Tag Archives: Doctor

The New Time Lady: Observations on a Legacy

Jodie Whittaker is The Doctor

July 16th, 2017 proved a momentous day for Whovians the world over. Not only were we introduced to the thirteenth Doctor, but it was the day we learned that everyone’s favorite Time Lord had, indeed, become a Time Lady. However, amidst the shock and excitement, Jodie Whittaker’s reveal prompted the posting of countless comments and videos with content ranging from rude to outright sexist. This post is for those fans as well as any fans who find themselves concerned with what a female lead could do to the show.

It pays to remember that sci-fi has a long and proud history of challenging social norms in ways that, plainly, would not work in other genres. Be it with diversity in the casting of lead roles, (Uhura and Sulu, Star Trek) or broader commentary on society in general as explored in Orwell’s 1984. As one of the BBC’s longest-running shows Dr. Who is no different.

Although, even some hardcore Whovians may be surprised to learn that Sydney Newman, C.E. Webber, and others, dreamt up the BBC classic as a purely educational program. The Doctor would use his phone box time machine to travel through the past and teach young viewers about history. This idea got scrapped after the show aired in 1963 in favor of a science fiction adventure. However, Dr. Who has never abandoned its educational mission.

Classic Who, (1963-1989), is beloved by many for its campy nature. But, hidden beneath the comically simple props and delightfully over the top characters, are some rather weighty truths concerning human nature, equality and the importance of not taking oneself so seriously. It is within Classic Who that we also meet the show’s first Time Lady. Susan. The Doctor’s granddaughter. She traveled with him regularly from episode one (An Unearthly Child) until she was left in the 22nd century at the denouement of The Dalek Invasion of Earth (1964). Susan paved the way for many more Time Ladies within the original series and set a precedent for their roles in the reboot.

Susan Foreman: The Original Time Lady

The 2005 reboot introduced legions of would-be fans to the Whoverse turning the beloved British institution into a worldwide phenomenon. With this new audience came, better graphics, more laughably absurd villains, and a renewed willingness to confront the issues of today. Doctor’s nine through twelve carried on a long tradition of boldness, when they championed the sanctity of all life, regardless of race, creed or culture. Why? Because that is what doctors do, they educate, and they heal.

Anyone who chooses to regard Ms. Whittaker’s casting as little more than ‘bending the knee’ to feminism betrays their ignorance regarding the show. Setting aside the fact that The Doctor is a fictional character and that the transition to a female Doctor has been in the works since Tennant, I assert that Thirteen is a woman because she needs to be. Unless you have been living under a rock for the past several decades, or more recently 1600 Pennsylvania Avenue, you will have noticed the rising tide of people who refuse to remain marginalized. A show as beloved as Dr. Who has the responsibility to take a stand on the issues and let the world know: ‘We hear you; you are not alone.’ Don’t like that? Well, don’t let the T.A.R.D.I.S. door hit you on the way out.

To the fans who worry Thirteen will become a license for clique and misandry, I encourage you to be like the Doctor and choose hope. Give the new kids a chance. Adjusting to both a new lead and a new producer, (Chris Chibnall), is undoubtedly a tall order. However, if we can withstand the mistreated characters, convoluted plot lines, and abandoned story arcs hurled at us during Moffet’s reign of terror, we can survive anything.

Moreover, Chibnall and the BBC announced plans, back in November of 2016, to bring in all new writers. The goal is clear, a new show with a strong revival of the Tennant era format.[i] Season eleven is a fresh start, not abandonment. If you are someone who prefers more concrete evidence, take a stroll through the plethora of praise and well wishes offered to Chibnall and Whittaker by Dr. Who alums. Or better yet, rewatch reaction videos from reveal day. The sheer joy is contagious.

And while she will likely never see it, I would like to decorate the closing of this piece to Ms. Whittaker herself. Thank you for choosing to take up the mantle and guide the show into a new era. Whether you realize it or not, you are already fulfilling your role by offering us something we desperately need. Hope. Hope that our show can return to its roots; but most of all, hope that one day the adage ‘you can be anything you want to be’ will ring true for us all.

Allons-y!

Bethany Killian

[i] http://www.gallifreyannewsroom.com/?p=4723

Haven Reviews: Streets of Rogue

 

After the new major enacted some new and crazy laws, several disgruntled people in Streets of Rogue decided to form a rebel alliance. Which the player character joined, in order to bring down the oppressor.

Streets of Rogue is a game where each level have a theme and is randomly assembled, with a series of objectives. Which has to be completed in order to exit the floor to get to the next stage. Every now and then the game will also throw in special hazards, such as a killer robot.

