Tag Archives: Control

Haven Review: Seasons After Fall

Seasons After fall, in the most simplistic of ways it is a beautifully orchestrated game, from the majesty of its art-work to the very core elements of its game-play. There was another game I reviewed a while back called Ori and the Blind Forest and this game is most definitely on the same level of greatness as something produced by Microsoft Studios.

You play a seed, or you are often referred to as a Seed not really sure in this aspect because at a junction the story presents a narrative that argues this point. But anyways, once you arrive you are told to visit four different Sanctuary’s and meet each Guardian as you progress through each stage. The game involves basic puzzle solving, combined with stunning artwork, soothing melodies, platform gaming and lastly simply perfect narrative.

It is a fairly simple game and I finished it with a hundred percent completion in nearly eight hours being generous with time as well. But just because its simple doesn’t mean it is any less enjoyable, the game orchestrates itself in a manner that is both enticing and provocative to keep the players entertained. If you are a young gamer and you don’t want to expose them to more violent games, or any game that in general has violence in it. Than this would be the ideal game for you and your kids.

As the game has no enemies to combat and it relies heavily on its story telling capabilities and stunning artwork. However I will say this, for younger people the puzzles will in general keep the children occupied as they try to solve them. I found a few someone challenging myself which is why it took me eight hours to complete the game instead of finishing it quicker.

But I do have to note at times the controller felt very ridged and not my controller by the actual character controls itself. If you do not maintain momentum as you play through the game the character becomes a bit more listless and sluggish making solving puzzles that require jumping a bit harder.

I also encountered a bug in the game during its second phase, I guess you could call it that triggered my vibration settings on the controller and never shut them down. So now I got a glorified neck massager to help me stay at ease. Although this can be a bit tedious in general if you just enjoy having it vibrate when you jump or fall.

The only real solution to this problem is that you can turn it off in the settings menu but it completely turns the function off, if you turn it back on it will just continue vibrating regardless and not stop at all.

The game overall though is very solid, with stages that change for each segment you complete, a amazing mechanic to control the seasons to help solve puzzles like the Legend of Zelda Oracle of Seasons, and a beautiful and artistic world that feels as if it was painted onto my screen for me to enjoy.

Despite the game being really short, I really enjoyed it and highly recommend it to anyone who wants to play a very relaxing game. Seasons after Fall is more about the experience rather than the challenge and I’ve found it very fulfilling both as a game and as an art piece.

-Daniel Clatworthy

Haven Review: Quantum Break

artwork.quantum-break.2955x584.2015-08-05.48First up is our disclaimer. We received this game for review purposes only, and as such all opinions in this review are our own. No money has been exchanged for this review.

Time travel: we want it, we say we need it and we believe we understand it. These are the main focus points of Quantum Break, Now I spent a good while playing this and I do really enjoy it, although it gives me the sense of watching a British time travel drama. It makes me wonder if there’s some sort of Doctor Who reference or T.A.R.D.I.S. easter egg somewhere…but it’s greatly lacking there.Quantum Break_REVIEWS_Screenshot 15

Even the overall design of the city and town is based on British cities. When it comes to actual game-play though, I found it very enjoyable to explore the levels until I was forced into a story-progression mode. All bits of exploration became disabled and I fought my way through in glorious third-person shooter mode.

I should mention that you cannot backtrack if you are currently playing through an Act. However you can re-load those chapters from the title screen if you miss collectibles, so it’s possible to go back and play through previous stages again.

Now an issue I have with the game’s collectibles and story is: “I have to read!” I know in the past, games like Final Fantasy made reading a crucial aspect. But in a first-person action-based shooter about time travel, I want to do as little reading as possible.Quantum Break_REVIEWS_Screenshot 16

As you play through the game, the collectibles and items help add depth. But I frankly don’t want to go through a few novels’ worth of text to get a more in-depth plot. I want to hear the story. I want to see the interaction from the characters and really don’t want to pick up a newspaper explaining the finer details.

Apart from all the reading, the game-play is amazing and I do love the concept of time manipulation in combat. Freezing time to save allies from getting shot, and using it to take the guns off your adversaries is a great feature. I also do love the basic name approach they took for the weapons, calling them simply “Heavy Pistol”, “Heavy Shotgun” and “Assault Rifle”.

I do have to note that since there are so many options with time control in the game, for me it gets a little convoluted and I have issues understanding what to do (apart from take the gun and shoot the guy shooting at me).Quantum Break_REVIEWS_Screenshot 17

I also was not a big fan of the 30-second loading screen, although that’s rectified if you exchange your hard disk drive (HDD) in your Xbox with a faster model. But I think the most interesting aspect of the game is that at the end of Act 1 you don’t play as the protagonist, but rather as the Antagonist. You play as the villain and must make a choice as to what to do. Afterwards you are treated to a live-action episode, seamlessly blending the fantasy world they are creating into an actual television drama.

Like most story games, your actions will determine what happens. But this also means that they spent a god-awful long time recording, based on each potential outcome. There are five acts in all, each potentially having two episodes; totaling enough for an entire season of live-action drama.Quantum Break_REVIEWS_Screenshot 18

Now just because Microsoft is doing something completely new, it doesn’t mean it’s good. Although most of the issues I have with the game are minute (e.g.: the reading for extra story), others are simply just plot holes that involve time manipulation. I feel that presenting this game in an episodic fashion is honestly not the best course of action. I want to feel the game’s aspects blend together seamlessly, and just how they go about handling everything doesn’t really give the experience I was looking forward to.

I really don’t know how I should feel about this game. Is it an action-shooter or a story-based game with guns and shoot-outs? It feels very confusing and gets even more so when I watch the live-action episodes.E2B_Shawn_Lance_1

In conclusion, the game-play is good and doesn’t have enough issues for me not to recommend it. The story is alright (minus the few inconsistencies), But overall it leaves me with a lasting impression. I say again that it has the strong British television drama thing going on. Perhaps Microsoft is interested in expanding into television?

-Daniel Clatworthy-


Early Access: Besieged

First up is our disclaimer. We got this game because we wanted to review it, and as such all views in this article our are own. No money has been exchanged for this review. Secondly sense this is a early access game our views on the game are subject to change regarding updates and future content until the games official release.  maxresdefault1If you are a fan of medieval fighting and also inventing things than can we recommend a game for you. Besieged with its sandbox features and its in game mechanics is one of the best games I have ever had the privileged of playing.url

If you are a fan of YouTube and watch people like the Yogscast. You have most definitely seen Besieged by now and the crazy contraptions you can build just to severely maim your enemies. Enemies being the computer controlled AI.

The main focus of the game is to build contraptions to ultimately destroy a target(s) or move to a certain area. A task you think is easy but for someone who has played a few hours watching is a lot easier than playing and I still haven’t cleared the first area yet.url1

All in all is the game worth checking out? Yes, I strongly recommend it to anyone even in early access. Heck even if the game pulls a Stomping Land and only leaves a player with just the first stage and sandbox mode it is still worth it. I know that will never happen from such a talented game designer who is passionately working on this amazing game.

Simply put, if you enjoy sandbox games go buy this if I had it within my power I would do a give-away because this game is that amazing. Not many games get me this excited about gaming and we have to review a lot of titles.

-Daniel Clatworthy-