Tag Archives: Demo

Haven Editorial: Mortido Alpha Demo

Mortido Alpha Demo
I decided to give the Mortido alpha demo a try, due to how interesting it looks. Ironically I came across it after, watching a documentary about Lovecraft. Which is the first thing that springs to mind when playing the game. The setting is most absurdly surreal indeed. With a dark and ominous atmosphere, with scarce usage of color. Then again this is game takes place in the after life it seems. All around there are broken building litter the ground and stony hands penetrate the ground. Somewhere within the crooked buildings I found old bony man. Who offered me information if I could guess the dice he threw. After failing the challenge I was thrown from the balcony. Within the same dusty room, I found a disturbing note. Next to it an odd acting mirror. Eventually I gave up on the notion of guessing the outcome. I left the murky house and went towards another door. On the other side of the massive door, I found a statue. Situated on a bridge leading into the murky water. As I approach the figurine a prompt appears. While interacting with the back of it’s head, I conjured up a blue floating circle, that caused the statue to turn around and face the opposite direction. Clearly it did something, but that was elsewhere. While leaving this curious spot, I was brutally stabbed from behind. Some tall lanky and bony creature blind sided me. Triggering a combat tutorial, where a lot of rapid button tapping conjured my up my sword. Forcing me into a tutorial where I took a brutal beating, under the sound of a narrator.

It’s hard to see if the game is supposed to be scary or if it supposed to be disturbing, However what I can tell from the demo, is that Mortido is a fairly fast phased beat em up game. Where the masked protagonist. Wields a yellow glowing katana, while shadow stepping around fiendish bony foes. Despite their initial cut scene sucker punch and pain induced tutorial. The monsters themselves was very easy to kill and the stamina refilled fast enough to keep dodging them.

There are some performance and stability hiccups here and there atm.

All in all a quite decent presentation. With a very much intriguing story, set in a very interesting and quite bleak, dreamlike setting, With a heavy Japanese inspired art direction and what ever else they feel like. The quite nice graphics does help. Especially for an alpha demo. IF you like it, I’d recommend supporting the developers.

http://www.mortidogame.com/
Njål Sand

Haven Reviews: Shadow Tactics: Blades of the Shogun

20161209144753_1      Shadow Tactics: Blades of the Shogun

The true purpose of any masked murderer, is to flip out and kill people. Mostly by hiding in the shadows and deploying fiendish traps and distractions. While impaling unassuming guards with icicles, as they ponder about who’s footprints are these? It’s truly wicked world of samurai, corpse devouring bushes and a whole lot of gunpowder.

20161209164936_1

Shadow Tactics is seen from a birds eye view, where I control a team of heroes with special abilities. Each brings a different tool and challenge to the board and they are all equally important to utilize. Since controlling two characters at once is a tricky business, one can be assigned an order. I can execute while controlling another person. Such as setting one up to throw a noisy rock at a guard and as he look away the other guy will rip him a new one. Since dead enemies can be discovered, ti is totally possible to depose of them in a myriad of ways. Such as into bushes and off cliffs. When the alarm trigger a swarm of alerted folks comes running from various doors to investigate. The plot is fairly decent, with some colorful heroes. They are fun and quirky, but over all they’re a bit stereotypical. If you look away from the way the youngest member talk. She has some really fun and disturbing lines. Especially when dropping lethal things on unassuming victims.

20161209164416_1

20161209151824_1

When using a game pad, the A button does it all, well almost and is very finicky when multiple things are too close. Such as torches, bodies, doors and grappling points. The same struggle can happen if two corners are too close as I try to descend from the roof. Plus some enemies are virtually impossible to quick tag with the vision cone.

20161211070645_1

Repeating dialogue. Some NPC keep repeating lines during the run of a level. This gets very old very quick. Especially the first time around, since I take a long time to complete the levels. I would really appreciate a way to turn off or down the volume of in-game NPC’s. Luckily everyone can be killed. It’s a true sign of patience to let them live. Especially that drunk man in town.

20161209153853_1

This game is hard and that’s just on normal. On The highest difficulty the game is just mean. Luckily there are medals and steam achievements to unlock for the completionist. It will only take several playthrough of each level to do so. One thing is for certain, doing it all is a challenge all on it’s own.