Despite the pixelated graphics and simple character models, everything has a lot of charm in Street of Rogue, it’s also violent and sadistic as all hell. With several radically different characters to unlock and several ways to complete each objective. A stealthy approach is just as legit and feasible, as going in guns blazing. Or as I like to do, have random hoodlums trigger and run after me, and accidentally hitting the wrong target in the crossfire. It’s a glorious carnage to behold. The most insane so far is the pesky time bombs, which will bring down the entire floor when the time runs out. Virtually anything in the game can and will be destroyed, wrecked and thrashed.

Naturally there is an RPG element to the game and currency that can buy new options back at the rebel headquarters.

Since each unlockable character has a different approach, I just have to mention how awesome it is to play as a naked, alien baby body snatcher. Whom can take over the body of anyone, as long as their back is unexposed. Or the doctor who cant use a gum, but will gladly use chloroform to knock out anyone. A true pacifist indeed.

Streets of Rogue is very clearly centered around coop gameplay, since you will die a lot and I know for certain that I did indeed die several times. Other players in the game can revive the fallen one at the cost of half the health bar. Not to mention being a distraction, to leave that unprotected back exposed. Despite being in the very early stages with a lot of content yet to be added, it works like a charm and does everything it sets out to do. Not to mention it has gamepad support and is addictive as all hell. I will gladly recommend this game to anyone whom like rogue lite games, a ton of options and a bloody chaotic mess. With a kick ass soundtrack, which can be bought separately.

http://cdn.edgecast.steamstatic.com/steam/apps/256680998/movie480.webm?t=1489028767

Njål Sand

Haven Review: Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist

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Don’t touch things if you don’t know what they do…or try to touch as many things as you can until something funny happens. Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald plays with keeping the player gated, telling them when and just how to interact with the world, and taking note when the player immediately doesn’t listen. The game tells you to wait on something; you do it as quickly as possible. The game tells you do you something; you sit there and wait to see what happens. Confused? It’s frustrating not being able to go further sometimes. It’s just another way the game gates you from something. There is only so much nonsense the game will put up with. All I want is to push it further. You know what, this is starting to sound way too much like a straight forward analysis of the game.

You start off staring at a wall. A quick turn and glance around the room leaves you with a weird feeling like you’ve been here before. I’ve been told that the game only takes twenty minutes to play. Then why does Steam tell me I’ve been playing for five hours. I’ve been lied to. We all have. That’s all this game does is lie. It’s not twenty minutes. The game is eternal. I’ve a strange pull to head off in the same direction as I have time and time again. You can only go that way, and the game mocks you for it. There are other doors. I just want to open the other doors. But no, you can’t fucking open your own doors. Who is the stage manager? Does he really have as little control over everything as he says? Why does it feel like he can see me sometimes and is completely blind to what I’m doing at other times. What the fuck is Justin Roiland going on about now? Why am I still listening to him? Is he just doing that Rick and Morty improv thing again?

The game is a series of utterly stupid questions that will drive you mad trying find the answers. But goddammit, I’m going to fucking do it. Shit I got to the end. Time to start over. Maybe if I only turn two of those valves in the weather room, something different will happen. Nope. 2015-12-09_00002Do those even do anything? ACKNOWLEDGE MY VALVE-TURNING. Valve…is that some sort of metaphor? Fuck if I know what this game is trying to pass off as metaphors. High-concept miscellaneous interactions. This whole game is high-concept misc… Oh that’s the joke. There is really nothing to say about the game other than go play it. I mean there is a lot to say about the game. Too much to say. I feel like the best way to explain the game is to keep spouting the inane thoughts I had while playing.

There are sticky notes with numbers all over the game, and a big-ass number pad at the end. But typing in those numbers does nothing. That’s like a metaphor for the game. 2015-12-10_00006The game gives you so many snippets of ideas to latch onto. The game is a billion starts to a billion hidden puzzles, but it doesn’t give you the pay off. The whole time it tells you it’s going to, but you know it won’t. So you start over. Pick another lead and run head long into the same goddamn brick wall that you’ve been running into for the past… Jesus, have I really been doing this for five hours? This is what the game does to you. It’s that definition of insanity. Honestly, the game is free, takes 20 minutes (or longer), and can run on a wide variety of computers.2015-12-10_00013

If my ramblings have left you curious, then go play Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald. If my comments have left you disgusted and hate-filled, go play it…and then come tell me.

LangeskovScale

Disclaimer: We received this game because we wanted to review it, and as such all views in this article our are own. No money has been exchanged for this review.

-Jordan Kamm-