hits. A true challenge for hardheaded and thick skinned players, whom like to die a lot, yet feel they achieved progress with each mistake.

The goal of Volgarr is very simple.VolgarrTeaser_1.wmv Navigate the fiendishly-designed level and fend off anything in your way, while collecting riches. To prevent the game from being too frustrating there are checkpoints every now and then. After all, a platform game is all about reflexes, timing and memorization. The levels will press the players to the max.

Big bad bosses.

The in-game sound feels bit muffled and downplayed. This is a good thing, since it takes a long time before it gets on the nerves. While the music is fitting, it is a forgettable affair. The overall style is a cross between Golden Axe and a Conan movie. In this regard, they truly captured the feel of an old-school game. The is some music as well, however I found it quite forgettable, its just there.

The environments are nicely drawn and set up in a style which makes all the important elements stand out. It also captures that retro feel.

Is it enjoyable? Hell yeah. Is it hard and frustrating? Indeed. But then again, this is why I enjoy such games. It’s all about improving your gaming skills and learning from mistakes. Volgarr the viking throws no punches and will leave you oddly satisfied yet horribly brutalized at the same time. And that is quite the achievement.


Their homepage


A like to the steam store fromt.


-Njål Sand-



Haven Editorial: Shenmue III (Kickstarter)

Shenmue IIIOne moment…did someone say Shenmue? When I think about Japanese console games, I think first of Shenmue. Heck, whenever I think about the turn of the millennium and Y2K, I think of Shenmue. While being off the grid for 14 years, the possible return of Ryo, Shenhua, Lan Di and Warehouse #8 sends chills right through me. The original producer, Yu Suzuki recently discovered Kickstarter. That’s all he needed to go ahead with the third installment of one of console gaming’s most important titles.

Shenmue first hit the shelves in 1999; released exclusively on Sega’s brand new system…the Dreamcast. The game tells the story of Ryo Hazuki, a young man on a mission to avenge his father, who was killed by the notorious gangster Lan Di. Throughout the game, you explore a semi-open world set in key areas of Kanagawa, Japan. There you interact with dozens of characters from whom you learn valuable clues, and for whom you assist by completing quests. You also acquire skills in martial arts and use them periodically in quick street skirmishes. Today, games like Witcher III make good use of this back-and-forth story/combat technique.

VUsc3Shenmue II was released in 2001 on the Dreamcast, but only in Japan. The rest of us had to wait another year and purchase a Microsoft XBOX to continue with Ryo’s adventure. This upset many fans, but by then the Dreamcast had lost its staying power in most markets. Although this was attributed to the advent of the wildly popular Sony PS2, Microsoft actually won the bid for the sequel. For new players who never owned the original console, Shenmue: The Movie (2001), directed by Yu Suzuki himself, was released alongside Shenmue II. The movie retells events from the first game, so newcomers to the series may better enjoy the sequel.

shenmue1-1038x576At Shenmue II‘s conclusion, the story was still unresolved and no immediate plans for a third part were announced. Other Japanese console giants (FF comes to mind) continued unabated, and introduced the PC platform…to the delight of a massive new audience. But for many devotees after 1½ decades, Shenmue became something of a Shen-who?

But now Yu Suzuki is back with Shenmue III! He knows how much the series means to us, and has placed a $2M bounty in our hands…at least that’s his 30-day goal on Kickstarter. I am writing this article on Day 2 and already the goal has been exceeded. At various backer-commitment levels, fabulous rewards are offered. The two top prizes were both snatched up on Day 1. One of these was the original “Ryo jacket” worn by spokesperson Masaya Matsukaze, for all of the Shenmue press events 14 years ago. The other was an actual trip to Japan to have dinner with Yu-san himself! There are still other great items available for those who would like to contribute to this amazing project.

B8Sc9So when can we expect to see the newest title in this long-awaited…I can’t believe I’m saying this…Trilogy? Kickstarter posts a release date of December, 2017. This may sound far off, but you can reserve a digital copy of the game now as a backer for only $29…and you can choose either the PS4 or PC version! Special in-game items, as well as physical collectibles are also available at higher contributions. Yu Suzuki has also promised maximum content, including more open world areas should the backing exceed $4M. We should achieve that in a couple of days.

Of course, I offer the preceding as simple facts. No compensation has been received for this article and no solicitation is intended. Sorry…I had to mention it somewhere.

Ryo_ShenhuaAt this point we have another 2½ years before seeing what happens to Ryo and his friends. Will he avenge his father’s death? Will he reunite the curious hand mirrors that constantly haunt him? Will the revamped combat skills system allow us to play without throwing the controller against the wall? These questions and more will be answered in the next exciting episode…of Shenmue.

-Chris Roberts-