20161209164833_1

Enemies are as expected. They will fall for the same trap over and over again. Place a spring loaded floortrap, blow the whistle and watch the guard get Impaled. Naturally this usually causes panic, where the ignorant fools will comb the bushes. Only to find nothing, and return to their guard duties. With some reinforcements and replacements. There is a price to trigger the alarm after all.

20161209174724_1

The music is quite melodic and is very fitting. A bit forgettable, filled with traditional Japanese instruments and a lot of modern sounds. It’s not bad at all. It’s there and it works. The voice-overs are quite good and can actually be set to fully Japanese, which is quite fitting for the era Shadow Tactics takes place. One thing I found very terrible though, it’s the sound of snoring guards. It’s too loud compared to anything else I’ve encountered.

20161210041111_1

Due to the difficulty and style of gameplay, Shadow Tactics is not a game everyone can enjoy. However I still highly recommend it for anyone whom like a good stealth game. I can’t stop myself from wanting to play more. Also there are blood and decapitations within the game. There is also a demo of the game.

shadowtactics

 

Disclaimer:  We received this game for review purposes only. As such, all views in this article are our own. No money has been exchanged for this.

Njål Sand

Haven Review: Hatsune Miku Project Diva X

Vocaloids its taken the world by storm with their nice synthesized voices and their little skirts but lets be serious does it stand up well in a game and that is what we aim to find out in Hatsune Miku Project Diva X.     project_diva_x_logo Now getting right into it the game is a Rhythm game and as such it has a standard rule of thumb which is to simply hit the right notes at the right time to win points at the end of the game. It has a score multiplayer to increase your score but that really isn’t needed and its just to make the game seem like it has more depth to it.

project-diva-x-gameplayEach stage is done with the music we have grown to love from various YouTube artists online and the canon that the fanbase has helped create. Don’t get me wrong in this regard, I love how Sega handles many of their fan related things from Sonic the Hedgehog, and the first class shade they throw at Nintendo deserves awards.

But this variety of game has been recycled over and over from the 3Ds title we reviewed to this game. The same mechanics over and again to the point where they aren’t really inspiring.

Now I know what you are probably thinking, why am I attacking the franchise like this? We’ll its true, that is all a Rhythm game is and truth be told you can find other franchises like it also such as Dance Dance Revolution from Konami, or anything fan made on NewsGrounds that is completely free to play.hatsune-miku-diva-x-feature

I am not saying that Rhythm games are bad, I am saying they need to work on their material that being said lets continue on with the review shall we?

The music for the game as expected is songs that have been a part of the fan base for the longest time and they are enjoyable, there are a few tracks that Sega themselves put in mainly for menu’s but in the end the games music is pretty decent. Not saying its bad, its decent much like how if its not broken don’t fix it basically.

There is some fun aspects for the game where you can complete stages and win items to dress up your Vocaloids with items like Dog ears, fancy outfits and skirts and such. So if you are a fan of dressing up digital women in fancy outfits you can do that too! I even have a personal favorite for the Vocaloids and my personal choice is Luka and her long pink hair so its nice to dress her up, it makes my inner nerd scream with joy.hatsunemikux-jpg

The controls for the game are also spot on and truth be told its the most accurate part of the game as it is the requirement to even play a Rhythm game. Without decent controls the game wouldn’t even be playable.

But I think the biggest issue with the game is that they try to give it a deep in depth story and it just makes the entire game fall apart as a whole. I get it the worlds you go to need music and their falling dim and you need to sing to bring the worlds back to life and also use this special item to make singing easier and fill it up so you can go to the other worlds.obyii4xutlzi2dxslelo

There I summarized the story for you, each world is comprised into a musical category from Jazz, to classical and so forth and you got to play the various stages of each world to bring them back to life.

In conclusion though the game is fun in its own regard, but it feels like Sega keeps pumping these out for a cash grab to try and lure in the love struck fan base for a quick profit. I would hope that a company that can provide first class shade can back up their strong talk with more solid gameplay but the title left me a bit listless in terms  of its quality.hatsunemikuopeningmovie5

If you are a fan of classic Rhythm games and the repetitive gameplay it provides than this is the title for you. If you want something more creative and innovative you best look elseware.

-Daniel Clatworthy-

miku