Tag Archives: Dawn

Haven Editorial: Running Red Alert on Windows 10

I love Command and Conquer, but EA shafted that franchise rather hard. Yet the games can be bought in a neat package at Origin. Electronic arts game platform. However making the older game run is a chore. 

Windows 10 64 bit is not the intended architecture at all. Even more problematic to record any gameplay what so ever. But I did find a workaround. One that can not be done with the origin version.

But first let’s look at the annoying issues.
Tiberean dawn can for the most part run, with the dangers of crashing. Compatibility mode is not very helpful here. Same rings true for Red Alert. Technically there exist an open Ra, which has a new engine and most of the missions. But I never got that bugger to work more than once.

There also exist a fan patch that even works with Dune 2. With custom resolution, but it crashed, then refused to start.

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Alt tab out of the games is a no go. The screen goes black with the sound still playing. I sincerely though the idea of using Origin was to make the games playable on modern systems.

Red Alert 2 has issues with a black screen that I fixed with a custom fan patch. It’s still very unstable and likes to tab out on its own and then refuse to enter the game again.

Multiplayer is no problem at all with Yuri’s Revenge, since CnC net fixes all of that. A quite good fan fix. Does not with well with the story mode though.

Command and Conquer renegade was an almost flawless experience. But as we all know almost is seldom good enough. It decided to crash after a while and the game could have been a bit better in the first place.

I have yet to fiddle around with Tiberian Sun, which is a fantastic game, but a bit poorly programmed and almost as neglected as an orphan.

The easiest way is to install Virtual Box, get Windows XP, then set it up to run virtually with Windows. In window mode, then record the window. For this to work I had to install the disc version of the games. Because the Origin version refuse to let me play then without the software itself installed.

This solution allows software like Obs (open broadcasting software) to record and stream Command and Conquer games without too many problems. It took me a lot of time to find the solution, but it works wonders. Or you could emulate the PSX version of Tiberian Dawn and Red Alert, which runs at 15 fps, but has superior audio quality on the music.

Njål Sand

Early Access: Avalon Lords: Dawn Rises

20160530112031_1 Avalon Lords: Dawn Rises is a multiplayer-only, real time strategy (RTS) game in Early Access. When I say multiplayer, only I mean that there is no single player story mode. There are only single player practice rounds. At the start of the game you choose one of five factions to join, each of which gives you a slight bonus to things like starting gold and reduced resource requirements for certain units. From here you can play three separate types of games:

1. Empire: This is the largest. It pits you against other players or AI for control of the world. You battle over different regions in the name of your faction. There are a lot of teams on the board and this game can take a while to play through.
2. Conquest: This is the standard match. You start with a castle and a few peasants who can build or harvest for you. You slowly build an army and take on other players or AI in practice.
3. Battle: You create an army list by choosing from several units, then you just send your army after your opponents.

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Playing against the AI is a huge pain in the ass, especially for someone who has rarely played RTS games. The AI builds much faster and more efficiently than you do. It can create huge armies very quickly and wipe you out by the time you create your first few units. I’m sure someone with much more experience in this genre could deal with the enemy a lot easier. However, since there is no way to change the AI difficulty, new players are for the most part shut out pretty early on. Playing the practice modes was about as much as I was able to do. Every time I tried to get into a human match the game reminded me that there were only 4 people playing. I waited in a queue for a while but was eventually unable to find a game.

In terms of game play, there really isn’t anything new or interesting here. Everything Avalon Lords does has been done already (and much, much better). The tech progression is fairly bog standard. You build buildings to get different units. You upgrade those buildings to get better units. You can build places that will research buffs for your units, or what have you. You have a central focus on gaining resources like iron, gold or wood with peasants in order to build. There’s really nothing in this game that you wouldn’t find in any other RTS. On top of that, the generic medieval theme has been done to death.20160531112829_1

The controls are finicky and unpleasant when you try to drag over a bunch of units to select them, or try to move the map to get to where you want. You sometimes end up on the complete opposite side of the map from where you intended. The developers have recently announced that they are making the game free-to-play. So in the future be wary of this game not only being out-shined by other RTS games (including many free ones), but also being filled with micro-transactions. This is speculation, so we’ll just have to see.

The most fun I had with Avalon Lords are the short battle games. Here you just choose units for your roster and send them out against your opponent. I found it was best to send them all in one large clump, since that’s mostly what your opponent will being doing. Here you just watch them all fight and die. Then the game ends, nice and simple. No resource management or building nonsense; just a quick fight. You can choose the configuration of your list so that you can have all archers or crossbowmen, or all weak sword guys, or heavy shielded guys…or any combination thereof. It’s over in under five minutes, and then you can do something else with your time.

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-Jordan Kamm-

Haven Editorial: Gary Napper leave’s Sony

gary-napper-profileGary Napper one of the great game designers of our time has left Sony UK two months ago to pursue his gaming career to even new heights and has started a new job as Game Director at Supermassive games in Guildford and will be working on VR technologies.

What could this mean for the future of Supermassive games? Considering the highlights of Mr.Napper’s career to date it could mean an awful lot as he helped breath life into one of the scariest horror games to date known as Alien: Isolation and considering he is going to be working with virtual reality technology, its probably safe to say he will be putting people into the hospital from heart attacks in the near future.
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But it also brings out the question of why he is leaving Sony UK and honestly it is most likely to further his own career goals as a game designer. Supermassive games has been responsible for Until Dawn which has taken the Sony console world by storm for its amazing story telling as well as its overall design and with him signing onto a company such as Supermassive games we can honestly only expect good things to come from this.

Much like how when Hideo Kojima left Konami for Sony we all know only good things will come from it.  dontrun

As a fan of Gary Nappers work and horror games in general I look forward to see what new things Gary Napper will be bringing to the party to drive people insane and let the beads of sweat drop in fear from his future works as he leads a team to help develop and create new ways to scare people.  We can only imagine what evil’s he will create while working at Supermassive games and with the way things are going he may create the future successor to the Silent Hill style of games because we all know Konami will never have a good solid plan in horror genre games.Client_logos_0000s_0026_supermassivegames.pngBut whatever the future holds we hope Gary Napper will continue to shine as one of the great game developers of our time and continue to make really amazing games and I hope that he continues to create some amazing triple A titles that will continue to blow the minds off everyone who plays his games. As well as those who get to watch people playing his games from let’s plays online.

-Daniel Clatworthy-
Source: The man’s twitter.

Pardon the grammar My editor isn’t around right now